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Don't set any priority for which skill they should focus on and they will soon make more money.
Certain drivers seem to be programed to suck eggs. I have let 3 go out of about 15 so far. They just never did better then 600 or they just rested for days.
Helps to train them in high value cargo and try giving them flatbeds or lowboys. These can haul mire high value loads. Not all garages seem to use lowboys or flatbeds. If they never use a certain type of trailer, then those jobs hauls are not available to them in that area. Hired drivers don't pull from the same job list as the player. So can't always tell which trailer for which garage until you test them out.
Lowboys and Reefers seem to make more money.
I don’t use trailers much. Maybe I will look at that. I bought a trailer thinking I’d use it but the price per distance was only $22ish. I like much higher prices.
A weird thing happened though. I bought a garage in Medford and put 2 new Pete's with low boys there. I have had lot's of hauls to Medford so figured they would do well. For 2 days they didn't put on a mile. I dismissed them and the 2 new drivers did the same, sat around for days. I moved them to new garages and off they went. Like I said, weird.
One thing I'll mention... skill wise. Here's the exact order levelled each driver:
1. Long distance 2 (you want to level them to at least 2 to start off before other skills)
2. High value 1 (get one point in here to unlock high value cargo)
3. Fragile cargo 1 (get one point in here to unlock fragile cargo)
4. Just in-time delivery 2 (put two points here to unlock both types of these)
5. Hazardous cargo 6 (leave training here until all hazardous are unlocked)
6. Long distance to 3
7. Just in-time delivery to 3
8. Balance level ups for Long distance, just in-time, High value, and Fragile cargo.
9. Finally throw points into Fuel Economy (Only when every other skill is maxed out)
This method worked well for me.
Don't even bother with trailers because they end up not finding jobs when they reach their destination and come back empty. The worst one I seen was one that went over a thousand miles empty.
https://steamcommunity.com/sharedfiles/filedetails/?id=2372176836
This driver is maxed out and you can see how the AI does it with routes. They go to and from their home bases. He can take all kinds of loads though. If he had a flatbed trailer I owned though he's limited to only taking jobs that need a flatbed which severely limits the amounts of jobs they can take - especially if they take a load to a singular business out in the boonies.
However I had issues a while ago with drivers not driving because they were trying to use a turnpike, and I still have issues with drivers not finding jobs out of their homebase; https://steamcommunity.com/app/270880/discussions/0/5185299686169551241/
https://steamcommunity.com/app/270880/discussions/0/1631916406861151939/