Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
as for the larger problem, there really isn't a good way to manage them. the workshop is good about keeping them updated to the latest version uploaded by the creator, but if it doesn't work with the version game you are on, then it kinda doesn't matter. historically speaking from ETS experience, not every update will cause issues with things like trucks/trailers, but some will and most updates will break map mods.
you might want to pick a "core" group of mods that seem to be fairly active with respect to getting updates, and stick with them. it really can be a pain if you are trying to use tons of mods as keeping track of all of them can sometimes be more trouble than it's worth, especially if you are using a mod that isn't really popular enough to have someone take over maintaing it if the original creator abandons it.
SCS is pretty good about leaving older versions availabe to used by selecting them in the betas tab. this will let you stick to an older version while you wait for your mods to get updated.
Removing mods from the game one by one takes forever to find a problem. It is best to remove them in numbers, so if you remove 5 mods and the problem is fixed then that means that the problem exists in one of the 5 mods. You just do that until you find the mod or mods which are causing problems.
Truck parts and sound mods can cause problems and if they do then it is best to sell the truck or trucks if you remove those mods.
It is also a good idea to create a new profile as a test profile so you can test mods before adding them into the game to see if they cause problems.
I think it is best to start with a few mods and as you get confident handling them then increase the numbers but try not to add too many mods otherwise it becomes more difficult to manage. When you are confident with the mods then you can download mods from mod sites but you will need to keep them updated everytime there is an update to the game. Some will work without problem but others will need to be updated before they will work properly. If you keep the numbers of mods in your ATS mod folder to a reasonable number that is not difficult to do.
It is also wise to save your profiles, create a file in Documents and copy and paste the profiles into that file from time to time. That gives you a back up if something goes wrong. You can also save them onto something external so if your computer dies you have back up.
As Arizona will soon be released I will be de-activating all of my workshop and ATS mod folder mods and moving the mods from my ATS mod folder into a file I created for them. I do that whenever I know a major update is coming, that way I have a vanilla game ready for the update and the transition is very easy. I am not saying you need to do that but I think it is wise to do.
The way I manage my mods may be different from the way other people manage them but this works for me. You need to find the best way it works for you. I hope this helps.
As a result open beta + mods usually = crash/problems.
Open Beta is a beta, it really is just intended for people who want to help weed out the last bugs before the actual public release.
2. Mods depend on the game version to work, so any game update can potentially cause problems. SCS are constantly trying to improve many things under the hood as well as adding new content, as a result mods must be updated. So if you are going to use mods, either limit them to the ones you really want so there is less work for you, or epect to have to keep them updated.
3. When you encounter problems, read the game log. 99% of the time it will tell you what caused the issue. Just open the notepad search and look for 'error'.
4. Depending on the mod (regular or steam) never just uninstall it thinking it will solve all your problems.
For example, if you had a truck accessory mod and removed the mod and deleted it completely from your system, but left parts from the mod on a truck, you will encounter permenant errors and possible crashes, because although the mod is gone, the content is still on the truck and as such still in the saved game files so the game is now attempting to loads parts that simply do not exist.
When this happens, your only solutions are to sell the truck or to re-add the mod, load a save from before you removed it, remove all acessories and then save and safely remove the mod.
The game log is your friend though; it is where you are going to find information on what the game is having problems with. Search it for errors and use that information to weed out the offending mod.
Brian_va
here's my ats gamelog: https://pastebin.com/Af0SN0QL I need help! my game used to work with mods but I add a few mods and moved some around and now the game crashes in the middle of loading a gamesave
line 1077, first real error that jumps out to me as a problem (might not be correct). the version of that mod i found was for 1.28 and current is 1.30 (I think anyways, might not be true). disable that mod and see what you get. the next couple point to a scania mod, so make sure that is current, disable as well and see what happens. the next few errors seem to be truck accessory mods, might not be an issue but that could be false. after that jump to line 1450 and you see more errors referencing a scania file, further clues that a scania mod is the issue, or at least a mod that allows customizing a scania truck.
think the root of your issue is that you are trying to use a cabover in the US; get out of here with that nonsense.
You have too many errors and warnings! Far too many to even bother to read them properly.
Deactivate all of your mods in your Mod Manager. Then favourite and then unsubscribe from all of your workshop mods. Also delete all of your mods from your ATS mod folder in Documents. Start the game and if you are able continue with the profile you are using. If it doesn't load then create another profile and delete the profile which doesn't work.
Before doing what I have advised above, sell all mod trucks you have or any truck using any mod part or engine sound mod.