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if you really want to control the time, disable fatigue, enable the dev console and at the desired time pull over and console command to progess time to what you want.
You could actually skip time in mid-traffic just to clear the traffic out of the way. It was great especially on the junk computer I had at the time. Too many lag due to traffic? No problem! Skip time ahead 1 hour!
Well you can also quick save/load too ya know :P
^^^ THIS!
The great thing about that game is that it would ONLY work with sleeper cabs. If you had a day cab, you still had to find a place to sleep, rather than sleep anywhere. I would LOVE a mod that enabled this for sleeper cabs.
Actually, it would be awesome if the devs add it and adjust the mechanic as you say, but we all know that SCS would take a year to make such a change. Are there any modders that know this game that can chime in and at least tell us if there is a possibility of making such a mod?
Rather than use the system you're thinking of, the sleep-anywhere-in-a-sleeper-cab system would check something like: A - Is the player's vehicle off the road or outisde the road lines? B - Does the player have a sleeper cab? C - Make all the other usual checks before sleeping (i.e. engine off, sleept recently, etc.).
Also, AoE markers are vector areas that are passive and use virtually zero CPU once they're loaded and very little memory (100's of bits at the most).
Well thanks for clearing that up! So in "reality" it is a very possible to-do mod then!??