American Truck Simulator

American Truck Simulator

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So this will become the new 18 Wheels of steel american long haul?
They will make entire america free after some time right? not that its suddenly "buy the west coast DLC now!"
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3145/65 megjegyzés mutatása
To put it simply, for the time being, ALH has more to offer right now than ATS.

It has:
Double Trailers
Far more trucks (and will continue to have far more trucks.)
Covers the entire US landmass, including Canada and Mexico.


But ATS will, over time, if not already:
-Cover more in larger scale and detail, and accuracy (have you driven down I-95 in Florida in ALH? It's like driving on the Pacific Coast Highway with all those crazy turns, mountains and a 30 ft cliff into the ocean! The real I-95 in that area is actaully quite straight, flat and tame and usually stays away from the ocean (US-1 and FL A1A OTOH do drive right along the coast). Believe me, I've driven in one more or another the entirety of the highway in that area from Jax to Miami. The real I-95 in Florida is the cure for Insomnia. That is just one example how this will be improved! That and the Florida Turnpike which is not present in ALH, but I think with the scale of ATS, we'll see that and I4 in ATS.) That's just an example of the map detail and size issues in ALH.

-Have more customization for trucks. Both have a lot of options for that, but more recently, SCS is adding small details to further personalize the trucks too, that and interiors as ETS has already. With that said, by default, we'll have less trucks.

-More accurate rules and regulations. I'm sure we'll see places where Right on red will earn you a ticket in ATS, that and we already see how they implemented the truck limtis that CA has IRL, but not being applied in AZ and NV. In ATS, they followed a very straight forward oversimplification of the rules, 65 mph for hte motorways, 45 for everything else (which actually, would wlro for a lot of town areas IMO. The 30MPH town speed limit is in my observation, very rare outside the downtowns.)

- Over time, bring back something we haven't seen since Hard Truck: 18 Wheels of Steel, cops chasing you down. ALH has speed traps which instantly stop you, but they usually give you a ticket if you end up anywhere near them. They also mentioned making the police more region specific. We already see the Ford Taurus in cities and the Crown Vics in the countryside. I'm not sure if we'll get some that fit the region more too eventually, due to licnesing thoguh. I do know they want to add mroe realistic police to the ETS game that fits the individual countires more though.

-If Canada and Mexico are to be included, I'm sure they'll fix the inacuracies involved with that. One thing that threw me off were the European Road signs for speed limits in Canada, where the Canadian speed limits looked like the US signs, but with differnet text.

-While still not perfect, traffic the resembles sanity more closely. People complain about ETS2 traffic, but let's not forget ALH traffic would slam into you at a red light frequetnly, slam the brakes at all of the interchanges and ramps and continue to drive at 25 to 45 in a 65 zone for at least 2 or 3 miles for no apparant reason.

-Speaking of Ramps, while in the current game, they do have intersections at the Interstates, which IRL should be VERY rare, and in the game should be removed once the rescale takes effect, those stupid offramps that were also plauging ETS2 are no long a thing in ATS. I remember ALH having plenty of those as well, especialyl when reaching an interchange of two interstates.

My point is, both ALH and ATS are neat games with a lot to offer, but the latter will take a very long time until we see the complete product, and we are not even sure how much of the map will come with the base game as it is! We know CA NV and AZ for sure, but of course, there is a lot more to the US!
Legutóbb szerkesztette: Futuristic Hexagon; 2016. jún. 26., 13:40
Leonov eredeti hozzászólása:
(have you driven down I-95 in Florida in ALH? It's like driving on the Pacific Coast Highway with all those crazy turns, mountains and a 30 ft cliff into the ocean! The real I-95 in that area is actaully quite straight, flat and tame and usually stays away from the ocean

- Over time, bring back something we haven't seen since Hard Truck: 18 Wheels of Steel, cops chasing you down. ALH has speed traps which instantly stop you,
I have driven that road so many times in ALH since my base was always in miami.
also SCS also developed hard truck games? is the hard truck series just a ball they throw around or something, I have the physical version of Hard Truck King of the road which is developed by Jowood and i have Hard Truck Apocalypse in my steam library made by russians who barely speak english
Stardust Dreamer eredeti hozzászólása:
ThePinkieGamer eredeti hozzászólása:
I have driven that road so many times in ALH since my base was always in miami.
also SCS also developed hard truck games? is the hard truck series just a ball they throw around or something, I have the physical version of Hard Truck King of the road which is developed by Jowood and i have Hard Truck Apocalypse in my steam library made by russians who barely speak english
SCS did Hard Truck: 18 Wheels of Steel. The first three Hard Trucks were done by Softlab-NSK, then the later post-apocalyptic ones by Targem Games.
So it is a game ball just thrown around
ThePinkieGamer eredeti hozzászólása:
Leonov eredeti hozzászólása:
(have you driven down I-95 in Florida in ALH? It's like driving on the Pacific Coast Highway with all those crazy turns, mountains and a 30 ft cliff into the ocean! The real I-95 in that area is actaully quite straight, flat and tame and usually stays away from the ocean

