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Lower settings systematically until fps is high enough.
I think SSAO have a big performance hit but not giving so much better look. Scaling is also that way.
A great deal of the appeal for ATS and ETS 2 has been and remains the simple ability to run on a potato. This allows a lot of casual players with laptops to plat these titles.
American truck simulator is only about 15GB for all content to date. That's a fraction of the size of just some game engines.
If 100 frames is the minimum that you need consistently, then this may be difficult under all conditions to maintain, at least until the game engine updates start rolling out, which we hope will be later in 2023.
As previously mention in an earlier comment, SSAO does indeed provide a heavy load on your GPU. Use the highest scaling that you can and test in a built up city with plenty of lights at night. Beacons can be used for testing as this may indicate when frames start to fall when testing.
Scaling doesn't really add any visual fidelity past 100% in less you're utilizing Ray Tracing Technology.
But even then it's not worth the significant cost of GPU Performance.
Reflection Scaling also does the same thing but worse.
Keep both of these at 100% or 125% if you're feeling Crazy.
Lastly, SSAO.
SSAO doesn't add a whole lot to the game, I've run ATS for over a 1000 Hours with it turned off and on and I couldn't tell the difference.
It says it darkens up certain spots of your view to make it more appealing but really it just drains your FPS as a lame excuse.
I'd recommend shutting it off as it serves no purpose for me.
But that's personal preference.