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I have a friend who just got a class A with haz-mat endorsement. (He also enjoyed playing ATS.)
He worked a year for a trucking company and then quit because of how they treated him. And he's having trouble finding a company that either isn't outright known for treating their employees terribly, or isn't lying like crazy on the job descriptions/compensation. That the last place he worked would on the surface say "never drive when you feel it's unsafe" but would absolutely give him **** if he exercised the right to that decision, and that this is normal in the trucking industry.
And that he's having trouble finding anywhere that actually has decent at-home time between stints. That was one of the big reasons he quit the last place he was at.
He also tells me that Schneider specifically "is not the worst but far from the best". That they micromanage their drivers to an irritating extent and their trucks are only very basically equipped.
Couple that with a commonly-expected 60 to 80 hour work week for the trucking industry as a whole, and to me it sounds like a pretty s****y career proposition.
You know for a Software engineer who has analysed the binary structure of the game you really sound like a tool. Thats like saying Unreal Engine 5.0 is 25 years old and the same as the original unreal engine released in 1998.
And as for the 8 player limit that more likely related to connection issues and sync, you really think the American Truck Simulator dedicated server is rendering graphics for 8 people at once? Thats what YOUR client game is doing lol.
Do you even remember the graphical garbage passed for games from 25 years ago? You obviously don't if you think this games graphics are equivalent to what AAA games had 25 years ago.
Go on google and look at the graphics for Tombraider III, Asheron's Call, Everquest, Tom Clancy's Rainbox Six, Half-Life, Shogo Mobile Armor Division to just name a few. Games from 25 years ago (1998) were utter visual diarrhoea compared to this game. This was the erra Nintendo 64 was still a thing.
You obviously don't know what the hell your talking about if you think this game is using 25 year old tech without it receiving updates over the years.
While I think this is a valid concern, I'd argue that this is already a factor in this game and the billboards are far from the most significant advertising stream in game.
We already have real truck brands that directly influence SCS development decision making and we also have real life brand DLCs like Goodyear. I don't think the addition of billboard advertising dramatically changes the balance.
Do you have any examples of how SCS' policy has already been affected by this? Not trying to call you out; I'm genuinely curious, because as far as I know this issue is -- at the current time -- purely theoretical.
This is correct, and the first time I learned about this, I was a bit surprised, tbh. Against my apparently flawed logic. Isn't it beneficial for big companies to have their brands in popular games and such, and that they should have paid the game / movie companies and such?
Makes sense to me, really. How many players of ETS2/ATS are going to wind up buying one of these trucks IRL?
You can really see it in racing sims; you can have an eye-wateringly beautiful sim game with painstakingly laser-scanned track data and years of hard work collaborating with IRL professional drivers to fine-tune your absurdly-precise vehicle and tire physics models...but many people will still instantly dismiss your game if you don't have the right words and pictures on the cars. Not saying it is or isn't justified, just that it's 100% a thing.
It does make sense, thanks (sorry I've missed this post before)