American Truck Simulator

American Truck Simulator

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Mods or no Mods
Is the game better with mods or no mods? Will mods affect steam achievements?
Originally posted by MirkoC407:
Fewer mods are more. The one or other thing to add immersion (seasons, real companies, some additional AI cars for more diversity around you) is okay. But too many mods will require a lot of "housekeeping" to make sure they don't kill off each other and they still work or are updated after game patches.

And to be sure, no mods when doing WoT contracts or Steam achievements. There are mods that work with them, but also many that will make them fail. In ETS just this week someone could not do achievement deliveries due to a real company mod.
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Showing 1-15 of 15 comments
Qrazy Oct 27, 2023 @ 5:30am 
I won't play without mods unless I'm testing something. You can still get achievements with mods.
F3L1P3 Oct 27, 2023 @ 5:38am 
I find the game boring without mods, so I personally can't play without them
hackintoshchap Oct 27, 2023 @ 5:42am 
Game has a lot of updates which also require mods to be updated. If you are not prepared to put in some work to manage your mods and your profile(s), then using mods is going to be problematic and frustrating.

To use mods you should consider and treat this title as if it were an early access Steam title. There are three to four big updates yearly and many smaller updates. Not all mods will break over a year, but there is a lot of potential for issue. Every game update has many posts from new mod users not used to having to manage their game and mods who have game crashes and other issues. Make sure that any mod is designed to be used for the game version that you are running.
Underscore_101_3 Oct 27, 2023 @ 6:34am 
Whatever you decide, Don't go all mental on adding mods :-)
Add one or a few at a time so when things go wrong it's easier to find the culprit.

Read the description and comments on mods before you press subscribe, and I suggest to keep it simple, avoid using mods that more or less do the same thing, like mods that add variety to traffic may also change density,...

Most paint jobs from 1.36 onwards should work on the current version, with a certain exception for the Kenworth W900 that was reworked a few versions ago.
Most interior accessory mods should also work fine, tmk nothing, or not much has changed for quite some time.

Truck mods and in general lighting mods should at least be for like version 1.41 (though the truck mods will give warnings in the game log if they aren't updated for current version), maybe lighting 1 or 2 versions older, not sure when that was changed.

Real company mods, traffic density and general behaviour, money/XP, map mods, and similar need updates with most big game updates.
Last edited by Underscore_101_3; Oct 27, 2023 @ 6:37am
The author of this thread has indicated that this post answers the original topic.
MirkoC407 Oct 27, 2023 @ 7:37am 
Fewer mods are more. The one or other thing to add immersion (seasons, real companies, some additional AI cars for more diversity around you) is okay. But too many mods will require a lot of "housekeeping" to make sure they don't kill off each other and they still work or are updated after game patches.

And to be sure, no mods when doing WoT contracts or Steam achievements. There are mods that work with them, but also many that will make them fail. In ETS just this week someone could not do achievement deliveries due to a real company mod.
MLH82 Oct 27, 2023 @ 7:45am 
Originally posted by MirkoC407:
In ETS just this week someone could not do achievement deliveries due to a real company mod.

I highly doubt that, as long as the mod doesn't change the company.permanent string it doesn't affect a thing. The real company mods I know of, including my own, don't touch that part if the files. They only change the logo texture and in-game name, not the filenames.
Last edited by MLH82; Oct 27, 2023 @ 7:47am
TW Oct 27, 2023 @ 8:07am 
To me, mods make this dull boring game much more realistic. If there were not any mods then this game would have been deleted a very long time ago. So if they kill all mods then the Del button on the keyboard will get a lot of use in removing this game...
hackintoshchap Oct 27, 2023 @ 8:14am 
Originally posted by TW:
To me, mods make this dull boring game much more realistic. If there were not any mods then this game would have been deleted a very long time ago. So if they kill all mods then the Del button on the keyboard will get a lot of use in removing this game...

SCS are happy for the game and users to use mods, I do not see them ever changing that position. Mod users must be flexible enough to manage mods for mod support as the game is under further continuous development and game developers only develop the game.
MagnusA Oct 27, 2023 @ 10:22am 
No mods = no issues or crashes (almost) = more time to actually play.

