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I've not been able to replicate this myself. I would recommend verifying the integrity of the game files first and if that doesn't work, uninstall and reinstall to see if that helps.
Also do you have your game installed on the C drive or another drive? Not that it matters as I have it running without bugs currently on a different drive but just curious.
-character customization
-easier blackboard
- instructions
The same thing is happening in my games.
I changed the language to English and continued until the next day, but the register did not disappear.
When the language is changed to Japanese, a bug occurs where the tutorial UI in the upper right does not work.
It may be related to the bug where the register disappears. (I don't know why.)
And since the days are very long, I would like it to be cut in half.
The quality is more than adequate for a free product, but I think there is a lot of room for improvement.
If it's happening in other languages than it could be a language programming issue, some error somewhere. Hopefully the Devs will look into it.
1. Always blocking each other's way causing lag
2. Robber walking speed is way too quick
3. The way that each broom hit drops one stolen items from the robber is really inefficient
4. The distance between the store to the invisible wall of the map is too short on one of the side (it is too close to the door causing sometimes you can not even hit the robber and it is already gone over the wall
5. A stock manager to maintain stock of products and order is better than a store assistant
6.Sometimes the robber had too many items that I need to hit 11-12 times and the distance between the store and the edge of the map is not long enough to do so
Some products such as toilet paper are really too big in size causing it hard to maintain the stock on a shelf (as it runs out really often
srlsy I play a grocery store simulator (which I had to pay for) which doesn't have half the mechanics you've already implemented in your free ones.
Sure graphics and haptics (you can fling items depending on the speed of the player) are a bit more advanced in the other one, BUT just the fact that you are allowed to JUMP here, although not mandatory, is AWESOME!
I played for 9 hours yesterday and am curious to see what the Day1 patch will bring :)
Great work!
maybe you could upgrade the broom in the further course of the game, so that 2 items per hit drop from the thieves. Later on, when you get robbed 6 times a day, it becomes almost impossible to knock the items out before the thief disappears behind the alpha wall.
1. Already acknowledge that resell and delete for furniture is on the way thou, sometimes the highlight around the furniture when selecting it happens to be stuck there and unable to fade out after out of selection status
2. An auto stay at same line along the furniture to let it more tidy in position would be more appreciated
3. Hoping more selection on furniture "e.g. basket, shopping trolley, security gate, cctv, furnishing tools“
4. A computer to see and maintain the whole supermarket (including statistics of sold products, robbed amount and each day report would be a nice function)
5. Freezer to have more than 3 different products capacity
6. Self-checkout counter for customers as a help for high demand period (could be unlock in the skills map)
7. Some barriers to control the flow of the customers (e.g. allow to limit the customers to only enter and exit via the middle door.
- Enable ducking to place items on lower shelves.
- Move products like butter and mozzarella to the fridge instead of placing them on regular
shelves.
- Implement a search bar when ordering products.
- Reduce the number of tabs for basic products (e.g., Basic Products 1, 2, 3).
- Allow players to select which sections of the store they want to purchase.
- Ensure the game saves progress during the day.
- Fix the bug in co-op mode where each player sees the person standing in front of the
blackboard when using it.
- Enable hovering over selected franchise options to display more information.
- While buying items on the blackboard, display the quantity added next to the plus icon so
players don't have to search on the right if they forget.
- Allow custom nametags for storage sections so players can organize items according to
their own layout.
- Fix the bug where the restock NPC doesn't move sometimes. (also maybe remove its
hitbox, does it cause glitches?)
- Include the item name on packages, not just the image.
(i didnt look at the previous messages for duplicates, obviously we'd be happy with stuff like closing the checkout etc)
We'll continue playing and i will note more stuff as we progress