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Firstly, to install the mod, BepInEx is required, so I'll be using the GitHub link in my example. You'll want to grab the BepInEx Latest Release[github.com] from this page, and the file you're looking for is BepInEx_win_x64_5.4.23.2.zip. Supermarket Together is a 64-bit game, so we'll need the 64-bit release.
Once the zip is downloaded, open it with your favorite program (my choice is 7-Zip, but use whichever is comfortable) and you'll simply extract the folders and files straight into the Supermarket Together game folder here: X:\Steam\steamapps\common\Supermarket Together - Be sure to change the X if you have it installed on a different drive than C:.
As for verification, boot the game to make sure it launches, then you can simply exit out. Back in the game's folder, go into the BepInEx folder and verify that a few folders and a log file were created. You can open the log file to see if BepInEx itself was loaded successfully.
After this, you'll download the mod itself, open it in your favorite program, and you can simply drag and drop the BepInEx folder into the game's main folder. Launch the game, and that's all you gotta do. The Double Price Modifier mod should be loaded and you're all set to play the game.
Rn the code is clean and idk how to add that without it becoming a mess so it would require some thinking haha
Not a huge deal, I changed the keybinding for turning it on/off over to the number 2 key since I don't use it for anything. I can quickly toggle the mod off to adjust with the scroll wheel as I see fit. Not an issue, thanks for the work you put in. This is the kind of game that modders could really turn into a gem. Hopefully workshop support is enabled at some point.
[edit] Just making an edit instead of adding a reply. I wanted to report something for those playing Multiplayer. While I have zipped up the mod and all for a friend of mine (which also includes my edited config file), apparently in a MP game, it doesn't work for clients, but the host is fine. It's going to be a bit, but I'll have him verify to see if the mod was loaded in the game at least; just wanted to point it out in case anyone else may come in for something similar down the road.