Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Windows computers will generally use DX11.
Mac will use specifically OpenGL.
If the next time you launch the game, you select OpenGL, then any time you launch thereafter with "Default" will launch OpenGL.
As for the differences, OpenGL has a wider range of support of hardware and software, and is generally easier to program for. DirectX is primarily Windows based, but can run on most hardware and software without issues. DirectX is superior in quality, but lacks compatibility relative to OpenGL.
Both are graphics drawing API, which is significantly easier to develop a game with than writing raw machine code(or assembly/instructions). And no one has to write the same graphics drawing code in C++ every time, they can just import DirectX and be done with it.