American Truck Simulator

American Truck Simulator

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Serdar Jan 27, 2023 @ 4:22pm
Why is Fsr 2.2 and DLLS not supported?
Hello

The graphics in the game are pretty bad (in my opinion), increasing the graphics settings does nothing but drop the fps.

While this is the case, at least bring FSR 2.2 and DLLS support so that our computer does not get tired.

I use FSR with external tools, but everyone would be happy if FSR 2.2 was supported internally and in settings.
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Showing 1-15 of 18 comments
AyMazingATS Jan 27, 2023 @ 4:51pm 
Coming sometime in 2023 is a game engine update and DX12, fixes for AA, performance improvements, and more. The game engine upgrade has been in the works for 4 years as mentioned by Pavel during the Christmas stream. Pavel first mentioned DX12 in June 2021. More information was revealed in the Christmas Stream 2021 edition. See below.

We don't have any confirmation of what date this is going to happen but below is a short timeline that I can provide on things that have been mentioned about the graphic improvements:

November 2020 - Because of a delay for Iberia and of course the start of Covid Pavel Sebor (SCS CEO) addressed the community in a blog post. In this blog he mentioned "Reaching the new stable point of version 1.40 will allow the art department to pursue their vision of a fully PBR-enabled pipeline in the future, so the visual quality should and will keep on improving further."

June 2021 - During the ETS2 DAF XG/XG+ release stream on Twitch from SCS Pavel mentioned that DX12 is being worked on.

December 2021 - During the Christmas stream which gives a general idea of what SCS is working on Pavel didn't mention DX12 specifically but what he did say can give us hope. He mentioned that there will be performance improvements along with fixing the anti aliasing.

December 2022 - Pavel confirmed that the DX12 engine upgrade has been in the works for 4 years. Pavel wanted to get this released in 2022 but the team was unable to accomplish this. He also mentioned about fixing the anti aliasing, game performance(probably referring to true multicore support), and more. Mentioned that this should be released sometime in 2023.

Hopefully the AA adjustments include TAA/TXAA.

DLSS 2.0/AMD FSR support could come but I am not counting on it. Though he did mention about a new way to render the game too. So anything is possible.

DX12 alone is not going to be a big game changer. What is going to be the game changer is what they can do if they invest the time with it. Right now one of the biggest hindrances is the game is single core. Multi core support is needed.

AA in the game is pretty bad. SSAO is a frame rate killer. SMAA and the small LOD circle is somewhat of a joke.

Majority of the hardware made in the last 5-7 years is already capable of DX12.

Remember that SCS Software is not a major game publisher. They are still a relatively small gaming studio and most employees are not in the game engine/coding area.

ETA: Post from Max on the SCS Forums that confirms the above: https://forum.scssoft.com/viewtopic.php?p=1737223#p1737223

He says:
#112 Post by Max » 31 Aug 2022 21:48
it has ben stated more times that we are working on graphic changes.
it is just hell lot of work. for the same reason no bigger visible changes happened in last updates/years. it would be waste of time to make it
Last edited by AyMazingATS; Jan 27, 2023 @ 4:52pm
Syncroniam Jan 27, 2023 @ 4:54pm 
The engine for this game is very dated and terrible is the simple answer. Very poor anti-aliasing, garbage LOD and lighting is just the few of many issues this game has graphically. What makes it worst is that the game's optimization just gets worst every new state they add. Like there's no reason why anyone should be getting below 144fps in a game that looks like it's from 2013.
AyMazingATS Jan 27, 2023 @ 4:57pm 
Originally posted by Syncroniam:
Like there's no reason why anyone should be getting below 144fps in a game that looks like it's from 2013.

You forgot that SCS for years upon years catered to players that were playing on obsolete and extremely outdated hardware. They lost players when the game was updated to DX11 in version 1.35. As people have updated they have gained players back, at least in ETS2.

