American Truck Simulator

American Truck Simulator

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Sin May 16, 2021 @ 11:14pm
Bring this game to Nintendo Switch
Or even ETS2 or both, please! 😩 That console can handle this game with ease 🙏
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Showing 1-15 of 18 comments
Capt. Carrot May 16, 2021 @ 11:33pm 
Pavel (CEO of SCS Software) has never said that a console port will never happen, however, SCS Software is a TINY company (only around 200 employees in total) and so they are, rightly, prioritising the PC platform.

i would guess that ETS2 is probably 3-4 years away from being as fully developed as it will get map wise, at which point SCS will have quite a few employees to spare. At that point they may decided to look at porting ETS2 to console but i would imagine that Xbox and Playstation will get priority over porting seeing as they make up the vast majority of console gamers
madman May 17, 2021 @ 12:04am 
As an alternative, Truck Driver is available for PlayStation, Xbox, and Nintendo Switch. Here the Switch version:

https://www.nintendo.com/games/detail/truck-driver-switch/
Timberwolf May 17, 2021 @ 12:11am 
😅🤣😂😅🤣😂😆

Thanks for the laugh.
Last edited by Timberwolf; May 17, 2021 @ 12:11am
Wolfgang May 17, 2021 @ 2:17am 
Nothing against the Switch (I own one myself) but as it uses ARM technology (which isn't that great for gaming) means that it needs to be ported to ARM first and then to the Switch OS.

Now hardware wise the Switch is more a black box but from what I found (take the following with some :steamsalty:) the Switch is not as powerfull as my gaming notebook which was entry level gaming (i5-8300H, 16GB RAM, GTX1050 4GB VRAM). I play the game on mid to low settings so that would be what the Switch could handle.
So no, the Switch can not handle the game with ease. I even mange to tank the FPS in Animal Crossing: New Horizons with flowers. And that is not a joke.
Sin May 17, 2021 @ 3:39am 
Originally posted by Wolfgang:
Nothing against the Switch (I own one myself) but as it uses ARM technology (which isn't that great for gaming) means that it needs to be ported to ARM first and then to the Switch OS.

Now hardware wise the Switch is more a black box but from what I found (take the following with some :steamsalty:) the Switch is not as powerfull as my gaming notebook which was entry level gaming (i5-8300H, 16GB RAM, GTX1050 4GB VRAM). I play the game on mid to low settings so that would be what the Switch could handle.
So no, the Switch can not handle the game with ease. I even mange to tank the FPS in Animal Crossing: New Horizons with flowers. And that is not a joke.


Ets and ats are both dx9 no? Besides, there's far more complex games on the switch currently that run fine, look at Witcher 3 and Doom for example, I don't see this title having any issue at all, in all honesty

Res at 720, locked at 30, visual details at minimum, should run great where it's just driving around
Sin May 17, 2021 @ 4:54am 
Originally posted by Peter:
"Ets and ats are both dx9 no? "

No, ETS2 and ATS are both dx11

Doesn't matter, bigger games are on switch, should be no reason why this game can't either
Wolfgang May 17, 2021 @ 4:55am 
Originally posted by Sin:
Originally posted by Wolfgang:
Nothing against the Switch (I own one myself) but as it uses ARM technology (which isn't that great for gaming) means that it needs to be ported to ARM first and then to the Switch OS.

Now hardware wise the Switch is more a black box but from what I found (take the following with some :steamsalty:) the Switch is not as powerfull as my gaming notebook which was entry level gaming (i5-8300H, 16GB RAM, GTX1050 4GB VRAM). I play the game on mid to low settings so that would be what the Switch could handle.
So no, the Switch can not handle the game with ease. I even mange to tank the FPS in Animal Crossing: New Horizons with flowers. And that is not a joke.


Ets and ats are both dx9 no? Besides, there's far more complex games on the switch currently that run fine, look at Witcher 3 and Doom for example, I don't see this title having any issue at all, in all honesty

Res at 720, locked at 30, visual details at minimum, should run great where it's just driving around
Both games don't support DX9 since nearly 2 years now. The support for DX9 was dropped with version 1.36.

Also if you ever ran the game at the lowest settings possible you know how terrible the game looks, even with the new light system. It might run (again, needs to be ported to run on ARM chips first which are different from the regular PC CPUs) but it won't run well. Both the Witcher 3 and Doom have big studios behind them with a lot of devs and cash to port it over to different hardware. However Cyberpunk 2077 showed how poor porting to consoles looks like. You expect games to have modern visuals and the Switch can not handle the game with these visuals without very big losses in other aspects. Modern gaming is to be expected with at least 1080p (aka HD) and with 60FPS. And that is where the Switch has problems with (as it isn't able to deliver HD on its screen). The next generation of the Switch (if there is one, and I think big N will do this seeing the success of the Switch) is probably more able to handle it.

