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If giving them a trailer they might struggle to find work that suits the trailer so I wouldnt give them access to use trailers.
In my humble opinion the ownable trailers are more for the player to get an enhanced roleplay feeling of the game. Personally I bought a trailer once, didnt like the outcome, so I dont use them at all.
Yeah, right, sometimes I even can not find a job from a location that I last submitted my load.
hire driver
open console
g_set_time X
g_set_time Y
rinse and repeat till you are happy
If you're min-maxing to build cash then all they need is a truck. Trailers don't matter and are just extra expense. The spec of the truck doesn't matter and does not affect the loads they can take (e.g. small engine doesn't stop them from pulling heavy loads etc). Therefore, buy them the cheapest SCS truck you can spec (good tip above about not using modded trucks for your drivers). Their training does matter both in terms of the loads they can take and the money earned so work on ADR and long distance first to broaden their load choices, then get the first two points in everything else except fuel economy, then set them free on balanced. When hiring, avoid drivers with points in fuel economy if possible. Pay off your loans asap and then buy garages and trucks as soon as the money becomes available. Pretty soon you will have so many drivers that the micro managing becomes a chore and you're just hiring the first guy/gal in the list and leaving them on balanced from the get-go.