Pavel even admitted "they do not want to leave anyone behind." or something along those lines during a stream.
Last edited by AyMazingATS; Jan 27, 2023 @ 4:58pm
AyMazingATS Jan 27, 2023 @ 5:06pm 
Originally posted by Syncroniam:
The engine for this game is very dated and terrible is the simple answer.

You do realize that Unreal Engine is old too? Like 25 years old.

Source: https://en.wikipedia.org/wiki/Unreal_Engine
Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal.

Here is the thing though is Prism3D was specifically created for the games that SCS makes. Modules can be removed and new ones added. We have already seen this with sound and the lighting. Game engines can be updated and upgraded over time, which is exactly what SCS is doing.
Last edited by AyMazingATS; Jan 27, 2023 @ 5:07pm
Serdar Jan 27, 2023 @ 6:17pm 
Thanks to FSR, I can play at 400% scale. The resolution is 1080p with 1600x900 FSR and the game runs smoothly.

It will be very useful for users with old hardware. Although I have new hardware, 400% scale is not possible with 1080p. FSR makes this possible.
Wolfpig Jan 27, 2023 @ 10:39pm 
Originally posted by SSerdarSS:
It will be very useful for users with old hardware.

No it won't.
Even as nvidia and AMD market there stuff to get better performance on even older Hardware, the Main reason they made that is too boost Performance for stuff like rtx, as most of the newer cards would still not be able to handle that with decent settings/fps.
Elijah1 Jan 27, 2023 @ 10:59pm 
Honestly FSR or DLSS wouldnt make a difference The game is CPU bottlenecked
Even with my GPU a RX 6900XT i still drop to the 40/50s alot
Serdar Jan 28, 2023 @ 12:47am 
Guys, it really works. I haven't heard it from left or right. I'm playing this game with FSR right now and with 400% scale + High settings.

I'm getting a steady 60fps, no fps drops or stuttering.

System:
Ryzen 5 4600
16gb ram
Gtx 1650

Game Settings
(Resolution %400 scale high settings 1600x900) FSR with 1920x1080

After all, it doesn't hurt anyone to have the FSR option in the game's settings.
Last edited by Serdar; Jan 28, 2023 @ 12:55am
cswiger Jan 28, 2023 @ 1:22am 
Originally posted by SSerdarSS:
Guys, it really works. I haven't heard it from left or right. I'm playing this game with FSR right now and with 400% scale + High settings.

I'm getting a steady 60fps, no fps drops or stuttering.
ATS isn't a demanding game of the GPU. You can get stable 60 fps @ 1080p resolution on 9xx hardware from 2014 with all settings maxed, so long as you have a decent CPU.

The only reason to use FSR rather than native resolution is if your hardware can't keep up with your desired framerate. In that case, reduce 400% scale as needed to meet your performance goal. Only if you still can't get sufficient frames at native resolution & 100% scale should you consider enabling FSR.
Serdar Jan 28, 2023 @ 1:55am 
Originally posted by cswiger:
Originally posted by SSerdarSS:
Guys, it really works. I haven't heard it from left or right. I'm playing this game with FSR right now and with 400% scale + High settings.

I'm getting a steady 60fps, no fps drops or stuttering.
ATS isn't a demanding game of the GPU. You can get stable 60 fps @ 1080p resolution on 9xx hardware from 2014 with all settings maxed, so long as you have a decent CPU.

The only reason to use FSR rather than native resolution is if your hardware can't keep up with your desired framerate. In that case, reduce 400% scale as needed to meet your performance goal. Only if you still can't get sufficient frames at native resolution & 100% scale should you consider enabling FSR.
Since the image quality is very bad with the 100% render scale in the game, I have to use it with 400%. Naturally, when I output 1080p without FSR, 60fps does not stand still. I shouldn't go below 60 FPS because I'm using VSYNC and the laptop screen is 60hz unfortunately.

I was able to achieve this fine balance with FSR.

