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Outside of the game's engine probably not being great for "organics" to begin with - note that every truck has different distance between camera and steering wheel AND you have the ability to adjust it... That means you have to deal with:
- dealing with possible clipping issues with some camera combinations
- animations possibly looking wonky and unnatural
- issues with hands obstructing the dashboard view - because virtual hands are not your real hands, you can't easily and intuitively move them out of the way
Dealing with all these issues is probably a lot of effort for little gain, to be honest.
If SCS can make it to the standard they have for other features, I'm all for it.
However, the AI drivers where gloves and a fire suit so all look the same no matter what car you want to drive.
I feel confident that SCS could if they wanted to put hands on the wheel in gloves of some sort and a long sleeved shirt so we don't have to look at the terrible AI skin.
As well as that they could give options for different shirts and gloves.
Just saying.
It would save me a fortune in triple screes and GoPro as the POV.......................
F1 games (even more so than the average racing sim) have a very restricted and pre-defined range of rotation (typically ~270 degrees lock-to-lock everywhere apart from Monaco) which means the game doesn't have to model the criss-crossing of arms and shuffling of hands required to go past ~180 degrees of lock in either direction.
https://www.youtube.com/watch?v=X4BqObLJezc