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Best guide I've seen:
https://www.reddit.com/r/trucksim/comments/hy9wmx/a_rudimentary_guide_to_purchasing_a_trailer_in/
In a nutshell, if you have High Power Cargo DLC, buy a low bed and pull Yachts and Helicopters for days. Otherwise and insulated trailers and pulling vaccines is one of the highest $$$.
Edit: Whoops, thought I was in ETS forum. If you want to get a sense for the best paying job, just look at the freight market and sort by distance per mile. The prices will be the same relative to each other when owning a trailer, just higher. Plus, money is really no object in this game, it rains cash no matter what you do, so just pull what makes you happy.
Wheel config wise, all the game cares about is # axles, that determines how much you can pull. What configuration of axles, steerable, split, whatever, that's personal preference up to you, and you can change it anytime just like how you mod your truck.
https://www.reddit.com/r/trucksim/comments/j8iyrv/ats_reefer_trailer_comparison_sheet_max_cargo/
I might just stick to freight market. i enjoy having the flexibility, and seeing many new types of new trailers wherever i go. its kinda enjoyable to just go with the flow and see where the top paying jobs take you.
To get an idea just see the freight market and which trailers you find how often.
Trying to derive the differences by looking at individual job lists is going to give a skewed view, although you can directly compare Quick Jobs and Freight Market since they are identical at any give point in game time, but I am 100% confident that the above is correct.
When you offset the costs in both real world time and in game money the difference between Cargo Market, Freight Market and Quick Jobs might actually be a wash. Quick Jobs allow you to just pick the best paying job on the board, jump in and drive with minimal expenditure of real world time over and above the time taken to drive from A to B (which we can assume is a constant for all three). Freight Market you have the cost of buying and maintaining your own truck, including fuelling it, whilst also taking more real world time driving from one yard to another or hamstringing your job choices to only the current yard. Cargo Market you add the cost of buying and maintaining the trailer(s) too with the same real world time requirements as the Freight Market, and possibly more if you need to drive to the nearest garage to switch trailer to be able to take a better paying job.
There is no way that I'm even going to try to do a real world time analysis of all this, but it is fairly obvious that even in in game money you are unlikely to make much extra from having your own trailer(s) because it will take dozens of jobs to amortise the cost.
TL;DR using an in game trailer may be worthwhile for a number of reasons but making more in game money is not one of them.
Dry van (dry box) in 53', rocky or turnpike double, sometimes the triple is worth it.
It was all about making money. That's where dry vans are best. And bigger is better. Calculated on loading volume.
A few months ago I tested all trailer types with all possible garage locations. And Reefer may have done well in 2-3, at 95% Dry Vans are ahead.
Pure driving for fun is possible without a trailer anyway and then you can also drive through California. :) You shouldn't just refuel there.
-Dry van/reefer
-Sliding Tarp
-Lowboy or flatbed?