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Could it be that this procedure is already somewhat old and only applies to very old versions of the drivers?
The nvidia folder structure you describe does not exist on disk.
A few versions ago Nvidia made changes. I realized a few months ago when I tried to change the panel language following the procedure I had written down and it worked, but... with the version change, it never works again.
Thanks for sharing anyway!
Edit: Up to point 6, everything is fine. The folder in point 7 does not exist.
Whits nvidia version are you on , i run on 560.70 and i see that folder.
561.09, last version currently.
I checked again and I don't see anything, and the search doesn't show that folder either.
Well, if it's something that only affects me, all the better, others can benefit from this procedure!
Are you running the game in open gl?
if not.......then that is probably why, as the name of the folder indicates that it is a cache folder for the GL caches........
Nvidia have been pretty good at managing their drivers and updates for a fair few years, could you share the reason for deleting these files, if Nvidia don't see the need to erase them?
I update my GeForce drivers as soon as they are announced, I have not experienced any stuttering at all in ATS or ETS2 running an RTX 3060 12 Gb @2560x1440 60 fps.
I seem to only have stuttering in ETS2 which leads me to believe its a mod issue but it can't hurt to try what you've posted
Today I am finding that after doing the procedure listed above that the first time the game is launched tafter the cache files are emptied the sim is stutter free.
With Shader Chache remaining enabled for subsequent game launches of ATS the stuttering returns.
I have read online that many games do not benefit from Shader Caching. ATS may be one of them.
As a result I have Disabled Shader Caching and am continuing to restart and run the sim to see if the stuttering stays away when Shader Cache is permanently disabled.
If you turn of the shader cache the only thing which will happen is that the card will created the shaders new from starting the game every time, which can lead to longer load times or stutters during the game when they get created on the fly.
Clearing such caches usually is only recommended if it is suspected that some of those cached shaders got corrupted.
When the stutters occur, I can see the GPU load drop sharply and the CPU load fluctuate ( I have NZXT open all the time on a second monitor).
The CPU load routinely averages 14%, the GPU 50%, up to the second the stutter occurs.
Despite the modest loading on both, it appears that the CPU momentarily starves the GPU of frames, and the stutter occurs.
To date what I have written above has provided the greatest reduction, though occasional stutters still occur. I can see them happen in real time in NZXT when I have PC monitoring displayed. It is a single thread bottleneck on the CPU causing it.
I do not have the mod you mentioned, and I have carefully vetted the mods I have, and tried my best to sort the mods correctly.
I have also seen the stuttering occur on a vanilla profile.