- Over time, bring back something we haven't seen since Hard Truck: 18 Wheels of Steel, cops chasing you down. ALH has speed traps which instantly stop you,
I have driven that road so many times in ALH since my base was always in miami.
also SCS also developed hard truck games? is the hard truck series just a ball they throw around or something, I have the physical version of Hard Truck King of the road which is developed by Jowood and i have Hard Truck Apocalypse in my steam library made by russians who barely speak english
Yeah, the real Floridian stretch of I-95 is long, straight, and fairly flat. I don't even think you see the ocean until you are in Miami! The same can be said about hte Turnpike, but with an even longer times before you see an exit ramp once you are south of Orlando!

They did Hard Truck: 18 Wheels of Steel after Valusoft switched from the old russian dev of that series IIRC. It originally was more settled on truck racing and originally only had a Renault, DAF and ZiL. HT2, is closer to the Truck Sims that SCS did, but they were not in the game until 18 WoS.

That seemed to have started a long, and generally well liked series of Truck sims from that point on. I'm not too sure about any Hard Truck series that didn't have the Valusoft label since then, maybe those have a relation to the original Russian Devs.
Leonov eredeti hozzászólása:
ThePinkieGamer eredeti hozzászólása:
I have driven that road so many times in ALH since my base was always in miami.
also SCS also developed hard truck games? is the hard truck series just a ball they throw around or something, I have the physical version of Hard Truck King of the road which is developed by Jowood and i have Hard Truck Apocalypse in my steam library made by russians who barely speak english
Yeah, the real Floridian stretch of I-95 is long, straight, and fairly flat. I don't even think you see the ocean until you are in Miami! The same can be said about hte Turnpike, but with an even longer times before you see an exit ramp once you are south of Orlando!

They did Hard Truck: 18 Wheels of Steel after Valusoft switched from the old russian dev of that series IIRC. It originally was more settled on truck racing and originally only had a Renault, DAF and ZiL. HT2, is closer to the Truck Sims that SCS did, but they were not in the game until 18 WoS.

That seemed to have started a long, and generally well liked series of Truck sims from that point on. I'm not too sure about any Hard Truck series that didn't have the Valusoft label since then, maybe those have a relation to the original Russian Devs.
So all the trucking games i loved as a kid had a connection to each other, that is quite funny somehow
ThePinkieGamer eredeti hozzászólása:
thanks for the actually pretty friendly and understandable post. I dident think SCS was an indie dev since they were long running and created the well known 18wos series so i assumed they had a decent budget, i do understand money a little or well as far as TF2 trading has similarities with money, I just still kinda wished how DLC was not that big and it would be free stuff with the possibility to pay what you want because if i enjoy a game a lot (like tf2 for example) i will definetly buy some DLC for some extra support and id gladly had donated some money if SCS was less in the DLC path because the idea of paying 3 euros for interior truck things just seems paying too much for nothing. when i see DLC i just see it as pay extra for extra stuff and not like support the developers and get this as a reward, games would market their bonus stuff in a way of "support us with $ amount of money and get a reward for your generousity" id definetly spend more on that. if tf2 would have hats as DLC i would be less inclined to buy it then how it is now. this is why i tend to pre-order, i dont see it as paying for extra DLC i just see it as i pay more to get more. (i think its at the chaotic lenght again sorry for that!)

Rewind the clock a few years and thats how the industry was, take GTA San Andreas, what you bought was what you got, there was no Addon DLCs, look at the early Need For Speed games, they had no DLCs to them, the only game you got was what you bought either on the interwebs or from over the counter at your local game store.

