American Truck Simulator

American Truck Simulator

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MHick Aug 13, 2021 @ 1:02pm
Most profitable hazardous skill?
I've invested in 2 of the hazardous skills and I was wondering which is the most profitable.
Originally posted by Imperator:
in all honesty, probably explosives...

i just checked my job listings for all my trailers and the freight market... the highest paying jobs are either dynamite, fireworks, or heavy equipment. i cant recall ever seeing any kind of corrosive toxic or flammable liquid job...
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Imperator Aug 13, 2021 @ 1:47pm 
in all honesty, probably explosives...

i just checked my job listings for all my trailers and the freight market... the highest paying jobs are either dynamite, fireworks, or heavy equipment. i cant recall ever seeing any kind of corrosive toxic or flammable liquid job...
hackintoshchap Aug 13, 2021 @ 2:08pm 
If you want to do ADR loads, then you NEED ALL OF THEM to be really profitable and open up ALL the ADR contracts to you.

Above all you need to keep driving and continue to level up. ADR is a preference that some love to do, but jobs are not available everywhere so you will need additional skills.
MHick Aug 13, 2021 @ 2:16pm 
Originally posted by IMPERATOR:
in all honesty, probably explosives...

i just checked my job listings for all my trailers and the freight market... the highest paying jobs are either dynamite, fireworks, or heavy equipment. i cant recall ever seeing any kind of corrosive toxic or flammable liquid job...
Thanks
mr_bman Aug 13, 2021 @ 4:25pm 
The last 2 certs are pretty worthless because the jobs just aren't there for that type of cargo.
And when they do pop up they tend to be short routes.
Kenworth trucks from Hobbs NM. to Seattle -- that pays amazing amounts and you can do that trip in one stop. It's like 1,900 miles.
The Pitts Aug 14, 2021 @ 4:45am 
I'm afraid to say that I'm just about to go all scientific on your arses. If the inner workings aren't of interest, just ignore me.

There is more to this than which loads are most profitable, because they also have to be common enough to be worthwhile (as intimated by others already). Compare and contrast the loads in each HazMat class and the number of companies and company depots that send them:

HazMat Cargo # of # of Class senders depots 1 Dynamite 3 37 Fireworks 2 57 2 Ethane 2 10 Propane 2 10 3 Aromatics 3 31 Crude Oil 5 14 Diesel 4 12 Petrol 4 12 Solvents 4 12 4 Nitrocellulose 2 10 Potassium 8 29 6 Lye 3 24 Mercuric Chloride 3 24 Pesticides 4 37 8 Hydrochloric Acid 2 23 Sulphuric Acid 1 2

So in terms of how frequent those cargoes are likely to be in the game world we can see that the class 1 cargoes already have an advantage that is exacerbated by the fact that they are two of only four HazMat cargoes (the class 4 Nitrocellulose and Potassium being the others) that can be hauled in an ownable trailer and thus for which larger multi-trailer loads are available.

Things aren't quite as simple as the above table makes out though, because you also need to factor in how many outgoing cargo slots each of the depots has (eg. some Rail Export yards have as many as five whereas some Coastline Mining have only two) which affects how many jobs that yard potentially adds to the market. There is also the question of how common the given cargo is for the company concerned, with Chemso for instance only sending seven different cargoes (all bar two of which are HazMat) whereas Rail Export chooses from any one of 81 different loads (seven of which are HazMat), which affects how likely that cargo is to show up from any yard of that company.

Once we also factor in that fact that (at least as far as the internal markets are concerned) not every slot in a prefab always has a load generated for it at any given time and all of the unknowns that relate to the external markets, and things are too complicated to provide a simple answer to the original question ;)

Bottom line, the more HazMat classes you unlock the more chance you have of finding a profitable load in any given location, but the best paying cargoes in any given location will generally be from either the Heavy Cargo or Forest Machinery packs (if you have them) or whatever happens to be available in a triple trailer (which as someone has already mentioned includes transporting Western Star or Kenworth trucks).
MHick Aug 14, 2021 @ 12:55pm 
Originally posted by The Pitts:
I'm afraid to say that I'm just about to go all scientific on your arses. If the inner workings aren't of interest, just ignore me.

There is more to this than which loads are most profitable, because they also have to be common enough to be worthwhile (as intimated by others already). Compare and contrast the loads in each HazMat class and the number of companies and company depots that send them:

HazMat Cargo # of # of Class senders depots 1 Dynamite 3 37 Fireworks 2 57 2 Ethane 2 10 Propane 2 10 3 Aromatics 3 31 Crude Oil 5 14 Diesel 4 12 Petrol 4 12 Solvents 4 12 4 Nitrocellulose 2 10 Potassium 8 29 6 Lye 3 24 Mercuric Chloride 3 24 Pesticides 4 37 8 Hydrochloric Acid 2 23 Sulphuric Acid 1 2

So in terms of how frequent those cargoes are likely to be in the game world we can see that the class 1 cargoes already have an advantage that is exacerbated by the fact that they are two of only four HazMat cargoes (the class 4 Nitrocellulose and Potassium being the others) that can be hauled in an ownable trailer and thus for which larger multi-trailer loads are available.

Things aren't quite as simple as the above table makes out though, because you also need to factor in how many outgoing cargo slots each of the depots has (eg. some Rail Export yards have as many as five whereas some Coastline Mining have only two) which affects how many jobs that yard potentially adds to the market. There is also the question of how common the given cargo is for the company concerned, with Chemso for instance only sending seven different cargoes (all bar two of which are HazMat) whereas Rail Export chooses from any one of 81 different loads (seven of which are HazMat), which affects how likely that cargo is to show up from any yard of that company.

Once we also factor in that fact that (at least as far as the internal markets are concerned) not every slot in a prefab always has a load generated for it at any given time and all of the unknowns that relate to the external markets, and things are too complicated to provide a simple answer to the original question ;)

Bottom line, the more HazMat classes you unlock the more chance you have of finding a profitable load in any given location, but the best paying cargoes in any given location will generally be from either the Heavy Cargo or Forest Machinery packs (if you have them) or whatever happens to be available in a triple trailer (which as someone has already mentioned includes transporting Western Star or Kenworth trucks).
Thank you for putting the time and effort into making that, it's very helpful!
GHKtruc Aug 14, 2021 @ 1:11pm 
In my experience, it's either Explosives, or Class 3 ADR that are the most profitable, especially when you stack modifiers. Might have some luck with gasses. And that's going to get even more profitable once they decided to add fuel trailer in the game
Lightning1961 Aug 17, 2021 @ 11:51am 
the workshop has a cargo re-work mod pair that somewhat fix the broken hazmat and reefer situations.

vaccines and medical equipment are very lucrative loads when using the mod.

it's been abandoned due to mod thieves, but still works fine from what i can tell.

i wouldn't use it for an online profile.
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Date Posted: Aug 13, 2021 @ 1:02pm
Posts: 8