And I was wrong about no details of the Hardware of the Switch:
https://en.wikipedia.org/wiki/Nintendo_Switch#Technical_specifications
Here the summary:
CPU: 2 quad core ARM-CPUs lauched in 2012(!!) with 1.02 GHz
RAM: 4GB(!!) LPDDR4 SDRAM @ 1600 MHz
GPU: Nvidia GM20B Maxwell-based (year 2014, was on the GeForce 700 Series, 800M Series, 900 Series)

The Switch is in fact much less powerfull than my Gaming Notebook and the Switch GPU isn't even as powerfull as a regular GTX1050:
https://www.techpowerup.com/gpu-specs/geforce-gtx-1050.c2875

The problem with a Switch port, seeing the specs of the Switch are pretty obvious. The two ARM-CPUs being too slow, RAM being way too less and a GPU not being as powerfull as entry level GPUs from 2016.
Sin May 17, 2021 @ 5:05am 
Originally posted by Wolfgang:
Originally posted by Sin:


Ets and ats are both dx9 no? Besides, there's far more complex games on the switch currently that run fine, look at Witcher 3 and Doom for example, I don't see this title having any issue at all, in all honesty

Res at 720, locked at 30, visual details at minimum, should run great where it's just driving around
Both games don't support DX9 since nearly 2 years now. The support for DX9 was dropped with version 1.36.

Also if you ever ran the game at the lowest settings possible you know how terrible the game looks, even with the new light system. It might run (again, needs to be ported to run on ARM chips first which are different from the regular PC CPUs) but it won't run well. Both the Witcher 3 and Doom have big studios behind them with a lot of devs and cash to port it over to different hardware. However Cyberpunk 2077 showed how poor porting to consoles looks like. You expect games to have modern visuals and the Switch can not handle the game with these visuals without very big losses in other aspects. Modern gaming is to be expected with at least 1080p (aka HD) and with 60FPS. And that is where the Switch has problems with (as it isn't able to deliver HD on its screen). The next generation of the Switch (if there is one, and I think big N will do this seeing the success of the Switch) is probably more able to handle it.

And I was wrong about no details of the Hardware of the Switch:
https://en.wikipedia.org/wiki/Nintendo_Switch#Technical_specifications
Here the summary:
CPU: 2 quad core ARM-CPUs lauched in 2012(!!) with 1.02 GHz
RAM: 4GB(!!) LPDDR4 SDRAM @ 1600 MHz
GPU: Nvidia GM20B Maxwell-based (year 2014, was on the GeForce 700 Series, 800M Series, 900 Series)

The Switch is in fact much less powerfull than my Gaming Notebook and the Switch GPU isn't even as powerfull as a regular GTX1050:
https://www.techpowerup.com/gpu-specs/geforce-gtx-1050.c2875

The problem with a Switch port, seeing the specs of the Switch are pretty obvious. The two ARM-CPUs being too slow, RAM being way too less and a GPU not being as powerfull as entry level GPUs from 2016.


The last time I played ats or ets was in 2017, wow, did not know they've upgraded from 9 🤔 hmm, so now I can understand the impossible now.

Thanks for that, maybe (I hope) in a newer switch console we could see it come to mobile, just need this thing on the go 😂

I think I'm going to install these games and see what I've missed from 4 years ago
Reese May 17, 2021 @ 8:14am 
Ignoring that above, the few driving games that are on switch, don't play very nicely compared to their PC counterparts.

Taking the simple Trucks and Logistics Simulator game as an example here. The roads are simple. The map is small. The models are low-detail. And yet, it can barely hold a stable framerate. And it uses Unity, one of the most-used, and natively supported, game engines on the Switch. It should run beautifully 100% of the time, and yet it struggles.

Then there's Farming Simulator. Again, Roads are simple, map is small, models are low detail, texture quality to awful, and it still barely runs at a smooth framerate. It's hard to play for any period of time, not just long periods.

Having a game like ATS/ETS2 on the Switch? You're just asking for trouble. Yet another game version to manage, all the models will have to have their polygon count reduced, texture quality destroyed, and map minimised(maybe even as bad as 1:50 scale). I do not want to see my beloved ETS2/ATS destroyed on the Switch.

