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I dont understand why you aren't understanding the premise here.
Is it a language barrier?
So, as Wolfgang said, VR is, and has not, been a priority for SCS Software currently. Especially when it barely makes up a percentage of the Steam userbase according to Steam Survey's, which isn't even the entire Steam base anyway because people do decline to do those. (I'm one of those)
The amount of energy expended to say its impossible, is nauseating and pathetic.
Latest known monthly active user count worldwide is about 132 million, so of those 132 million, 1.75% have a VR setup, which is about 2.3 million users.
So unless a game is made from the start to have VR capabilities. Then a developer/publisher is not going to waste time and resources, implementing VR into an already existing game if the market is not there for it.