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Now to answer your question, use g_traffic command to increase in-game traffic natively with value set to 1 being the default and you go up, or down, from there and other numbers you manually set it to.
E.g.'s:
g_traffic 1
g_traffic 3
g_traffic 5
g_traffic 3.25
g_traffic 4.5 so on and so forth.
The sweet spot is anywhere between 3 and 5 for me.
You can enable the g_traffic command from the in-game dev console. To enable that, well do some work on your own as the process is posted all over the internet.
- g_traffic can be set from 0.0 to 10.0, with 0.0 being no traffic at all and 10.0 is crazy traffic jam. Default is 1.0.
- g_traffic is a decimal variable (float in programmer's lingo) but using integer is ok too.
- g_traffic affects ALL types of NPC traffic, including trains. Setting it too high may cause you "never" can cross a railroad.
Thank you MagnusA I wouldn't have figured that impacts ALL traffic like that. I think I'll mess around with it later tonight with Egg's settings at 3 and see how it looks.
Also thank you Azuirele I didn't realize that either! It may have just been the location they were at!
also, unlike what most people think, g_traffic 10 does -not- create a non-stop traffic jam right from the get-go as far as the eye can see. so long as traffic flows, everything is fine, just a bit more congested on the roads. however, around roadworks and within city limites this may be different. things like a collission, roadworks, merging, lane changes and traffic lights make things get ugly real quick, so just anticipate and when in doubt, slow the fk down instead of pedalling on.
Setting it at 2 will suffice but not quite for mega cities like Los Angeles, my IRL hometown and as such my home base in-game, just making me crave that crazy LA traffic lol.
I can do 3, 4 and even 5 while maintaining performance through use of lossless scaling frame gen (an 8 bucks app on Steam) while enjoying increased traffic and stuff so performance hit is no big deal for me at least at 2K res, max everything.