American Truck Simulator

American Truck Simulator

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carfreak554 Aug 16, 2021 @ 7:09pm
Removing default traffic
I use a lot of jazzycat traffic packs, and the base game traffic doesn't really fit in anymore, does anyone know of a way to remove the original traffic so it's only the modded traffic (if anyone suggests g_traffic 0, that's not what I'm looking for, and I also use the cip traffic ratio)
Last edited by carfreak554; Aug 16, 2021 @ 9:44pm
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Showing 1-15 of 15 comments
AyMazingATS Aug 16, 2021 @ 7:14pm 
Nope, no way to do this as far as I know.
Underscore_101_3 Aug 16, 2021 @ 7:33pm 
You can by making a mod for it, but it's a lot of work and i'm not sure which is the best way, or if you need to use both ways i know,...

But you can set spawn ratio's to 0 in this file
def\country\arizona\traffic.sii (for each country)

Or change/add spawn ratios to these files:
def\vehicle\ai\accord.sii (for each car model)

There may be other/easier ways, but these are the only ways i can think of
carfreak554 Aug 16, 2021 @ 9:31pm 
Originally posted by Underscore_101_3:
You can by making a mod for it, but it's a lot of work and i'm not sure which is the best way, or if you need to use both ways i know,...

But you can set spawn ratio's to 0 in this file
def\country\arizona\traffic.sii (for each country)

Or change/add spawn ratios to these files:
def\vehicle\ai\accord.sii (for each car model)

There may be other/easier ways, but these are the only ways i can think of
I'm gonna number these by paragraphs so stay with me
1. OK I can see making a mod, but I am unsure how modding even works so I can't exactly do that right niw
2. Wouldn't that remove all traffic?
3. How am I supposed to kniw which is base game and which is mod
MEAN MACHINE NJ Aug 17, 2021 @ 12:12am 
g_traffic 1 or 0
Underscore_101_3 Aug 17, 2021 @ 1:41am 
That removes all traffic, incl jazzycats
Underscore_101_3 Aug 17, 2021 @ 7:17am 
@OP, i'm assuming jazzycat's mod has it's own files, but may use and overwrite SCS files, i haven't used Jazzycat's mods in ages.
But if you open the mod and follow the folder structure i mentioned you should be able to tell.

For the SCS files you would need to extract the def files first, then make a mod from it with the following folder structure:
modnameofyourchoice\def\country\arizona\traffic.sii (for each country)

and the same for
modnameofyourchoice\def\vehicle\ai\carmodel.sii

carfreak554 Aug 17, 2021 @ 7:46am 
Originally posted by Underscore_101_3:
@OP, i'm assuming jazzycat's mod has it's own files, but may use and overwrite SCS files, i haven't used Jazzycat's mods in ages.
But if you open the mod and follow the folder structure i mentioned you should be able to tell.

For the SCS files you would need to extract the def files first, then make a mod from it with the following folder structure:
modnameofyourchoice\def\country\arizona\traffic.sii (for each country)

and the same for
modnameofyourchoice\def\vehicle\ai\carmodel.sii
Its only an SCS file after extracting it from the 7z file, and I'm unsure how to edit that
Underscore_101_3 Aug 17, 2021 @ 9:20am 
Is it locked with a password, or "damaged"?, or can you open it with winrar or 7zip?

Anyhoo, it's not that important, you're better off looking at the SCS files and mod them, and when you have a mod just put it above Jazzycat's mod in the mod manager.
Last edited by Underscore_101_3; Aug 17, 2021 @ 9:22am
carfreak554 Aug 17, 2021 @ 11:07am 
Originally posted by Underscore_101_3:
Is it locked with a password, or "damaged"?, or can you open it with winrar or 7zip?
I just unzipped it with winzip and out the SCS files I needed in the mod manager, so no, it isn't, to my knowledge
Karlia Aug 17, 2021 @ 1:13pm 
You need to remember that Jazzycat has rebadged override models of most the vanilla vehicles (cars especially) you over write the vanilla car defs you will effectively stop those JC cars from spawning.
carfreak554 Aug 17, 2021 @ 4:50pm 
Originally posted by Karlia:
You need to remember that Jazzycat has rebadged override models of most the vanilla vehicles (cars especially) you over write the vanilla car defs you will effectively stop those JC cars from spawning.
Why am I constantly seeing un badged base game vehicles then? Are you sure JC didn't just copy them and add them to their file?
Last edited by carfreak554; Aug 17, 2021 @ 4:51pm
ThunderDownUnder Aug 17, 2021 @ 7:53pm 
I think JC only adds more vehicles, the SCS ones are still there.
Karlia Aug 17, 2021 @ 8:06pm 
Because JC 11.2 only has 30 rebadged overwrite vehicles atm for ATS, there are at last count 50+ unique vanilla AI vehicles. (excluding truck, trams, busses etc)
And before you ask yes there are far more JC unique vehicles but we are discussing the vanilla overwrites.
So you are bound to see some unbadged AI JC has yet to cover for example the Buick Enclave, H2 Hummer, the Ford F350HD, Impreza and so on until he updates the rest.
ThunderDownUnder Aug 17, 2021 @ 8:09pm 
Ah fair enough, didn't notice that.
carfreak554 Aug 18, 2021 @ 8:44am 
Originally posted by MEAN MACHINE NJ:
g_traffic 1 or 0
Please read the first message.
I use the cip traffic ratio, and I would like traffic
Last edited by carfreak554; Aug 18, 2021 @ 8:45am
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Date Posted: Aug 16, 2021 @ 7:09pm
Posts: 15