American Truck Simulator

American Truck Simulator

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bmjakubik Jun 3, 2016 @ 8:08pm
Frustrated with MODS
How do you guys keep mods from crashing your game? It seems like you have to constanty keep everything updated? Take one out, and then the game crashes.....

Has to be an easier way then what I am doing. I take one by one out, and still crashes? I don't want to start a whole new game.....

Any help or suggestions. Frustrated soul :/
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Showing 1-15 of 24 comments
Jonathan Jun 3, 2016 @ 8:28pm 
I hate to admit it, but there isn't that many other solutions. You'll just have to keep turning on and off mods until you find out what's causing it.
brian_va Jun 3, 2016 @ 8:54pm 
you can look in the gamelog.txt file to see if it gives a clue to what might be causing a crash. if you cant figure out what it is trying to tell you, post it up at pastebin and put a link here and myself or somone else can take a look and see if we can see anything.

as for the larger problem, there really isn't a good way to manage them. the workshop is good about keeping them updated to the latest version uploaded by the creator, but if it doesn't work with the version game you are on, then it kinda doesn't matter. historically speaking from ETS experience, not every update will cause issues with things like trucks/trailers, but some will and most updates will break map mods.
you might want to pick a "core" group of mods that seem to be fairly active with respect to getting updates, and stick with them. it really can be a pain if you are trying to use tons of mods as keeping track of all of them can sometimes be more trouble than it's worth, especially if you are using a mod that isn't really popular enough to have someone take over maintaing it if the original creator abandons it.
SCS is pretty good about leaving older versions availabe to used by selecting them in the betas tab. this will let you stick to an older version while you wait for your mods to get updated.
Asigion Jun 4, 2016 @ 1:09am 
If you are having problems managing mods then it is best to just use the workshop mods. They are easily de-activated in the mod management screen. Whereas, de-activating mods which are in the ATS mod folder will not necessarily fix a problem, the mods will sometimes need to be removed from the ATS mod folder before the problem is fixed. That is usually associated with the game not launching or game crashes.

Removing mods from the game one by one takes forever to find a problem. It is best to remove them in numbers, so if you remove 5 mods and the problem is fixed then that means that the problem exists in one of the 5 mods. You just do that until you find the mod or mods which are causing problems.

Truck parts and sound mods can cause problems and if they do then it is best to sell the truck or trucks if you remove those mods.

It is also a good idea to create a new profile as a test profile so you can test mods before adding them into the game to see if they cause problems.

I think it is best to start with a few mods and as you get confident handling them then increase the numbers but try not to add too many mods otherwise it becomes more difficult to manage. When you are confident with the mods then you can download mods from mod sites but you will need to keep them updated everytime there is an update to the game. Some will work without problem but others will need to be updated before they will work properly. If you keep the numbers of mods in your ATS mod folder to a reasonable number that is not difficult to do.

It is also wise to save your profiles, create a file in Documents and copy and paste the profiles into that file from time to time. That gives you a back up if something goes wrong. You can also save them onto something external so if your computer dies you have back up.

As Arizona will soon be released I will be de-activating all of my workshop and ATS mod folder mods and moving the mods from my ATS mod folder into a file I created for them. I do that whenever I know a major update is coming, that way I have a vanilla game ready for the update and the transition is very easy. I am not saying you need to do that but I think it is wise to do.

The way I manage my mods may be different from the way other people manage them but this works for me. You need to find the best way it works for you. I hope this helps.





Nimir-Raj Jun 4, 2016 @ 3:23am 
1. Never use mods on open_beta. It is for beta testing and looking for bugs. Most modders have learnt not to release mods during open beta as things can an do change leading to more work. They will often fix the changes and sit on the update until beta ends, unless they are certain it won't change again.

As a result open beta + mods usually = crash/problems.

Open Beta is a beta, it really is just intended for people who want to help weed out the last bugs before the actual public release.

2. Mods depend on the game version to work, so any game update can potentially cause problems. SCS are constantly trying to improve many things under the hood as well as adding new content, as a result mods must be updated. So if you are going to use mods, either limit them to the ones you really want so there is less work for you, or epect to have to keep them updated.

3. When you encounter problems, read the game log. 99% of the time it will tell you what caused the issue. Just open the notepad search and look for 'error'.

4. Depending on the mod (regular or steam) never just uninstall it thinking it will solve all your problems.
For example, if you had a truck accessory mod and removed the mod and deleted it completely from your system, but left parts from the mod on a truck, you will encounter permenant errors and possible crashes, because although the mod is gone, the content is still on the truck and as such still in the saved game files so the game is now attempting to loads parts that simply do not exist.

When this happens, your only solutions are to sell the truck or to re-add the mod, load a save from before you removed it, remove all acessories and then save and safely remove the mod.

