American Truck Simulator

American Truck Simulator

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Sininside Jul 27, 2016 @ 5:24am
SLEEP Anywhere Mod?
Is there one? A mod that allows you to pull over and sleep wherever you are? I mean, we have sleeper cabs for a reason so it just makes sense. Also it would be nice to have the ability of changing the sleep duration each time. That way we could wake and be on our way at a specific time.
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Showing 1-15 of 15 comments
Mousey Jul 27, 2016 @ 8:32am 
I dont think there is one but that would be cool. I mean, there are a lot of safe places to park (ive seen quite a few turn outs) along the way to most destinations. It would be nice to have that in game without a mod.
Sininside Jul 27, 2016 @ 12:57pm 
Anyone? Nothing? Man.. that's disappointing.
brian_va Jul 29, 2016 @ 2:33pm 
US law, have to take mandatory 10 hour break after driving 14 or something like that. don't have to sleep, but you cant drive. there is no "I'm 1 hour away, so I will just sleep for an hour and it will be ok". when the timer goes off, you stop for the full required time, or deal with the consequences. really the only way to simulate losing your license in the game it to make it no longer function, and that likely won't sit well with most consumers. its mostly the same in europe as well (EU area anyways)
if you really want to control the time, disable fatigue, enable the dev console and at the desired time pull over and console command to progess time to what you want.
Last edited by brian_va; Jul 29, 2016 @ 2:34pm
Sininside Jul 29, 2016 @ 3:55pm 
Yea I am quite familiar with console commands. But they just break immersion. Maybe my suggestion is a stupid one the more I think about it.
brian_va Jul 29, 2016 @ 4:16pm 
its one that is suggested about once a week. if you would be willing to break the law to adjust the rest periods, then console commands shouldn't be any different. both are immersion breaking, but at the end of the day, its just a game. play it how you want.
For those familar with the original versions of this game...yes the "18 Wheels of Steel" series particular " Amercian Long Haul" it used the US driving rules and guidelines for Driver Fatigue Management and even a closely created log book page...if you over drove your hours you were generally picked up by the local law and enforcement officers and fined accordingly for breaches... and as for this post you could pull up anywhere for a break and nominate your resting hours...great game 18WOS , ATS should take alot of that games concepts and put them into this and leave some of the ETS2 game models behind....
Reese Aug 6, 2016 @ 11:18am 
Originally posted by JORDIE:
For those familar with the original versions of this game...yes the "18 Wheels of Steel" series particular " Amercian Long Haul" it used the US driving rules and guidelines for Driver Fatigue Management and even a closely created log book page...if you over drove your hours you were generally picked up by the local law and enforcement officers and fined accordingly for breaches... and as for this post you could pull up anywhere for a break and nominate your resting hours...great game 18WOS , ATS should take alot of that games concepts and put them into this and leave some of the ETS2 game models behind....

You could actually skip time in mid-traffic just to clear the traffic out of the way. It was great especially on the junk computer I had at the time. Too many lag due to traffic? No problem! Skip time ahead 1 hour!
Sininside Aug 6, 2016 @ 8:53pm 
Originally posted by USA Kokuhaku:
Originally posted by JORDIE:
For those familar with the original versions of this game...yes the "18 Wheels of Steel" series particular " Amercian Long Haul" it used the US driving rules and guidelines for Driver Fatigue Management and even a closely created log book page...if you over drove your hours you were generally picked up by the local law and enforcement officers and fined accordingly for breaches... and as for this post you could pull up anywhere for a break and nominate your resting hours...great game 18WOS , ATS should take alot of that games concepts and put them into this and leave some of the ETS2 game models behind....

You could actually skip time in mid-traffic just to clear the traffic out of the way. It was great especially on the junk computer I had at the time. Too many lag due to traffic? No problem! Skip time ahead 1 hour!

Well you can also quick save/load too ya know :P
hgbehrends Aug 7, 2016 @ 11:03am 
When I was driving, it was 10 hours driving and 14 hours off. What *really* happens is drivers drive for 12 to 14 hours, around 600 to 630 miles, then log it as 10 hours averaging 60 - 63 mph. Then you ate, showered, watched a little TV and hit the rack for 7 hours or so. And you could pretty much stop anywhere, including on and off ramps in some states, to get some sleep.
Thomas Jefferson May 16, 2017 @ 12:49pm 
Originally posted by JORDIE-SHIPLEY#23\:
For those familar with the original versions of this game...yes the "18 Wheels of Steel" series particular " Amercian Long Haul" it used the US driving rules and guidelines for Driver Fatigue Management and even a closely created log book page...if you over drove your hours you were generally picked up by the local law and enforcement officers and fined accordingly for breaches... and as for this post you could pull up anywhere for a break and nominate your resting hours...great game 18WOS , ATS should take alot of that games concepts and put them into this and leave some of the ETS2 game models behind....

