American Truck Simulator

American Truck Simulator

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Checksumerror 2022 年 8 月 2 日 上午 5:34
21:9 WQHD 3440 x 1440 monitor setup ???
How do I remove the "fish eye" or distorded side mirrors? It's anoying that the side mirrors change size when I look around the cabin. Does this have a fix?
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正在显示第 16 - 23 条,共 23 条留言
Eddie Yantz 2022 年 8 月 4 日 下午 11:27 
'correct' fov for your setup is a trigonometry calc dependent on your screens' total horizontal width and distance from your eyes to the screen (basically pretend the screens are your windshield). Many web tools exist to calc fov if trig is not your thing. Serious sim racers are typically OCD about fov; fov discussions are ubiquitous on the web. Worry about your mirrors only after your fov is properly set.

Several mirror tweaks are available, too (workshop and config.cfg); but they provide good results only after your fov is set
Lightning1961 2022 年 8 月 5 日 上午 4:10 
引用自 Eddie Yantz
'correct' fov for your setup is a trigonometry calc dependent on your screens' total horizontal width and distance from your eyes to the screen (basically pretend the screens are your windshield). Many web tools exist to calc fov if trig is not your thing. Serious sim racers are typically OCD about fov; fov discussions are ubiquitous on the web. Worry about your mirrors only after your fov is properly set.

Several mirror tweaks are available, too (workshop and config.cfg); but they provide good results only after your fov is set

those guys don't understand that it all boils down to what you see when you sit in a real seat , and it varies greatly from one person to the next dependent on height, and seat position.
I've used FOV calc to do initial setup on iRacing and ACC, but I only use it as a starting point, because it just doesn't feel natural, until peripheral vision is adequate to see both mirrors.
When I drove a truck, I could easily glance L/R to the mirrors without turning my head, so that's how I set my triples up.
I set side monitor angle so the outside edges are roughly the same distance from my eyes as dead center, and it just works.
It ends up being just a little short vertically to get the gauges and dummy lights, but I just angle the view down enough to get the important stuff and live with it.

Now I'm done, because the next step in the convo will be to start posting all of the links to contradictory opinions regarding wide screens and "correct" FOV.
Greyhawke 2022 年 8 月 14 日 下午 10:42 
21:9 monitor arrived almost a month early . . .

The 21:9 / 3440x1440 defaults to an FOV setting of 70 in-game.

FOV @ 70 the new 21:9 perspective from the driver's seat was immediately and substantially, noticeable. It actually made it "feel" as if you are truly sitting up higher in your cab while looking down to see the road, objects on the ground, or 4 wheelers beside you.

Next up, I tried 73, and found it to be equally as engaging with even more in view, no fish-eye lense effect to really notice or find distracting in any way.

I finally settled on 85. Why? Because at 85 if my truck and trailer are squared up I can see the right edge of the load enough to back it up straight without a view change.

Talking about not having to move the camera view right, inside the cab, to even see the right side mirrors at all. At 85, I can just look at that part of the screen to keep an eye on the right side.

Anything much higher than 85, and that fish-eye lense effect does become noticeable ( @ 86 it becomes too noticeable for me). But @ 85, it's not enough of a factor for me personally, to take a pass on the trade-off (for a more natural feel when backing by being able to quickly and easily check both side view mirrors with a glance).

Another thought that needs to be said, for all those regular ATS and ETS players out there to hear and know is this: Get a 21:9 ultrawide, it will change this game for you.

Monitor I replaced was a stretched 32" LG Ultragear @ 2560x1440 165Hz and the 34" 21:9 is still another level up from that LG. Can't stress it enough, there is a noticeable, positive, delta in immersion with a 21:9 monitor, especially if all you've ever used are 16:9's.

:cozyhoi4eagle:
Nikki 2023 年 2 月 10 日 上午 7:04 
引用自 Dennis™
i am currently using a samsung oddyssey G9 wich is 5120x1440 and i dont have any issues with fish eye. are you sure the resolution is set correctly?

How do you like the G9? I am thinking of getting one and I am curious if it is a vast improvement.
Greyhawke 2023 年 2 月 10 日 下午 6:10 
引用自 Nikki
引用自 Dennis™
i am currently using a samsung oddyssey G9 wich is 5120x1440 and i dont have any issues with fish eye. are you sure the resolution is set correctly?

How do you like the G9? I am thinking of getting one and I am curious if it is a vast improvement.

The following is a direct quote from an online resource, which sums it up very well imho:

"If you tend to game in dark rooms, the Dell Alienware AW3423DW is a better choice because it delivers deeper blacks than the Samsung Odyssey Neo G9. The Dell also has a quicker response time, which is great if you care about fantastic motion handling.

However, the Samsung is better in well-lit rooms because it gets much brighter, and it's better for an immersive gaming experience thanks to the larger screen."


Using the AW as it was the only Q-OLED, widescreen available at the time. I play in a completely blacked out room so it is a perfect fit for me. Not a twitch-gamer . . . Didn't want anything larger as I have a 5 level spinal fusion in my neck so I don't want to turn my head much.

Have since started using a very well adjusted TIR 5 system, so I'm currently using a FOV of 75, and just slightly turning my head to check my mirrors or for cross traffic. Working great.

The thing I like best about the AW, is the quantum dot pixel layout. No backlighting or dimming zones, every pixel can be turned completely off. The g-sync ultimate vs. g-sync compatibility is an added bonus (3080Ti here).

The G9 has soooo much room though . . . tough decision, hope this helped a little bit. There are definitely some things to consider.
straiton 2023 年 2 月 10 日 下午 7:18 
currently using a Samsung CRG9 120Hz 5120x1440
Standard is noticeable fisheye/ stretched when looking l/r view
Just tried the above fix, linked to by l3adl (thx), and it works. Looking to sides is now normal/true to life.
FPS has taken a large hit though, as it treats the screen as 3 separate monitors.Had to drop scaling back 1 or 2 notches.
最后由 straiton 编辑于; 2023 年 2 月 10 日 下午 7:26
Sock Medic 2024 年 11 月 1 日 下午 3:18 
引用自 Greyhawke
引用自 Wolfpig
have you tried playing with the fov setting in the f4 (?) Menu where you can adjust the other stuff like seating position etc. too?

The fov setting can definitely exaggerate the fish eye lense effect on the sides of the screen. A quick internet search would have shown you that most using 3440x1440 ultrawide monitors use/recommend a setting of about 110 in most games.


I can't attach the hilarious screenshot I took, but this is literally the top search result on google, saying "a quick internet search would have told you...."

Well yes. Yes it did.
[JPN] Tutomu Shikigami 2024 年 11 月 1 日 下午 5:13 
So What PC do you use?
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发帖日期: 2022 年 8 月 2 日 上午 5:34
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