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That means they can resist rolling down hills, grip better in rain, and are more quiet, am I correct?
Are you sure? I had checked def.scs and didn't find anything about that
. not only downhill but altogether, everywhere, everywhen
https://www.youtube.com/watch?v=i0KO3abkOVg
. better than other lesser tires in the same rain, yes
. yes
I assure you, it's there.
There is so many discrepancies between ATS & ETS2 that I'm wondering if SCS didn't take an older version of ETS2 to create ATS, like 1.20 or 1.21 and not 1.22.
I toss my hands up and say' no; idea now'.
In the past, tires were purely cosmetic and have zero impact in game for player truck, as
well as any 'improvement' for AI hired employee.
Just cosmetic.
If this has changed, it is a major news flash.
There is no indication in game this is so.
Shrug.
I say , spend the big bucks on them tires. You have little else to blow cash on and
will be desperate to find ways to spend your lucre in time.
Update 1.22 in ETS2 added functionality to tires beyond cosmetics. Here's a video that shows the different characteristics
https://www.youtube.com/watch?v=c0U1lhU-uyY
And the patch notes where they added rolling resistance, wet grip & noise levels.
Patch Notes[blog.scssoft.com]
That being said, I don't see these same values in ATS. Maybe they're there behind the scenes, but if so, it's not implemented the same way as in ETS2.
Actually, when you chose the tires in the workshop, the differences are clearly displayed. So if that guy up there did in fact unpack the files and didn't find them, it does imply that ATS's tires are only cosmetic.
Not sure the communication issue, but that's what I just said.
That code doesn't exist in ATS at all dude, do your research