^^^ THIS!
The great thing about that game is that it would ONLY work with sleeper cabs. If you had a day cab, you still had to find a place to sleep, rather than sleep anywhere. I would LOVE a mod that enabled this for sleeper cabs.

Actually, it would be awesome if the devs add it and adjust the mechanic as you say, but we all know that SCS would take a year to make such a change. Are there any modders that know this game that can chime in and at least tell us if there is a possibility of making such a mod?
GT182 May 26, 2017 @ 5:48pm 
I see motels and hotels in ATS, so if you're running a day cab, just pull into one get a room and take the required rest time. Shouldn't be all that hard to make mod for it. Same for sleeper cabs. Either sleep in your truck or get a room.
Last edited by GT182; May 26, 2017 @ 5:50pm
supersobes Jun 13, 2017 @ 1:05pm 
Originally posted by Sininside:
Is there one? A mod that allows you to pull over and sleep wherever you are? I mean, we have sleeper cabs for a reason so it just makes sense. Also it would be nice to have the ability of changing the sleep duration each time. That way we could wake and be on our way at a specific time.
A mod like that would completly destroy the FPS in the game because the way the game works is that there is an invisible 'activator' (Like the floating green icons) and if they covered the entire map, your computer would not be able to keep up with it.
Last edited by supersobes; Jun 13, 2017 @ 1:06pm
Thomas Jefferson Jun 13, 2017 @ 9:22pm 
Originally posted by supersobes:
Originally posted by Sininside:
Snipped.
A mod like that would completly destroy the FPS in the game because the way the game works is that there is an invisible 'activator' (Like the floating green icons) and if they covered the entire map, your computer would not be able to keep up with it.
No, not necessarly. You're thinking of using the activator system, which are basically just AoE markers that activate when you drive into, well, the AoE. Writing a bit of code that checks a few things would be easy enough, at least for the devs.

Rather than use the system you're thinking of, the sleep-anywhere-in-a-sleeper-cab system would check something like: A - Is the player's vehicle off the road or outisde the road lines? B - Does the player have a sleeper cab? C - Make all the other usual checks before sleeping (i.e. engine off, sleept recently, etc.).

Also, AoE markers are vector areas that are passive and use virtually zero CPU once they're loaded and very little memory (100's of bits at the most).
Sininside Aug 5, 2017 @ 6:16pm 
Originally posted by Thomas Jefferson:
Originally posted by supersobes:
A mod like that would completly destroy the FPS in the game because the way the game works is that there is an invisible 'activator' (Like the floating green icons) and if they covered the entire map, your computer would not be able to keep up with it.
No, not necessarly. You're thinking of using the activator system, which are basically just AoE markers that activate when you drive into, well, the AoE. Writing a bit of code that checks a few things would be easy enough, at least for the devs.

Rather than use the system you're thinking of, the sleep-anywhere-in-a-sleeper-cab system would check something like: A - Is the player's vehicle off the road or outisde the road lines? B - Does the player have a sleeper cab? C - Make all the other usual checks before sleeping (i.e. engine off, sleept recently, etc.).

Also, AoE markers are vector areas that are passive and use virtually zero CPU once they're loaded and very little memory (100's of bits at the most).

Well thanks for clearing that up! So in "reality" it is a very possible to-do mod then!??
Thomas Jefferson Aug 5, 2017 @ 7:46pm 
Originally posted by Sininside:
Originally posted by Thomas Jefferson:
No, not necessarly. You're thinking of using the activator system, which are basically just AoE markers that activate when you drive into, well, the AoE. Writing a bit of code that checks a few things would be easy enough, at least for the devs.

Rather than use the system you're thinking of, the sleep-anywhere-in-a-sleeper-cab system would check something like: A - Is the player's vehicle off the road or outisde the road lines? B - Does the player have a sleeper cab? C - Make all the other usual checks before sleeping (i.e. engine off, sleept recently, etc.).

Also, AoE markers are vector areas that are passive and use virtually zero CPU once they're loaded and very little memory (100's of bits at the most).

Well thanks for clearing that up! So in "reality" it is a very possible to-do mod then!??
Without knowing how much control modders have over said systems, I can't answer that for sure, since I haven't done much modding for ATS or ETS. However, it may be possible if modders do have access to the above. In reality, the devs really should add this to vanilla, since that's exactly why sleeper cabs exist in the first place.
Last edited by Thomas Jefferson; Aug 5, 2017 @ 7:47pm
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Date Posted: Jul 27, 2016 @ 5:24am
Posts: 15