American Truck Simulator

American Truck Simulator

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ATS crash after 1.53 update, help with game.log?
Hi Guys, Need Help. I play both ATS and ETS for many years. I have a general question and a specific technical question about my game crash on ATS.

General question : every time I update the game to a new version, the game breaks, maybe due to mod conflicts. So every few months go through this cycle of trying to find out which mod might be the culprit. I am no computer wiz so it takes the fun out of playing this game sometimes that I love so much, to spend all that time figuring out why game is crashing. It stresses me out! It seems with every update this will keep happening. I use moderate amounts of mods, by no means a huge amount but the usual basics and map mods like most enthusiasts.

My question to the more seasoned players is, is there a better way to manage this update cycle to avoid the pitfalls of update>crash>investigate>fix>play and rinse and repeat? It really is taking the fun out of playing every few months when a new update arrives. And yes the simple answer would be to have no mods but also is not practical...I do want to continue playing the game with mods. Thanks for any suggestions.

Technical question ...so stemming from the first, since updating my ATS to 1.53 recently (having put off for a while, dreading this crash cycle) the game is crashing as predicted. I do the usual checks like verify files on Steam, check for any mods that may create problems on the mod options menu in the game and such...but this time to no avail and its doing my head in :( So, can someone here pls point to the cause of this latest crash (have included GAME.LOG and GAME.CRASH file links). Really hoping some can remedy the problem and point me towards a fix!

I really would appreciate so much anyone help me fix this crash. The crash happens specifically happens when I click on "Drive" or try to go do a job from the main game screen, the game loads to the dash/interior of the truck and then crashes, so it seems the game is loading properly initially, atleast onto the main landing page.

🙏🙏🙏

Crash Log: https://pastebin.com/Duxyu36w

Game Log: https://pastebin.com/a5rne5uh
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Showing 1-8 of 8 comments
Ryu Jan 27 @ 5:32pm 
The green light does not guarantee that a mod is compatible. It means one of two things:

1) Mod author has included a version compatibility line in the manifest to tell the game for which version the mod is intended.

or

2) Mod author has not included ANY version information in the manifest and the game assumes the mod is intended for the installed version you are using.

In neither case does the game know if the mod is actually compatible with the game or in conjunction with other mods.
There is one thing using Mods guarantees, and that is having issues when the game is updated. If you have not changed anything since having these issues roll back the game version to 1.52 until all of your mods are updated. Rclick on ATS on the left and Lclick on Properties/Betas/Beta Participation and lock it in to 1.52. I am currently running a 175 Active Mods in one of my profiles and still adding to it. Sometimes it is a quick transition and other times, like this one, I am searching for the bad apple.

I don't think 59 total hours of game play can be had over many years, hover your mouse over a persons profile pic.
madman Jan 27 @ 8:53pm 
Originally posted by a.kid:
General question : every time I update the game to a new version, the game breaks, maybe due to mod conflicts.
Not mod conflicts. Some mods are very dependent to the game version, so they may no longer work properly with newer game version even in minor updates. Game assets changed dynamically along with version updates, especially on map (consist of sectors, world models, signs, etc), traffic logics, semaphore, fuel prices, and more.

Originally posted by a.kid:
My question to the more seasoned players is, is there a better way to manage this update cycle to avoid the pitfalls of update>crash>investigate>fix>play and rinse and repeat?
  1. Use workshop mods as your top priority because these mods get update automatically. Use other mods downloaded elsewhere if you know they get frequent updates and hosted in one place (e.g. TruckyMods, GitHub, etc) so their updates will be easier to find.
  2. Put all map mods into a special profile, and play with this profile only if all map mods in it already get updated to the latest game version. Map mods due to their complexity takes time to get updated after a new game version released.
  3. Check if a mod is support the latest game version. Read the mod's description and user comments about it. For workshop mods, also check the change log history because a well managed mod usually get updated in a regular basis.
  4. Do not rely on green/red status in game's mod manager. SCS should change their mod's structure years ago by putting "compatible_mods" attribute and "manifest.sii" file as a mandatory element in their mod format. But they seem don't care and has no good will about it.

Originally posted by a.kid:
Technical question ...so stemming from the first, since updating my ATS to 1.53 recently (having put off for a while, dreading this crash cycle) the game is crashing as predicted. I do the usual checks like verify files on Steam, check for any mods that may create problems on the mod options menu in the game and such...but this time to no avail and its doing my head in :(
  1. Keep on eye during update file download in Steam download section. The game should do file verification automatically, but sometimes don't. In that case, you can do it manually before launching the post-update game.
  2. Check the game log after crash. Sometimes you may get ideas what thing that causing the game refuses to load.
  3. Create at least one vanilla profile that loaded just after the game gets updated. If it crash while loading, you know the problem is one and one only: corrupt game file(s) that need to be verified.

Originally posted by a.kid:
Game Log: https://pastebin.com/a5rne5uh
Unless this game log isn't complete, the crash problem may caused by one of your outdated truck mod (or mods that related to truck) which is containing improper truck sound bank where causing the FMOD library to crash.