The game log is your friend though; it is where you are going to find information on what the game is having problems with. Search it for errors and use that information to weed out the offending mod.
room217au Jun 4, 2016 @ 1:20pm 
Also depends on the type of mod too. It's a lottery :)
Nimir-Raj Jun 4, 2016 @ 1:25pm 
Stick with skins 99.9999% of the time they will be unaffected by game updates. XD
brian_va Jun 4, 2016 @ 1:31pm 
Originally posted by Surrounded Alone (IJ's Mods):
Stick with skins 99.9999% of the time they will be unaffected by game updates. XD
provided the name isn't changed like the 389 was to have v2 at the end. had fun converting old skins for v1 in ETS2 to work with the v2. not hard, just a pain when you have a dozen or so.
bmjakubik Jun 4, 2016 @ 1:31pm 
Thanks everyone
Nimir-Raj Jun 5, 2016 @ 8:39am 
In Viper's case I think it was more for future-proofing reasons. His previous names were likely to be problematic if/when SCS release their official 389. Really he should have made more unique names from the very start.

brian_va Jun 5, 2016 @ 8:55am 
yeah, I understand why it was done, that's really not a problem. when he ported it over from ets2 it was known a 389 from SCS was coming, so a different name probably should have been used, but what's done is done.
Spring Ninja Dec 20, 2017 @ 4:32am 
I have been having the same problem the last 3 months, before then all my mods worked fine, then one day the game just kept crashing, I took out the last mod I put in and still the same result. So finally I got so frustrated I took out every mod and it runs fine, so I thought maybe the versions on some mods were out of date so I went online and downloaded mods that were only compatible with the newest version of the game which isn't a whole lot to choose from which sucks!! Also same result when I put in the 4 mods, so then I took out one at a time to see which one it was and it crashed with all of them it didn't matter which one I tried to use it crashed every single time, it's to the point where mods aren't even worth messing with anymore and that sucks too bc the mods make the game that much more fun!! If they'd just add the crap to the game where we wouldn't have to have mods it would make my day but that'll never happen lol so needless to say I haven't played it in a while I was hoping to find a fix but so far no luck. ;(
PhantomDiesel Jan 31, 2018 @ 7:16pm 
Originally posted by brian_va:
you can look in the gamelog.txt file to see if it gives a clue to what might be causing a crash. if you cant figure out what it is trying to tell you, post it up at pastebin and put a link here and myself or somone else can take a look and see if we can see anything.

as for the larger problem, there really isn't a good way to manage them. the workshop is good about keeping them updated to the latest version uploaded by the creator, but if it doesn't work with the version game you are on, then it kinda doesn't matter. historically speaking from ETS experience, not every update will cause issues with things like trucks/trailers, but some will and most updates will break map mods.
you might want to pick a "core" group of mods that seem to be fairly active with respect to getting updates, and stick with them. it really can be a pain if you are trying to use tons of mods as keeping track of all of them can sometimes be more trouble than it's worth, especially if you are using a mod that isn't really popular enough to have someone take over maintaing it if the original creator abandons it.
SCS is pretty good about leaving older versions availabe to used by selecting them in the betas tab. this will let you stick to an older version while you wait for your mods to get updated.

Brian_va
here's my ats gamelog: https://pastebin.com/Af0SN0QL I need help! my game used to work with mods but I add a few mods and moved some around and now the game crashes in the middle of loading a gamesave
Last edited by PhantomDiesel; Jan 31, 2018 @ 7:16pm
brian_va Jan 31, 2018 @ 7:37pm 
haven't really played much since my last post, but i'll take a stab at it.

line 1077, first real error that jumps out to me as a problem (might not be correct). the version of that mod i found was for 1.28 and current is 1.30 (I think anyways, might not be true). disable that mod and see what you get. the next couple point to a scania mod, so make sure that is current, disable as well and see what happens. the next few errors seem to be truck accessory mods, might not be an issue but that could be false. after that jump to line 1450 and you see more errors referencing a scania file, further clues that a scania mod is the issue, or at least a mod that allows customizing a scania truck.

think the root of your issue is that you are trying to use a cabover in the US; get out of here with that nonsense.:steamhappy:
PhantomDiesel Feb 3, 2018 @ 9:08pm 
so I removed all of the ETS2 trucks for ats! But I did add a few more mods but its still crashing after I click drive and the game finish loading! Here's the updated gamelog: https://pastebin.com/qYwajZSb
Asigion Feb 3, 2018 @ 9:20pm 
Originally posted by DieselEagle:
so I removed all of the ETS2 trucks for ats! But I did add a few more mods but its still crashing after I click drive and the game finish loading! Here's the updated gamelog: https://pastebin.com/qYwajZSb

You have too many errors and warnings! Far too many to even bother to read them properly.

Deactivate all of your mods in your Mod Manager. Then favourite and then unsubscribe from all of your workshop mods. Also delete all of your mods from your ATS mod folder in Documents. Start the game and if you are able continue with the profile you are using. If it doesn't load then create another profile and delete the profile which doesn't work.

Before doing what I have advised above, sell all mod trucks you have or any truck using any mod part or engine sound mod.
Last edited by Asigion; Feb 3, 2018 @ 9:23pm
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Date Posted: Jun 3, 2016 @ 8:08pm
Posts: 24