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A development team larger than all of SCS staff would be required to work on work on this. It isn't a simple mod project.
If you created a game with google earth images, then you would run in to licencing issues and take down notices faster than a fly is attracted to ****.
Even with licencing for google earth, you have further licensing issues from all the brands that appear in real life.
Existing prefabs for delivery/pickup points wouldn't work and this all needs to be re-engineered.
Traffic on the google images doesn't move and it doesn't match up with images a few frames away.
Better graphics APIs are being worked on to move the game to DX12 and Vulkan support - possibly as soon as next year. That will make some aspects better like AA which SCS know is needing an update.
There are a number of "Realistic" graphics updates which make changes rather than being actual 'improvements.
There is a project in existence for users with Nvidia graphics cards, which uses a tool to give additional nvidia driver settings control to uses which results in a smoother all over graphics image.
https://roextended.ro/forum/viewtopic.php?f=23&t=1000
You MUST follow the instructions exactly as written - so be vigilant, so many rush through it and skip parts thinking it will still work.
Grimes has a few different seasons mods which are popular.
https://grimesmods.wordpress.com/category/ats-mods/
You need to be careful with graphics mods when there is a big game update due shortly (1.45) as some of these graphics mods may need time to update - especially at holiday time....
Have a clean profile to play on if you encounter this happening - it lets you continue the game while waiting on mods to be come compatible with new game version.
If anyone is curious, it's Kass's Brutal Weather[forum.scssoft.com] that's working fine for me. All of the other mods I'm using are also working fine so far without too much issues.
For me reshade is just way too intensive for my system and in some cases corrupted game files
But in terms of ATS graphics i really only turned off the in game AA and replaced it with nvidia control panel AA until SCS moves to DX12