Supermarket Together

Supermarket Together

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DWMT Sep 5, 2024 @ 10:24pm
Ideas for devs
Hi there! I have been playing Supermarket Together for quite some time now, I have already created my dream supermarket, I like to spend time in it with my girlfriend and this morning I wanted to share my ideas for the game developers. I really hope they read this.


  1. Garbage in the hall should scare away customers.

    At the moment, the game has garbage appearing in different parts of the store, but it does not motivate players to clean up at all.

    My suggestion: make it so that if there is a lot of garbage in the store, some people will not go inside. While doing so, they will say "Ew, how dirty", "Disgusting".



  2. Fines for abuse.

    In the game, you can beat up innocent people and the game does not punish you for it.

    My suggestion: it is necessary to add a system of fines. It is necessary to fine either financially, or the player must go to jail for a certain amount of time or clicks (the jail already exists). Thus, the player will lose the ability to replenish goods on the shelves and catch other thieves. Consequently, he can lose more money. Naturally, the fines at different difficulty levels should be appropriate.



  3. Robbers.

    Since we're talking about difficulty levels, it's time to talk about sessions with difficulty level 7. In such games, the number of thieves should be off the charts, and the chances of catching them are getting smaller. It's not uncommon for two robbers to run out of a store at once, but to catch them, we only have one broom in our arsenal.

    My suggestion: a. add CCTV cameras to the game. Placing video cameras should reduce the level of theft in the store.
    b. add a special inventory purchased through the blackboard. I imagine it as a taser. An electric shocker that hits from a short distance and makes you drop all the stolen goods at once. It sounds unbalanced, but that's why such an item should be bought for money and should be disposable, or have charges. At high difficulty levels, this can help hit one robber, and beat the second with a broom.



  4. The movement perk should speed up work too.

    No long description here. In my opinion, the perk should give workers a bonus to the speed of not only movement, but also the performance of their tasks (filling shelves, serving customers, etc.).



  5. Using extra perks.

    Since at the end of the game, players accumulate extra perks, you could come up with a use for them.

    My suggestion: Give the player the ability to exchange unnecessary perks for additional points / money that can be spent on upgrading the store, purchasing rare goods, expanding the warehouse or other goodies.



  6. Street food!

    Guys, you have such a good idea on the contrary, give it life!

    My suggestion: borrow the mechanics of working for a street food booth from a regular cash register. The player will be able to work there himself or assign a worker there. You will have to constantly replenish food supplies there, and you can also study new dishes for people passing by through the board with perks.


What do you think about my ideas?
Last edited by DWMT; Sep 5, 2024 @ 10:38pm
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Showing 1-1 of 1 comments
Swayier Sep 6, 2024 @ 11:40am 
So many new ideas, I like them all.

Although my favorite one is the taser for the robbers because they are very annoying and run fast out to the blocked area with all of our stolen goods. It would be so useful to have some kind of weapon lol!!!

Really hope the Devs see this too so we can get new features and updates in game. It would be more enjoyable .

Great post :)
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Date Posted: Sep 5, 2024 @ 10:24pm
Posts: 1