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1) Mod author has included a version compatibility line in the manifest to tell the game for which version the mod is intended.
or
2) Mod author has not included ANY version information in the manifest and the game assumes the mod is intended for the installed version you are using.
In neither case does the game know if the mod is actually compatible with the game or in conjunction with other mods.
I don't think 59 total hours of game play can be had over many years, hover your mouse over a persons profile pic.
Unless this game log isn't complete, the crash problem may caused by one of your outdated truck mod (or mods that related to truck) which is containing improper truck sound bank where causing the FMOD library to crash.
Do not rely on workshop mods.
Just as a matter of interest when was the last time you tried to play on a vanilla profile? If you don't want the 'stress' of handling each update with 66 potential conflicts then the answer would seem to be reducing that number to zero.
Yes, by going this route:
Update > check for mod updates > update mods > see if it runs > if not, play on vanilla profile until all of your mods have been either updated for the new version or confirmed to work on it.
Though you will save yourself all of that by using a vanilla profile. You will have the least amount of issues on a vanilla profile. If you want to use mods, you have to accept the responsibility of checking your mods after every update and updating your mods and even sorting them out. Yes, that responsibility comes with using mods and it is on you.
The mod manager won't tell you which mods are compatible. It can only do this if the mod author makes a manifest.sii file with the mod and states the compatible version in it. And most mods don't have that. So you have to manually check your mods.
As others have said, it is due to outdated mods. Sell all the modded parts, deactivate a ton of mods. Downgrade to the previous version if needed to do that.
I dunno...that is what it seems like because when i deselected one of them from the mod menu the game miraculously started to work and didn't crash anymore. In spite of showing so many errors in the game log still there seems to be no other issues with my other 60 odd mods in the game now!!!
So as a noob, what does the game logs really tell us then?
Wow really, i honestly couldn't tell if playing with 60 mods is moderate or not, i never compared it with others. i just assumed there are more seasoned players out there with tons more mods in their games :)
i have only been playing ATS for about 60 hrs now, i primarily come from playing ETS which i have played for over 500 hrs (and from which i am taking a hiatus now) where i probably have a lot more mods in game, so then i guess that would be considered extreme hahahaa..
But like i said in my OP i do understand playing without mods would be the ideal solution to avoid crashes and the stress but i do still want mods in game and was asking if there was a better way to manage all these updates. i guess the answer is if i want mods then i must put up with such issues from time to time in the game, i must accept it 🙏