But since then, people have been spoilt by companies with DLCs bringing new and exciting things to the game, for a price, so naturally, people now expect pretty much all games to have DLCs come out and to add some sort of thing to the game, which is both a help and a hinderance for a game developer. on the plus side, if you are a small indie developer, like SCS, having DLCs means you can split up the game map a lot more and add to it when you could, instead of breaking the bank in one shot to make the entire game all in one go. Also, DLCs mean that the game can be released a lot faster and be out for longer than if it was a 100% full release.

When it comes to the pricing, that mostly depends on the market as well as the amount of time, effort and resources that had to go into the DLCs production, if SCS wanted to, they could give us the whole map free as DLCs, but everything else, from trailers to trucks to new delivery points etc etc etc and so on, would be paid DLC, they have to make money off of the game in order to fund other projects, thats simple economics.

And yes, it may seem that SCS are a big company, but in reality, theyre small, with very little in the way of money to splash around, hell, after Going East and other DLCs were sold, SCS were able to buy a real world trailer and some pallets of sand to be able to make more physics adjustments for the trucks under load and to record the sounds from the trailer and all the other technical stuff, so without GLCs being paid for, the game would pretty much die out 100% unless SCS got a MASSIVE amount of money from somewhere, enough to pay the bills and fund their projects.

Also the very reason DLCs were brought into existance was to add on to the existing game, you paid to get more out of the game, thats how DLCs have always worked, whether it be map packs, weapons for FPS games or gamemodes, it all adds to the game, it all gives you more to do other than the base game. Take Rocket League, its a fun and amazing game as stock, but if you pay a little you can get more cars, different maps, different game modes, diffeent visual items... the list goes on.

Sure with ETS2 and ATS, you can say that things like paint packs and traielr packs arent really necessary, but things that fuurther your experience are, ETS2 you have Going East and Scandinavia, which allow you to drive further east into Poland and Hungary and Scandinavia that takes you up into Sweden and Norway with some stunning scenery, if you want more driving space, then you have to pay for the hard work the Devs put into giving us the areas to drive in. The same will go for ATS.
megadethsteve666 eredeti hozzászólása:
ThePinkieGamer eredeti hozzászólása:
thanks for the actually pretty friendly and understandable post. I dident think SCS was an indie dev since they were long running and created the well known 18wos series so i assumed they had a decent budget, i do understand money a little or well as far as TF2 trading has similarities with money, I just still kinda wished how DLC was not that big and it would be free stuff with the possibility to pay what you want because if i enjoy a game a lot (like tf2 for example) i will definetly buy some DLC for some extra support and id gladly had donated some money if SCS was less in the DLC path because the idea of paying 3 euros for interior truck things just seems paying too much for nothing. when i see DLC i just see it as pay extra for extra stuff and not like support the developers and get this as a reward, games would market their bonus stuff in a way of "support us with $ amount of money and get a reward for your generousity" id definetly spend more on that. if tf2 would have hats as DLC i would be less inclined to buy it then how it is now. this is why i tend to pre-order, i dont see it as paying for extra DLC i just see it as i pay more to get more. (i think its at the chaotic lenght again sorry for that!)

Rewind the clock a few years and thats how the industry was, take GTA San Andreas, what you bought was what you got, there was no Addon DLCs, look at the early Need For Speed games, they had no DLCs to them, the only game you got was what you bought either on the interwebs or from over the counter at your local game store.

But since then, people have been spoilt by companies with DLCs bringing new and exciting things to the game, for a price, so naturally, people now expect pretty much all games to have DLCs come out and to add some sort of thing to the game, which is both a help and a hinderance for a game developer. on the plus side, if you are a small indie developer, like SCS, having DLCs means you can split up the game map a lot more and add to it when you could, instead of breaking the bank in one shot to make the entire game all in one go. Also, DLCs mean that the game can be released a lot faster and be out for longer than if it was a 100% full release.

When it comes to the pricing, that mostly depends on the market as well as the amount of time, effort and resources that had to go into the DLCs production, if SCS wanted to, they could give us the whole map free as DLCs, but everything else, from trailers to trucks to new delivery points etc etc etc and so on, would be paid DLC, they have to make money off of the game in order to fund other projects, thats simple economics.

And yes, it may seem that SCS are a big company, but in reality, theyre small, with very little in the way of money to splash around, hell, after Going East and other DLCs were sold, SCS were able to buy a real world trailer and some pallets of sand to be able to make more physics adjustments for the trucks under load and to record the sounds from the trailer and all the other technical stuff, so without GLCs being paid for, the game would pretty much die out 100% unless SCS got a MASSIVE amount of money from somewhere, enough to pay the bills and fund their projects.

