American Truck Simulator

American Truck Simulator

View Stats:
Wicked513 Oct 5, 2023 @ 9:30am
DLSS 3.5
I know this again is a long shot an ive asked at least once before but will there ever be DLSS support. With DLSS 3.5 out i feel this would make the game all the more better. I know you guys use your own engine to produce the lighting effects an stuff but DLSS 3.5 would add so much for visuals.
< >
Showing 1-14 of 14 comments
magicISO Sweden Oct 5, 2023 @ 9:34am 
ask that on SCS main forum i think you gonna get a faster answer
Ryu Oct 5, 2023 @ 9:35am 
I doubt they would add this since it's exclusive to nVidia GPUs. If they would do something similar, I'd guess FSR since that's open source and works on any GPU.

Having said that, there's someone who's made a TAA solution that works on both games and I imagine that would be more likely to be implemented by SCS, probably once they move to DX12.
Wolfgang Oct 5, 2023 @ 9:41am 
Why should SCS do that? IF SCS were to do it they also should include FSR and XeSS to inlcude both AMD and Intel.

Also, AFAIK, DLSS 3.5 is exclusive to the RTX40-Series of GPUs. So that would exclude even more people.
Nimir-Raj Oct 5, 2023 @ 10:01am 
Originally posted by magicISO Sweden:
ask that on SCS main forum i think you gonna get a faster answer


They'll likely get the same official answer as here. None at all.
Qrazy Oct 5, 2023 @ 10:42am 
Originally posted by Wolfgang:

Also, AFAIK, DLSS 3.5 is exclusive to the RTX40-Series of GPUs. So that would exclude even more people.
There is no exclusion. You either have a card thats capable of using DLSS or you don't.

The game would work either way.
Last edited by Qrazy; Oct 5, 2023 @ 10:43am
Czar Oct 5, 2023 @ 10:47am 
Not everyone owns a 40xx nvidia gpu. So standard DLSS + FSR would be the way to go.

SCS is working on the engine, so the visual upgrades will come regardless of up scaling solutions.
Wolfgang Oct 5, 2023 @ 10:56am 
Originally posted by Qrazy:
Originally posted by Wolfgang:

Also, AFAIK, DLSS 3.5 is exclusive to the RTX40-Series of GPUs. So that would exclude even more people.
There is no exclusion. You either have a card thats capable of using DLSS or you don't.

The game would work either way.
Well, yes but also no. It entirely depends. DLSS 3 uses Frame Generation which is exclusive to the RTX40-Series.
https://www.techpowerup.com/312669/nvidia-announces-dlss-3-5-ray-reconstruction-technology-works-on-geforce-20-and-newer
When it releases this Fall, DLSS 3.5 will be enabled on all GeForce RTX GPUs through a driver update. You now have three distinct subsets of DLSS—Super Resolution (SR), or the core image upscaling tech; Frame Generation (FG) introduced with DLSS 3, which doubles frame-rates by generating alternate frames using AI; and now the new Ray Reconstruction (RR) feature. DLSS 3.5 RR will work with all RTX GPUs, as all generations include tensor cores. On older RTX 20-series "Turing" and RTX 30-series "Ampere," DLSS 3.5 will work exactly like it does on the latest RTX 40-series "Ada," but FG won't be available.[...]
However, from a technical standpoint, we'd classify Ray Reconstruction as "DLSS 2.5", because it has absolutely nothing to do with DLSS 3 Frame Generation, and is closely interlinked with DLSS 2 upscaling. It seems NVIDIA is now releasing all similar technologies under their established "DLSS" brand name, which is further segregated by feature. For example, "DLSS 3 Frame Generation" is only supported on GeForce 40—this announcement does not change that. The new "DLSS 3 Ray Reconstruction" works on GeForce 20 and newer though, just like "DLSS 2 Upscaling" works on GeForce 20, too.
Technically, DLSS 3.5 is not really something of DLSS 3 but of DLSS 2 which is supported by both the RTX20- and RTX30-Series while DLSS 3 is not supported by GPUs not being in part of the RTX40-Series.