Let me give you some ridiculous information: When I run this game with HDD, I can't get any efficiency, FPS drops constantly. The game works fine for me only with SSD.
Last edited by Serdar; Jan 28, 2023 @ 1:58am
cswiger Jan 28, 2023 @ 2:43am 
Originally posted by SSerdarSS:
Since the image quality is very bad with the 100% render scale in the game, I have to use it with 400%.
Obviously the image quality is better with 400% supersampling enabled, but you don't have to use that if your hardware can't keep up. Dropping down a level to 300% or 200% would still be better than using FSR.

I was able to achieve this fine balance with FSR.
You've set the game to render at 3200 x 1800 and then use FSR to downscale and apply their variant of temporal AA which blurs everything down to your native 1080p resolution.

Running at 300% scaling is likely rendering at 3840 x 1620 and using nVidia's Image Scaling (which is a decent Gaussian filter without temporal AA) to downscale to native 1080p. This will look better for almost exactly the same GPU workload. (You're rending 8% more pixels but avoiding the work to keep old frames to blur with the latest frame for FSR.)
Serdar Jan 28, 2023 @ 2:58am 
Originally posted by cswiger:
Originally posted by SSerdarSS:
Since the image quality is very bad with the 100% render scale in the game, I have to use it with 400%.
Obviously the image quality is better with 400% supersampling enabled, but you don't have to use that if your hardware can't keep up. Dropping down a level to 300% or 200% would still be better than using FSR.

I was able to achieve this fine balance with FSR.
You've set the game to render at 3200 x 1800 and then use FSR to downscale and apply their variant of temporal AA which blurs everything down to your native 1080p resolution.

Running at 300% scaling is likely rendering at 3840 x 1620 and using nVidia's Image Scaling (which is a decent Gaussian filter without temporal AA) to downscale to native 1080p. This will look better for almost exactly the same GPU workload. (You're rending 8% more pixels but avoiding the work to keep old frames to blur with the latest frame for FSR.)
I haven't tried all kinds of possibilities, frankly, I will try this.

I have a question for you: When VSYNC is turned off on a 120hz screen, for example, is there a fluency problem in a game running between 50fps and 80fps?

I didn't pay any attention when buying this laptop, if necessary, I can attach a compatible 120hz display to this laptop.
Wolfpig Jan 28, 2023 @ 3:26am 
Originally posted by SSerdarSS:
Let me give you some ridiculous information: When I run this game with HDD, I can't get any efficiency, FPS drops constantly. The game works fine for me only with SSD.


That is really surprising that a faster ssd can load stuff faster than a far slower hdd, and so has less impacted if stuff needs to be streamed from ingame......
Wolfgang Jan 28, 2023 @ 3:39am 
Originally posted by SSerdarSS:
Let me give you some ridiculous information: When I run this game with HDD, I can't get any efficiency, FPS drops constantly. The game works fine for me only with SSD.
That is not ridiculous. That is to be expected as SSDs are faster than HDDs when it comes to read/write actions so what you observe is fully normal behaviour (and also the reason why you should have your games on a SSD).
Serdar Jan 28, 2023 @ 3:57am 
Originally posted by Wolfpig:
Originally posted by SSerdarSS:
Let me give you some ridiculous information: When I run this game with HDD, I can't get any efficiency, FPS drops constantly. The game works fine for me only with SSD.


That is really surprising that a faster ssd can load stuff faster than a far slower hdd, and so has less impacted if stuff needs to be streamed from ingame......
I know you're kidding, but Hdd doesn't cause Fps drops in every game. But using Hdd in this game causes Fps drop, and I just shared that.

Originally posted by Wolfgang:
Originally posted by SSerdarSS:
Let me give you some ridiculous information: When I run this game with HDD, I can't get any efficiency, FPS drops constantly. The game works fine for me only with SSD.
That is not ridiculous. That is to be expected as SSDs are faster than HDDs when it comes to read/write actions so what you observe is fully normal behaviour (and also the reason why you should have your games on a SSD).
This does not happen in every game, some games write the rendered part to Ram and then the GPU processes the data. This varies from game to game.

After using PlayStation for many years, everything started to feel ridiculous when I used a PC again :)
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Date Posted: Jan 27, 2023 @ 4:22pm
Posts: 18