American Truck Simulator

American Truck Simulator

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stealth15j Mar 3, 2016 @ 8:57pm
We can't see past our stacks!
Is there a modder out there who is up to fixing the interior view of the Kenworth w900l? We just need a few more inches of reach when we turn our heads outside the truck when backing. There are really nice mods for bigger and better stacks on this truck but they are pretty much not usable because of this tiny problem. Please help if you can.
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Showing 16-24 of 24 comments
gekco Mar 4, 2016 @ 1:38pm 
From what I know IRL it's like that.
Plus you actually can see around the upgraded stacks just depends on the mirror you have. The mirror with the little circle mirror sucks, doesn't give you alot of visibilty. However, if you get the mirror WITHOUT the little circle mirror you have way better visibilty.
Fury6 Mar 4, 2016 @ 5:17pm 
Originally posted by room217au:
Kenworth T908 is the same in terms of stacks being in the way.
Edited your code to point to the 908. Works like a charm.
Excellent stuff. Thanks much.

Internal views can be a little bit truck-dependent.. Size of cab interior and window positions/sizes in particular might need specific tweaking to work properly with a view definition from another vehicle, depending.

In the case of the T908 you'll lose the 'roll around to the passenger seat' feature it's authors configured into the view definition. Personally I don't much care for it but if you want that feature back yourself I can post the changes required.
SaltyBurst Mar 4, 2016 @ 8:11pm 
Hit F2 twice. If you dont see your trailer you're going straight.
room217au Mar 5, 2016 @ 4:07am 
Originally posted by Fury6:
In the case of the T908 you'll lose the 'roll around to the passenger seat' feature it's authors configured into the view definition.
Never used it.
I like to look out of the window to reverse. Your code solved it. The only thing different now is the default poosition when buying a new 908 is the POV has one's face plastered against the windshield. 'Pushing the seat back' only goes far enough to not quite see the full side-mirror. Seeing as I use both HUD mirrors in the 908 it doesn't matter to me, but I don't think it's the same case with the W900. Those two trucks are what I drive most and getting around the heat shields to see behind me is now overcome with both trucks. Good stuff.
Fury6 Mar 5, 2016 @ 4:54pm 
Originally posted by room217au:
[...]The only thing different now is the default poosition when buying a new 908 is the POV has one's face plastered against the windshield.[...]

This co-ordinate parameter, at the top of the definition, specifies the viewpoint offset from the viewpoint origin in the 3D model:
head_offset: (0.0, 0.0, 0.0)

The T908 has this set with a few centimetres of Z bias:
head_offset: (0.0, 0.0, 0.12)

Adjust it however you like. NOTE, in the case that it wasn't already apparent, that the co-ordinates are in metres.

The field of view parameter may also be useful here, you can adjust it along with the head offset to increase your view of the side mirror somewhat. Personally I like to keep the FoV relatively low as I prefer to be able to see a little further into the distance more than out to the sides, as well as keep noticeable view distortion as low as possible (a personal preference):
camera_fov: 70

NOTE:
With freeform mods like this (contained in raw folder, rather than zipped) you can make adjustments at anytime, however for them to take effect in-game you still need to exit to the profile selection menu, then reload the relevant profile.
Originally posted by Fury6:
Originally posted by room217au:
[...]The only thing different now is the default poosition when buying a new 908 is the POV has one's face plastered against the windshield.[...]

This co-ordinate parameter, at the top of the definition, specifies the viewpoint offset from the viewpoint origin in the 3D model:
head_offset: (0.0, 0.0, 0.0)

The T908 has this set with a few centimetres of Z bias:
head_offset: (0.0, 0.0, 0.12)

Adjust it however you like. NOTE, in the case that it wasn't already apparent, that the co-ordinates are in metres.

The field of view parameter may also be useful here, you can adjust it along with the head offset to increase your view of the side mirror somewhat. Personally I like to keep the FoV relatively low as I prefer to be able to see a little further into the distance more than out to the sides, as well as keep noticeable view distortion as low as possible (a personal preference):
camera_fov: 70

NOTE:
With freeform mods like this (contained in raw folder, rather than zipped) you can make adjustments at anytime, however for them to take effect in-game you still need to exit to the profile selection menu, then reload the relevant profile.

Is your mod tweaking default view? I tried it out and my "front and centre" view is looking about 45 degrees up into the ceiling of the cabin.

Note: I use EDtracker so that might interfere with it somehow
Fury6 Aug 25, 2016 @ 5:58pm 
Originally posted by pre-teen warlord:
Originally posted by Fury6:
[...]
Is your mod tweaking default view? I tried it out and my "front and centre" view is looking about 45 degrees up into the ceiling of the cabin.

Note: I use EDtracker so that might interfere with it somehow

Wow... sorry for such a late response, I never received a notification of a new post for this thread subscription. Weird.

I guess you're long past caring by now, but anyway the simple answer is no, nothing changes here except how far your head position moves as the view is rotated through about 150 degrees onward around the left... and the extents of the allowable pitch through which you're allowed to elevate the view.

I suspect there may possibly be something conflicting in regards to the relaxed pitch extents but personally I'm highly doubtful. In any case, if you want to you can try adjusting the following parameter:
mouse_up_down_default: -3

right up near the top of the file just above the shake animation block. Set it more negative to lower the default view pitch.
Originally posted by stealth15j:
Is there a modder out there who is up to fixing the interior view of the Kenworth w900l? We just need a few more inches of reach when we turn our heads outside the truck when backing. There are really nice mods for bigger and better stacks on this truck but they are pretty much not usable because of this tiny problem. Please help if you can.
That's the price you pay for doing useless visual upgrades.
This is how it is on the actual truck as well, so go drive something else maybe?
Reese Aug 26, 2016 @ 5:29am 
One solution to this problem is getting head tracking. You can move your head further to the side and the camera will move out past the exhaust.
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Date Posted: Mar 3, 2016 @ 8:57pm
Posts: 24