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You don't need to "change" them, rather, just repair them (along with every other part) when you visit a Repair Shop. I usually visit the Repair Shop after every delivery with the exceptions being the towns which do not have one available.
I know that changing brands of tire has no effect, so I assumed it is the same with damage. But being I repair after every trip, I may not know any effects. Haha.
Ya, in both ATS and ETS2 if I let my tires get more than 3% damage I feel it slipping when it's raining.
This thread highlights exactly two of the things that's bugged me about this and ETS2 since day #1.
3% - even 10% - wear on a tyre is not going to affect its performance in any way, shape or form. 'Boots' are not repaired, then re-fitted to the truck. Boots are just replaced. Sure, they 'cold-cap' tyres as re-treads and re-sell them, but that doesn't happen at the mechanics while-you-wait.
I reckon the wear-and-tear for tyres should not start until at least a value of 30% has been reached.
Perhaps a colour-grade system when you go to repair your truck as opposed to a prercentage system. The game could still use percentiles, but just display green yellow or red in terms of how urgent that part requires attention.
And, no matter what repairs are carried out.. even a complete drive-train change-out .. the whole process takes literally no time at all. There should be some kind of time-advancement applied to truck repairs.
Anything short of a minor repair should take many hours if dot a full 24. That would make driving safely FAR more critical. If you crack up your truck not only are you out of pocket, byt you may get no pay on the job for being late as well.
[..]
# friction parameters
# stiffness of tyre material
bristle_stiffness_longitudinal_factor: 1.0
bristle_stiffness_lateral_factor: 1.0
# damping of tyre deformation
bristle_damping_longitudinal_factor: 1.0
bristle_damping_lateral_factor: 1.0
# coefficients related to wheel slipping
slip_longitudinal_factor: 1.0
slip_lateral_factor: 1.0
[..]
(The # simply means "comment" and the program ignores anything on that line after it)
That is, of course, not the whole file. There are other parameters to do with clutch, flywheel, air-resistance, brake heat, etc etc. All of those parameters would certainly be related to the tyre section pasted above.
The values of 1.0 would simply be fed into a formula. When tyres start to wear, one or more of these values may be multiplied by a certain value (eg. 0.75), and therefore affect the handling of the truck.. giving the impression that the tyres are slipping, wearing, whatever.
These parameters I mention apply to all tyres on all trucks. It will also apply to mods which have a lower priority, unless a mod is in place that includes a changed physics.sii files with some or all of the above things altered in some way.