00:01:38.330 : <ERROR> [baked_model] Too many indices in 'chassis' (99375) for material '/automat/7a/7a5a1f44549fad16.mat' 00:02:20.049 : <WARNING> [model] Model animation '/accord2021/wipers_eu.pma' has incorrect file version 4 - expected version 5. Converting... 00:03:12.053 : <ERROR> [unit] The unit name 'custom.freightliner.cascadia2024.rearlights' is already taken by an existing unit (of type 'accessory_addon_data'). 00:06:01.157 : <ERROR> [fmod] (31) An invalid parameter was passed to this function. 00:06:01.157 : <ERROR> [sound] Unable to set listener 3D attributes.
Devil Jan 27 @ 9:10pm 
there are severe errors and many bad mods and each error will lead to a crash. if you remove those Jazzycat mods, everything what is connected with Freightliner Cascadia and Realistic vehicle lights, there will be a good chance that your game will run again, maybe. but that could be a first step.

Do not rely on workshop mods.
The Pitts Jan 28 @ 12:24am 
66 is a moderate number of mods? Wow

Just as a matter of interest when was the last time you tried to play on a vanilla profile? If you don't want the 'stress' of handling each update with 66 potential conflicts then the answer would seem to be reducing that number to zero.
Wolfgang Jan 28 @ 2:18am 
Originally posted by a.kid:
Hi Guys, Need Help. I play both ATS and ETS for many years. I have a general question and a specific technical question about my game crash on ATS.

General question : every time I update the game to a new version, the game breaks, maybe due to mod conflicts. So every few months go through this cycle of trying to find out which mod might be the culprit. I am no computer wiz so it takes the fun out of playing this game sometimes that I love so much, to spend all that time figuring out why game is crashing. It stresses me out! It seems with every update this will keep happening. I use moderate amounts of mods, by no means a huge amount but the usual basics and map mods like most enthusiasts.
The update doesn't break the game, your outdated mods do. Also, I wouldn't call anything over 50 mods a "moderate" amount and even setting it at 50 is very much stretching it. Moderate would be like 20 at max.

Originally posted by a.kid:
My question to the more seasoned players is, is there a better way to manage this update cycle to avoid the pitfalls of update>crash>investigate>fix>play and rinse and repeat? It really is taking the fun out of playing every few months when a new update arrives. And yes the simple answer would be to have no mods but also is not practical...I do want to continue playing the game with mods. Thanks for any suggestions.
Yes, by going this route:
Update > check for mod updates > update mods > see if it runs > if not, play on vanilla profile until all of your mods have been either updated for the new version or confirmed to work on it.
Though you will save yourself all of that by using a vanilla profile. You will have the least amount of issues on a vanilla profile. If you want to use mods, you have to accept the responsibility of checking your mods after every update and updating your mods and even sorting them out. Yes, that responsibility comes with using mods and it is on you.

Originally posted by a.kid:
Technical question ...so stemming from the first, since updating my ATS to 1.53 recently (having put off for a while, dreading this crash cycle) the game is crashing as predicted. I do the usual checks like verify files on Steam, check for any mods that may create problems on the mod options menu in the game and such...but this time to no avail and its doing my head in :( So, can someone here pls point to the cause of this latest crash (have included GAME.LOG and GAME.CRASH file links). Really hoping some can remedy the problem and point me towards a fix!
The mod manager won't tell you which mods are compatible. It can only do this if the mod author makes a manifest.sii file with the mod and states the compatible version in it. And most mods don't have that. So you have to manually check your mods.

Originally posted by a.kid:
I really would appreciate so much anyone help me fix this crash. The crash happens specifically happens when I click on "Drive" or try to go do a job from the main game screen, the game loads to the dash/interior of the truck and then crashes, so it seems the game is loading properly initially, atleast onto the main landing page.

🙏🙏🙏

Crash Log: https://pastebin.com/Duxyu36w

Game Log: https://pastebin.com/a5rne5uh
As others have said, it is due to outdated mods. Sell all the modded parts, deactivate a ton of mods. Downgrade to the previous version if needed to do that.
a.kid Jan 29 @ 6:03pm 
Thanks so much for all the suggestions and help guys...definitely something for me to learn :) but ultimately through process of elimination, which took much time, it came down to a conflict between two workshop items, both which help with enhancing AI traffic for a more realistic feel.

I dunno...that is what it seems like because when i deselected one of them from the mod menu the game miraculously started to work and didn't crash anymore. In spite of showing so many errors in the game log still there seems to be no other issues with my other 60 odd mods in the game now!!!

So as a noob, what does the game logs really tell us then?
a.kid Jan 29 @ 6:14pm 
Originally posted by The Pitts:
66 is a moderate number of mods? Wow

Just as a matter of interest when was the last time you tried to play on a vanilla profile? If you don't want the 'stress' of handling each update with 66 potential conflicts then the answer would seem to be reducing that number to zero.


Wow really, i honestly couldn't tell if playing with 60 mods is moderate or not, i never compared it with others. i just assumed there are more seasoned players out there with tons more mods in their games :)

i have only been playing ATS for about 60 hrs now, i primarily come from playing ETS which i have played for over 500 hrs (and from which i am taking a hiatus now) where i probably have a lot more mods in game, so then i guess that would be considered extreme hahahaa..

But like i said in my OP i do understand playing without mods would be the ideal solution to avoid crashes and the stress but i do still want mods in game and was asking if there was a better way to manage all these updates. i guess the answer is if i want mods then i must put up with such issues from time to time in the game, i must accept it 🙏
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Date Posted: Jan 27 @ 5:08pm
Posts: 8