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Everything else is an automated manual with a clutch and gears, servos just operate the clutch and shifter.
So yes you can have gear grinding.
source i drive them irl
Yeah, but automatic transmissions have a series of clutch plates that are bathed in transmission fluid.
There are no gears to grind. It is going to be difficult to show permanent wear outside of a simple noise or noises that users can identify as a vehicle needing major work.
There is more to the existing new truck wear system than just a transmission. he bigger problem is finding the fine line between what grown ups with mechanical understanding expect with what teenagers and small children may also expect to identify as excessive wear.
At present the existing grinding sound only grinds my gears, that is to say, I don;t appreciate it at all and I don't like it.Its just a far to simple and somewhat incorrect noise that only indicates a single issue.
SCS needed to start with *something* simple to alert players to potential issues. How might developers be able to alert non technical players that there are potential issues with certain components of a truck?
TLDR:
All that is being discussed is that the grinding gears sound is not really ideal, but there is no one size fits all fix to this issue either. Many issues wouldn't trigger a dash light which many users may fail to observe.
We would need to have a better working onboard computer. For a while, low fuel on the International would show a permanent warning, preventing you from cycling your dash, so you couldn't see your remaining range when on reserve fuel *-*
I have not tried that one.
If it shifts like a car it's a true automatic if not then it's an automated manual.
Other issues such as worn or leaking airbags, broken or soft springs, an annoying exhaust leak, brake or steering issues and so on would be difficult to put into the game as many users, even many who do drive cars are probably going to struggle with the idea with what may or may not be faulty or needing replaced.