Would rather see it on more powerful hardware like the current Xbox and Playstation consoles.
Derek Tom May 17, 2021 @ 2:15pm 
Xbox Series and PS5 would be better choices of consoles to port the game since they are in fact, built like PCs, they are mouse and keyboard compatible and they are more than enough powerfull to handle it. The Xbox Series even run on Windows 10 and uses DirectX 12 ultimate ( as opposed to the PS5 that use in house api for developpers) should not be a great problem to develop on appart from taking more ressources and time from SCS.
Last edited by Derek Tom; May 17, 2021 @ 2:15pm
Ritsuka May 17, 2021 @ 3:30pm 
Originally posted by Sin:
Originally posted by Wolfgang:
Nothing against the Switch (I own one myself) but as it uses ARM technology (which isn't that great for gaming) means that it needs to be ported to ARM first and then to the Switch OS.

Now hardware wise the Switch is more a black box but from what I found (take the following with some :steamsalty:) the Switch is not as powerfull as my gaming notebook which was entry level gaming (i5-8300H, 16GB RAM, GTX1050 4GB VRAM). I play the game on mid to low settings so that would be what the Switch could handle.
So no, the Switch can not handle the game with ease. I even mange to tank the FPS in Animal Crossing: New Horizons with flowers. And that is not a joke.


Ets and ats are both dx9 no? Besides, there's far more complex games on the switch currently that run fine, look at Witcher 3 and Doom for example, I don't see this title having any issue at all, in all honesty

Res at 720, locked at 30, visual details at minimum, should run great where it's just driving around
DX 11/12
CobraA1 May 17, 2021 @ 7:53pm 
I think it's less the Switch's power, and more the game engine is simply not built for consoles. Yes, it's underpowered - but the game engine that SCS uses is pretty old, and should be able to scale down quite well.

That said, even if it has the power we don't know how much work it would take to port the engine to the Switch (which would include porting to ARM). We don't know how reliant it is on Windows-specific features and libraries, and we don't know how much code has been optimized specifically for x86.

Originally posted by Derek Tom:
Xbox Series and PS5 would be better choices of consoles to port the game since they are in fact, built like PCs, they are mouse and keyboard compatible and they are more than enough powerfull to handle it. The Xbox Series even run on Windows 10 and uses DirectX 12 ultimate ( as opposed to the PS5 that use in house api for developpers) should not be a great problem to develop on appart from taking more ressources and time from SCS.

The Switch actually has keyboard support; I've used a keyboard attached to the dock a few times, including recently to add captions to photos in Pokemon Snap.

In addition, the Switch has - or is getting soon - mouse support. The upcoming title Game Builder Garage will have mouse support.

. . . so getting mouse and keyboard up and running probably won't be a big barrier - although to be completely honest the game runs fine on controllers. In fact my preferred method of playing the game is via a Steam controller. I actually don't like to play driving games with keyboard and mouse, largely because steering via the keyboard is pretty bad.

. . . and while it would be nice to see it on Switch, I'd rather play it on PC. I actually have my TV set up as a third monitor so I can play it on big screen with a Steam controller :steamhappy:.
Wolfgang May 18, 2021 @ 6:02am 
Originally posted by CobraA1:
I think it's less the Switch's power, and more the game engine is simply not built for consoles. Yes, it's underpowered - but the game engine that SCS uses is pretty old, and should be able to scale down quite well.
And even older then the game engine that SCS uses is Unity and Unreal Engine.

The age of a game engine doesn't say anything about it. The important part is whether it gets updated or not and all three are getting updated.
So the problem is absolutely the power of the Switch which is too low for this game to run on without it looking absolutely horrible.
meatballs_21 May 18, 2021 @ 6:09am 
Originally posted by Sin:
Or even ETS2 or both, please! 😩 That console can handle this game with ease 🙏

Like heck it can. The Switch, technically speaking, is weaker than the outgoing console generation. Look at a side-by-side comparison of a multiplatform game and see just how much graphical detail they have to remove to make it chug along at 30fps on the Switch. Immortals: Fenyx Rising is a good example, the PC/PS5 versions look far, far better than the Switch port, with even the PS4 version looking markedly superior. It’s an achievement that Ubisoft managed to bring it across at all. A lot of ports are of mobile versions, too - Car Mechanic Sim, for example!

Apart from Switch-exclusive games, I’d encourage anyone to play stuff on another platform if at all possible. It’s a cute little system as a concept, but extremely underpowered.
Last edited by meatballs_21; May 18, 2021 @ 6:09am
Cigarette May 18, 2021 @ 9:26am 
Doing this will need to split the dev team, or make a entire new one. Can't just port it over and call it a day.
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Date Posted: May 16, 2021 @ 11:14pm
Posts: 18