Also the very reason DLCs were brought into existance was to add on to the existing game, you paid to get more out of the game, thats how DLCs have always worked, whether it be map packs, weapons for FPS games or gamemodes, it all adds to the game, it all gives you more to do other than the base game. Take Rocket League, its a fun and amazing game as stock, but if you pay a little you can get more cars, different maps, different game modes, diffeent visual items... the list goes on.

Sure with ETS2 and ATS, you can say that things like paint packs and traielr packs arent really necessary, but things that fuurther your experience are, ETS2 you have Going East and Scandinavia, which allow you to drive further east into Poland and Hungary and Scandinavia that takes you up into Sweden and Norway with some stunning scenery, if you want more driving space, then you have to pay for the hard work the Devs put into giving us the areas to drive in. The same will go for ATS.
Rocket league only has Car packs and an NBA flag pack and thats it.
Leonov eredeti hozzászólása:
Far more trucks (and will continue to have far more trucks.)
Although all trucks in ALH, PTTM, AA, Haulin, Convoy, ect. were just made up brands but SCS most have had a miracle happen to not have at least one of the truck brands contact them for copyright because in ETS2 before they had the Mercedes-Benz branding the truck was called Majestic and SCS nearly got sued for doing so.

I think if that would not have happened they probably would have made more trucks and some fake Volvo (Valaint) would have been released by now and maybe even a Freightliner under the name of Forerunner like in ALH. But I think that incident has scared SCS off from making fake truck brands based off the real thing (And lets be honest, even though they used fake names it didn't take a genius to make out what the trucks actually were)
The Fox eredeti hozzászólása:
Uh, no. Exactly how they'll monetize it I don't know. SCS has to make money somehow. I mean, do you want to map out the entire US at 1:20 scale completely free of charge and you taking maybe 5-8 years to do so? Yeah... I didn't think so.
I think if they keep making small dlc that does not include land they could do it, they could include places like canada and mexico as dlc since this is AMERICAN truck simulator, It's common sence that we would get all of AMERICA.
ᕙ(⇀‸↼‶)ᕗ eredeti hozzászólása:
The Fox eredeti hozzászólása:
Uh, no. Exactly how they'll monetize it I don't know. SCS has to make money somehow. I mean, do you want to map out the entire US at 1:20 scale completely free of charge and you taking maybe 5-8 years to do so? Yeah... I didn't think so.
I think if they keep making small dlc that does not include land they could do it, they could include places like canada and mexico as dlc since this is AMERICAN truck simulator, It's common sence that we would get all of AMERICA.
this guy gets what i mean!
ᕙ(⇀‸↼‶)ᕗ eredeti hozzászólása:
The Fox eredeti hozzászólása:
Uh, no. Exactly how they'll monetize it I don't know. SCS has to make money somehow. I mean, do you want to map out the entire US at 1:20 scale completely free of charge and you taking maybe 5-8 years to do so? Yeah... I didn't think so.
I think if they keep making small dlc that does not include land they could do it, they could include places like canada and mexico as dlc since this is AMERICAN truck simulator, It's common sence that we would get all of AMERICA.
Do you know how much it costs to make DLCs? how much it costs to make high quality maps? how much it costs to go through all the legal red tape to get permissions for things?

If you did, you would know that standard, non Map related DLCs wouldnt cover the costs, not to mention not EVERYONE will buy it, so you cant garuntee a steady income from sales, paint and customisation DLCs arent for everyone, especially people like OP.



ThePinkieGamer eredeti hozzászólása:
Rocket league only has Car packs and an NBA flag pack and thats it.
Thats beside the point! you seriously do not get it do you. Addons nowadays make the game, gone are the days where the Base game was all it took to rae in the sales and the money, nowadays its all about the added DLCs, the extra bits glued on, i was using Rocket league as an example (also btw yyou are wrong, the lateest DLCs do have Arenas and cars included). but take a game like Battlefield or Rainbow six, great base games, but the DLCs build the games into what they really are, take Battlefield 3, the base game was amazing, the diverse map packs and weapons made it legendary, Look at Rainbow six, brilliant base game, the new DLCs are building the game out and appealing to more people everywhere.