So I was wrong on the supported GPU part, yes. However, having dug deeper into that, DLSS 3 still requires a RTX40-Series GPU.
Last edited by Wolfgang; Oct 5, 2023 @ 10:58am
The real question, thats not been asked yet...

Does ATS need a.i. upscaling, and how if at all, would it benefit from it ? I'm not really seeing the need, or the benefit. Based off the future minimum and recommended system specs i'm just not seeing the future need of it.

The gpu's that actually could/would make use of it for ATS, won't have access to it. And the cards that can DLSS OR DLSS3.5 won't need it, not for ATS anyways.
Last edited by HighPlains Drifter; Oct 5, 2023 @ 12:31pm
DSwan Oct 5, 2023 @ 4:39pm 
I realize nVidia owns ~75-80% of the GPU market, but implementing proprietary upscaling tech or ANY proprietary graphics tech is a slap in the face to consumers that choose other brands. FSR works on ANY GPU, so why wouldn't SCS go that route? Additionally, as others have said, they would if anything use a version of DLSS that is supported on cards older than RTX 40-series.


This isn't a AAA game and moreover, DX12 support hasn't even been announced from what I'm aware of, so... kind of silly having DLSS3+ without the advantages of DX12, IMO. nVidia has plenty convinced that DLSS is the end-all-be-all of gaming and life sucks without it, but that's why they... uh... anybody ever heard of mindshare??
Wicked513 Oct 5, 2023 @ 5:35pm 
Originally posted by Wolfgang:
Originally posted by Qrazy:
There is no exclusion. You either have a card thats capable of using DLSS or you don't.

The game would work either way.
Well, yes but also no. It entirely depends. DLSS 3 uses Frame Generation which is exclusive to the RTX40-Series.
https://www.techpowerup.com/312669/nvidia-announces-dlss-3-5-ray-reconstruction-technology-works-on-geforce-20-and-newer
When it releases this Fall, DLSS 3.5 will be enabled on all GeForce RTX GPUs through a driver update. You now have three distinct subsets of DLSS—Super Resolution (SR), or the core image upscaling tech; Frame Generation (FG) introduced with DLSS 3, which doubles frame-rates by generating alternate frames using AI; and now the new Ray Reconstruction (RR) feature. DLSS 3.5 RR will work with all RTX GPUs, as all generations include tensor cores. On older RTX 20-series "Turing" and RTX 30-series "Ampere," DLSS 3.5 will work exactly like it does on the latest RTX 40-series "Ada," but FG won't be available.[...]
However, from a technical standpoint, we'd classify Ray Reconstruction as "DLSS 2.5", because it has absolutely nothing to do with DLSS 3 Frame Generation, and is closely interlinked with DLSS 2 upscaling. It seems NVIDIA is now releasing all similar technologies under their established "DLSS" brand name, which is further segregated by feature. For example, "DLSS 3 Frame Generation" is only supported on GeForce 40—this announcement does not change that. The new "DLSS 3 Ray Reconstruction" works on GeForce 20 and newer though, just like "DLSS 2 Upscaling" works on GeForce 20, too.
Technically, DLSS 3.5 is not really something of DLSS 3 but of DLSS 2 which is supported by both the RTX20- and RTX30-Series while DLSS 3 is not supported by GPUs not being in part of the RTX40-Series.

So I was wrong on the supported GPU part, yes. However, having dug deeper into that, DLSS 3 still requires a RTX40-Series GPU.
Bra in the link you just shared it clearly states 3.5 is compatible with RTX 2 series an up lol
Wicked513 Oct 5, 2023 @ 5:38pm 
Originally posted by AMD DSwan:
I realize nVidia owns ~75-80% of the GPU market, but implementing proprietary upscaling tech or ANY proprietary graphics tech is a slap in the face to consumers that choose other brands. FSR works on ANY GPU, so why wouldn't SCS go that route? Additionally, as others have said, they would if anything use a version of DLSS that is supported on cards older than RTX 40-series.


