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Nahlásit problém s překladem
I run triples, but have the same issue the farther away from center of screen you get.
i have the bezels, dash alignment, and side angles perfected, but it makes me crazy when watching a train go by, or looking up at the edge of the sun screen.
The fov setting can definitely exaggerate the fish eye lense effect on the sides of the screen. A quick internet search would have shown you that most using 3440x1440 ultrawide monitors use/recommend a setting of about 110 in most games.
This is a widely known thing to consider when selecting the best fov setting for any particular game on an ultrawide setup. Some fov settings on ultrawides can increase/cause nausea for some users as well.
My QD OLED 3440x1440 ultrawide doesn't arrive until 2nd week of September so I can't say first-hand until then, what fov works best for me when playing ATS on a 21:9 ultrawide.
You should be able to quickly sort this out for yourself though, for any game, with the knowledge that Wolfpig and I have given you.
But like Lightning1961 has found out, there is no "solution", and only the individual user can sort out exactly what fov setting, for any particular application, works best for them.
https://roextended.ro/forum/viewtopic.php?p=20550#p20550 your solution is here
I assumed this because they came here looking for an answer rather than other, more appropriate/specialized sources related to ultrawide gaming. But truthfully , that is just another assumption on my part so I'll stop right here.
what hes referring to is how the mirrors look bigger or wider when closer to edge of screen. You have it. All ultrawides have it in ATS...im 3840x1080 and I have it.
I read them all ;)
Yes. Is there a vanilla solution? That is my question.
I was thinking in the line of an virtual monitor setup (one monitor act as three virtual monitors) to correct the abnormalities. Will SCS take care of this in the future? (It's a rhetorical question) ;)
Visualize the 3D content on a flat surface. It's like a flattened globe earth.
1. Resolution is set correctly
2. I tried the FOV to 110
3. Tweaked other settings to make both mirrors visible
4. Adjusting mirrors is "only" the glass - not the mirror it self ;)
5. The interior camera is stretching the content but the chasing camera is not.
6. Lets say my wish for comfort is overwhelmed by reality ;)
7. https://roextended.ro/forum/viewtopic.php?p=20550#p20550 is on my to-do list
In UE4 and Unity, there is a config option for focal setting, and it's based on real camera lens focal length, ie* 35mm.
I haven't found the counter-part to this setting in the, (Big World?), engine yet, and don't know if it even exists.
If it did, we could get much closer to eliminating the "fish-eye" effect.
Simple FOV adjustments won't help much, if at all, and setting up with the in-depth multi-monitor config still stretches away from center on each screen.
Generally you want to only see half of the cabin at the most to get the correct FOV anyway
this is only true at the "normal" 16:9 aspect ratio.
anything wider by comparison will introduce the effect.
at 48:9 you have enough width to view the entire interior width and both mirrors easily.
Yes but it still looks silly, you really don't WANT to view the entire interior on one monitor, regardless of monitor type.
Also 48:9 will still give you the fishbowl effect at the highest FOV values in certain games. This is something I've noticed ever since going to ultra-wide - - - that FOV isn't a static setting, it seems to be different from game-to-game.
Personally I prefer 73 degrees FOV, getting from my driver side mirrors over to just past half way the other side of my wind shield.... using 3440 x 1440
Thanks for this. It will be the first FOV setting I try when my 21:9 arrives.
Why not use the full width?
That's the main reason for spending the money for Ultra/Super wides or setting up triples.
I never said you don't get the effect at 48:9.
It's not quite as bad with triples rendering separately as it is using nvsurround, or on a single 21:9 screen, but it's there.
I'm used to it after several years of racing and flight sims, and would never go back to 16:9 for any reason.