Many mods = maybe many issues or crashes = less time to actually play.

Many mods = more time wait for mod updates and fixing to make it work again = less time to actually play.

Yes, mods can make the game more interesting/immersive/what-ever but it comes with a price. Players choice.
Last edited by MagnusA; Oct 27, 2023 @ 10:22am
MirkoC407 Oct 27, 2023 @ 2:47pm 
Originally posted by MLH82:
I highly doubt that, as long as the mod doesn't change the company.permanent string it doesn't affect a thing. The real company mods I know of, including my own, don't touch that part if the files. They only change the logo texture and in-game name, not the filenames.
It obviously did change the company. However, that was only visible in the fine-print of the description and seemed to refer to having the shape of 3D company signs changed. But in ETS you have to deliver fuel to gas stations and obviously when changing the 3D model of the building fascia and price board logo, they compromised the unloading point.
Last edited by MirkoC407; Oct 27, 2023 @ 2:47pm
Millennium Falcon Oct 27, 2023 @ 7:12pm 
I am a newbie, just got the game few days ago, I have all the DLC but no mods, at this point I don't feel the need to get mods as I still have so much to discover with the vanilla game and all the DLC. I did join the TruckersMP and Trucksbook as I am about to join a VTC (Virtual Trucking Company in Multiplayer Mode).

Cheers!
If I can give an advice, just use mods you can live without in case it gets no more support, and avoid mods that may screw your savegame in case they have to be disabled.

Some "classic" cases around here: using a custom truck and/or with custom parts, and saving while on it, and suddenly game is updated but the truck/parts aren't. It may render your save corrupt.

Another one: a map mod that adds garages to vanilla map. If you place employees and trucks in them, the map is updated but the mod isn't, you may lose all employees and trucks you placed there.

About achievements and also events: it may make it harder to unlock them, but not necessarily impossible. If you use one that changes in-game companies to real world ones, and it's required to take a job from/to a specific company, you need to make sure you're going to the correct one. If you're working for event, which usually requires a minimum distance for jobs, and are using a map mod, you must check which is the job distance as provided on vanilla map, and remember only vanilla cities will provide these jobs.
MLH82 Oct 27, 2023 @ 11:09pm 
Originally posted by MirkoC407:
Originally posted by MLH82:
I highly doubt that, as long as the mod doesn't change the company.permanent string it doesn't affect a thing. The real company mods I know of, including my own, don't touch that part if the files. They only change the logo texture and in-game name, not the filenames.
It obviously did change the company. However, that was only visible in the fine-print of the description and seemed to refer to having the shape of 3D company signs changed. But in ETS you have to deliver fuel to gas stations and obviously when changing the 3D model of the building fascia and price board logo, they compromised the unloading point.

Did this happen with my mod? As far as I know the building logo and price totem in ETS are separate models from the gasstation prefab model, which holds the delivery trigger. That should not interfere.
Legends Creed Oct 28, 2023 @ 11:14pm 
Thank you everyone for your tips, I got
only a few mods. the most popular ones in the steam workshop like better road, google maps, better graphics and real company names. This has made the game so much better my biggest problem still is the map on the vehicle is too zoom in and almost always keep missing my exit and the voice in the navigation helps but it only says to turn when you are next to the exit. Amazing game overall can’t believe I’ve been living under a rock and didn’t know this was out. The VR experience is also on point is so amazing.
witur Oct 29, 2023 @ 1:49am 
Originally posted by MagnusA:
No mods = no issues or crashes (almost) = more time to actually play.

Many mods = maybe many issues or crashes = less time to actually play.

Many mods = more time wait for mod updates and fixing to make it work again = less time to actually play.

Yes, mods can make the game more interesting/immersive/what-ever but it comes with a price. Players choice.

That's why I only use a few mods that I have known for years and that their authors update them relatively quickly. First of all, on each profile there is a mod for difficult economics (without it, I probably wouldn't play at all), as well as mods for real names of companies, gas stations, billboards, better navigation, and sometimes painting trailers.
The fewer mods there are, the lower the risk that they will interfere with the game when it is updated, but for me it is impossible to play without some of them (especially the difficult economy).
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Date Posted: Oct 27, 2023 @ 5:30am
Posts: 15