At the end of the day, SCS or any Game developer for that matter, are not going to stop adding DLCs and getting their funding from DLC sales just because one or two people dont like it, there will always be a minority that dont agree with a decision, the important thing is to please the vast majority in the hope to sway those against, if a dev starts worrying about both the minority and the majority, that will sink the game.
megadethsteve666 eredeti hozzászólása:
ᕙ(⇀‸↼‶)ᕗ eredeti hozzászólása:
I think if they keep making small dlc that does not include land they could do it, they could include places like canada and mexico as dlc since this is AMERICAN truck simulator, It's common sence that we would get all of AMERICA.
Do you know how much it costs to make DLCs? how much it costs to make high quality maps? how much it costs to go through all the legal red tape to get permissions for things?

If you did, you would know that standard, non Map related DLCs wouldnt cover the costs, not to mention not EVERYONE will buy it, so you cant garuntee a steady income from sales, paint and customisation DLCs arent for everyone, especially people like OP.



ThePinkieGamer eredeti hozzászólása:
Rocket league only has Car packs and an NBA flag pack and thats it.
Thats beside the point! you seriously do not get it do you. Addons nowadays make the game, gone are the days where the Base game was all it took to rae in the sales and the money, nowadays its all about the added DLCs, the extra bits glued on, i was using Rocket league as an example (also btw yyou are wrong, the lateest DLCs do have Arenas and cars included). but take a game like Battlefield or Rainbow six, great base games, but the DLCs build the games into what they really are, take Battlefield 3, the base game was amazing, the diverse map packs and weapons made it legendary, Look at Rainbow six, brilliant base game, the new DLCs are building the game out and appealing to more people everywhere.

At the end of the day, SCS or any Game developer for that matter, are not going to stop adding DLCs and getting their funding from DLC sales just because one or two people dont like it, there will always be a minority that dont agree with a decision, the important thing is to please the vast majority in the hope to sway those against, if a dev starts worrying about both the minority and the majority, that will sink the game.
I did understand and follow what you said and i had no counter argument due to it and i dident want to be rude and say nothing
ᕙ(⇀‸↼‶)ᕗ eredeti hozzászólása:
I think if they keep making small dlc that does not include land they could do it, they could include places like canada and mexico as dlc since this is AMERICAN truck simulator, It's common sence that we would get all of AMERICA.

Its not a sustainable model. It gets them some extra money, but at those prices, its not really that sustainable. megadethsteve666 had said it best from what I had on my mind.

Cbrady7 eredeti hozzászólása:
Although all trucks in ALH, PTTM, AA, Haulin, Convoy, ect. were just made up brands but SCS most have had a miracle happen to not have at least one of the truck brands contact them for copyright because in ETS2 before they had the Mercedes-Benz branding the truck was called Majestic and SCS nearly got sued for doing so.

I think if that would not have happened they probably would have made more trucks and some fake Volvo (Valaint) would have been released by now and maybe even a Freightliner under the name of Forerunner like in ALH. But I think that incident has scared SCS off from making fake truck brands based off the real thing (And lets be honest, even though they used fake names it didn't take a genius to make out what the trucks actually were)

SCS has already stated that they won't use fake brands as during the course of ETS2, it actually took longer with the fake brands to get them officially licensed. That is why there is a lack of trucks currently and the negotiations are still on-going in terms of the Peterbilt 389 and Volvo VNL 780 (?). At some point we will get them though, but its going to take some time for it go through the legal departments and get the final approval.
Willy.J.K eredeti hozzászólása:
I am amazed this thread is still going. Who acually cares if he buys the game or not? If he buys it and wants help then he will recieve help. If he wants advice about the game then he will receive advice about the game. He doesn't want any of those things, he just wants to bang on about why he doesn't want to buy the game. Ok, don't buy it! I for one couldn't care less.
Im pretty sure some people care, the developers care because its more money. I originally just wanted to know if this game would grow out to be a graphically upgraded version of American Long haul. that it became this discussion was not on purpose, I kinda wanted to buy it but over time i took in consideration that i only spend 34 hours in ETS before it got partially boring and im pretty sure i couldent get more time of what is currently just a mod (it has no giant features over ETS and seems to run the exact same engine)
ThePinkieGamer eredeti hozzászólása:
took in consideration that i only spend 34 hours in ETS before it got partially boring and im pretty sure i couldent get more time of what is currently just a mod (it has no giant features over ETS and seems to run the exact same engine)
it is the same game, just different trucks and map. both will continue to be developed in parallel, so what one gets feature-wise, the other will as well.
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Közzétéve: 2016. jún. 26., 5:45
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