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mm_pool_size sets max RAM used by ATS.
mm_max_resource_size sets the ram amount for each temporary buffer thread.
mm_max_tmp_buffers_size sets the total RAM used for the temporary buffer threads.
The old game log used to show how many threads were running as set by these but now it just shows the total ram used. There is a formula to show how many threads are created by dividing the buffer size by resource size.
So 1000/90 equals 11 threads, minus 1 for overhead. So 10, 90MB loading buffer threads.
I use 32 on the resource size, with 1000 max buffer size. 1000/32 = 31 minus 1; 30, 32MB buffer threads.
The resource size should be greater than the biggest PMG/DDS file, to prevent the error msgs in the log about insufficient size, which is the whole reason I started the SCS discussion.
One thing I have noticed is that the default allocation for PMG size seems to have been increased since game version 1.50 because I don't see the error entries in the log with PMGs under 30MB. The old maximal value was 22MB. Whether it's a change in resource size or simply the increase of the threshold to report the PMG size, I don't know.
For more info read here:
https://forum.scssoft.com/viewtopic.php?p=993740#p993740
(Open the game exe file in notepad and search for the string max_ , you'll find a number of things, but max_resource is no longer one of them.)
Thanks all for the replies!
<WARNING> [resource_task] Oversized resource detected: '/vehicle/ai/charger_police_06/ai.pmg' size 35039983
<WARNING> [resource_task] Oversized resource detected: '/vehicle/ai/charger_police_06/lod.pmg' size 35039983