American Truck Simulator

American Truck Simulator

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Best graphic settings Looks and performance
I have a Ryzen 9 5900x coupled with a 7900xtx, Im looking to make my game look good as well as perform at a minimum of 100fps, does anyone have good settings for what im looking for?
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Showing 1-8 of 8 comments
MagnusA Aug 4, 2023 @ 10:20am 
Start with Ultra-everything. Look at your fps in whatever area you want 100+ fps.

Lower settings systematically until fps is high enough.

I think SSAO have a big performance hit but not giving so much better look. Scaling is also that way.
Aspen Ridge Aug 4, 2023 @ 10:27am 
Personally, I never chase after frame rates. This game only needs a solid 60FPS to look and play smoothly...as the OP said start with ultra and adjust accordingly. I have a 144hz display but I set it to 120hz and then use the in-game V-sync set to Economic...it gives me a steady 60 fps with scaling set to 200% on my 1080P laptop display.
Last edited by Aspen Ridge; Aug 4, 2024 @ 8:23pm
RaceChevys-502 Aug 4, 2023 @ 1:37pm 
I run everything on and maxed out, keep a constant 85 FPS driving in cab, switch out to chase camera and it jumps to around 150. Scaling rates are 400% and 200%. I also use my AMD software to tweak, the frame rate in that I have locked at 75 max but it goes over, like they said a high frame rate is not necessary. I can run in Open GL and get better graphics at half the frame rate, but all the factory and truck smoke looks like squares.
Hubris423 Aug 4, 2023 @ 2:50pm 
This game needs a graphics overhaul to begin with, it was built on D9X, and uses dx11, but should either port to UE5 or Unity to get those atmospheric settings, lighting, and textures overall, this game is highly outdated, and all they're going to do is map out the rest of the country, which is pretty ♥♥♥♥♥♥ if you ask me, the immersion could be better, I'm running a 4080 and a ryzen 9 5950X so this game at max settings looks like something from 10 years ago. So if you cant get good FPS now your buggered.
luZk Aug 4, 2023 @ 3:02pm 
Please no port to UE5, I am so sick of everything looking the same in every game. Improvements will come with dx12, but that said the game looks great in 2k scaled 300% on my pc, I am pretty content with the level of details as it is now.
hackintoshchap Aug 4, 2023 @ 3:25pm 
There are changes coming to the game engine, but they will not be enough for those that chase 100% real life looking graphics.

A great deal of the appeal for ATS and ETS 2 has been and remains the simple ability to run on a potato. This allows a lot of casual players with laptops to plat these titles.

American truck simulator is only about 15GB for all content to date. That's a fraction of the size of just some game engines.

If 100 frames is the minimum that you need consistently, then this may be difficult under all conditions to maintain, at least until the game engine updates start rolling out, which we hope will be later in 2023.

As previously mention in an earlier comment, SSAO does indeed provide a heavy load on your GPU. Use the highest scaling that you can and test in a built up city with plenty of lights at night. Beacons can be used for testing as this may indicate when frames start to fall when testing.
Fearagen Aug 4, 2023 @ 3:27pm 
Originally posted by luZk:
Please no port to UE5, I am so sick of everything looking the same in every game. Improvements will come with dx12, but that said the game looks great in 2k scaled 300% on my pc, I am pretty content with the level of details as it is now.
And UE5 will just basically lock out people with mid-tier or even low tier hardware. My spare RX 550 video card can run this game now fine at 1080p mid to high settings but if it was on UE5, it would basically be one like a couple of frames per second even at the lowest settings, had experience on other UE5 when testing that card and it never works well.
Fungi Aug 4, 2024 @ 9:58am 
Firstly, Don't mess with the Image Scaling and Reflection Scaling in less you're running like a Gaming Supercomputer.

Scaling doesn't really add any visual fidelity past 100% in less you're utilizing Ray Tracing Technology.
But even then it's not worth the significant cost of GPU Performance.

Reflection Scaling also does the same thing but worse.

Keep both of these at 100% or 125% if you're feeling Crazy.

Lastly, SSAO.

SSAO doesn't add a whole lot to the game, I've run ATS for over a 1000 Hours with it turned off and on and I couldn't tell the difference.
It says it darkens up certain spots of your view to make it more appealing but really it just drains your FPS as a lame excuse.

I'd recommend shutting it off as it serves no purpose for me.
But that's personal preference.
Last edited by Fungi; Aug 4, 2024 @ 9:58am
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Date Posted: Aug 4, 2023 @ 10:14am
Posts: 8