Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
However, for pricing you would like to build a pricing machine for $ 90,000 it is expensive, but worth its money if you reach a lot of products. There you can setup the prices as you like in % on top of the purchase price. The customer won't accept prices over twice as much as the purchase price. In early game a good way to solve this is to double purchase price and add an buffer of $ 0.1. For example: you purchase for $2 then you would sell for $ 3.9 ( ($2 x 2) - 0.1). With the pricing machine set it to 199 % and run it every Thursday or after unlocking new products.