This isn't a AAA game and moreover, DX12 support hasn't even been announced from what I'm aware of, so... kind of silly having DLSS3+ without the advantages of DX12, IMO. nVidia has plenty convinced that DLSS is the end-all-be-all of gaming and life sucks without it, but that's why they... uh... anybody ever heard of mindshare??
FSR does not work on all cards, in fact Nvidia cards only can use the sharpen aspect of the software an does not change quality nor does it adjust Anti Aliasing. To be honest when i had my AMD i couldnt even tell a single difference lol almost pointless to run on my 6700xt i had. An by the way they can always add both they dont have to favor one over the other.
Ryu Oct 5, 2023 @ 5:52pm 
Originally posted by Wicked513:
Originally posted by Wolfgang:
Well, yes but also no. It entirely depends. DLSS 3 uses Frame Generation which is exclusive to the RTX40-Series.
https://www.techpowerup.com/312669/nvidia-announces-dlss-3-5-ray-reconstruction-technology-works-on-geforce-20-and-newer

Technically, DLSS 3.5 is not really something of DLSS 3 but of DLSS 2 which is supported by both the RTX20- and RTX30-Series while DLSS 3 is not supported by GPUs not being in part of the RTX40-Series.

So I was wrong on the supported GPU part, yes. However, having dug deeper into that, DLSS 3 still requires a RTX40-Series GPU.
Bra in the link you just shared it clearly states 3.5 is compatible with RTX 2 series an up lol

He knows, which is why he said 3.5 is actually an extension of 2 and not of 3 (which is correct and there is wondering in expert circles as to why they numbered it "3.5" since it's nothing to do with 3).
DSwan Oct 5, 2023 @ 6:07pm 
Originally posted by Wicked513:
Originally posted by AMD DSwan:
I realize nVidia owns ~75-80% of the GPU market, but implementing proprietary upscaling tech or ANY proprietary graphics tech is a slap in the face to consumers that choose other brands. FSR works on ANY GPU, so why wouldn't SCS go that route? Additionally, as others have said, they would if anything use a version of DLSS that is supported on cards older than RTX 40-series.


This isn't a AAA game and moreover, DX12 support hasn't even been announced from what I'm aware of, so... kind of silly having DLSS3+ without the advantages of DX12, IMO. nVidia has plenty convinced that DLSS is the end-all-be-all of gaming and life sucks without it, but that's why they... uh... anybody ever heard of mindshare??
FSR does not work on all cards, in fact Nvidia cards only can use the sharpen aspect of the software an does not change quality nor does it adjust Anti Aliasing. To be honest when i had my AMD i couldnt even tell a single difference lol almost pointless to run on my 6700xt i had. An by the way they can always add both they dont have to favor one over the other.
That's because the better aspect of FSR2 and up requires Temporal AA, which not all games support. FSR 1.0 is pretty well supported on anything as it doesn't utilize TAA. Yes, quality is therefore drastically lower. The point still stands that FSR isn't locked down. Yes, also true that games can support both.

Just let us know how many games support DLSS 3.0 and 3.5 today and we'll get an idea how far SCS is behind. ;)

In an ideal world, everyone would have everything!! Mwahaha!

Curious: what was so terrible about your 6700 XT? Just not having DLSS?
Wolfgang Oct 6, 2023 @ 12:54am 
Originally posted by Wicked513:
Originally posted by Wolfgang:
Well, yes but also no. It entirely depends. DLSS 3 uses Frame Generation which is exclusive to the RTX40-Series.
https://www.techpowerup.com/312669/nvidia-announces-dlss-3-5-ray-reconstruction-technology-works-on-geforce-20-and-newer

Technically, DLSS 3.5 is not really something of DLSS 3 but of DLSS 2 which is supported by both the RTX20- and RTX30-Series while DLSS 3 is not supported by GPUs not being in part of the RTX40-Series.

So I was wrong on the supported GPU part, yes. However, having dug deeper into that, DLSS 3 still requires a RTX40-Series GPU.
Bra in the link you just shared it clearly states 3.5 is compatible with RTX 2 series an up lol
You might want to work on your reading comprehension.
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Oct 5, 2023 @ 9:30am
Posts: 14