Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Another good tip, is to use a key to swap between sequential shifting and automatic. That way you can downshift as needed, since the transmission isn't that great at it.
LOL, yep. What in real life is a 3% grade in the game is more like 10-12%, because they still want to go up in elevation, in a much shorter distance.
Example: Game says 600HP Cummins has 2050 foot-pounds torque at 1200 RPM...
Formula: 2050 x 1200 = 2,460,000. now divide by 5252 and get the ACTUAL horsepower at 1200 RPM = 468.39 Horsepower, NOT 600 .. Or go the other way, and a 600 HP engine should have 2,626 foot-pounds of torque at 1200 RPM.
What else would you expect SCS to do, when the trucks are all licensed and approved by the actual manufacturers?
Just because you claim the specs are "conservative" and/or "de-rated", how can SCS ascertain what the difference is?
What if a manufacturers claims a higher HP rating than IRL?
All nonsense, every truck CAN haul all the loads in a vanilla game, it might not be as fast as you want, but they will get there. Some players deliberately choose lower powered engines for their trucks to make hauls more challenging, and if that is not to your taste, you can buy a new engine and gearbox.
I think you misunderstand some words I used, and also how ATS is "scaled" in a very NON-uniform way ...
SCS "scaled" the world much smaller, to fit more stuff on a smaller "map", but did not "scale" the speed limits or Truck Power, so it "feels" like it takes 20 miles to get up to highway speed, and/or feels like you are going 200 MPH on roads with sharp curves, while doing the posted speed limits ... These are issues that contribute to a very UN-simulation.
I understand your point about "licensing" and SCS needing to follow the real truck manufacture specs, but you fail to see the Devs failure to "scale" those figures in the Game-Engine/Game-Code, so that they match the "scale" of the world-space. What you also fail to understand, is how manufactures "rate" or "advertise" the Power-Ratings of their engines/trucks ... and also, how they "de-rate" aka "De-tune" the Engines power to meet EPA smog/Emissions requirements. Yes, the Engine can make 600 HP, and yes, it is rated at 2050 lb-ft of torque at a given RPM, but that is due to "de-tuning" the engine so that it ONLY makes 2050 lb-ft of torque ...Which could be made by a 468 HP engine ... Horsepower sells Engines, Torque pulls loads, the manufacture advertises what buyers want to see/hear, not reality... None of that matters though, because of the afore mentioned "scaling" of the Game .. It is inconsistent, and lazy.
In your ill-informed opinion, and a point you failed to make before being called out about it.
Why has nobody EVER commented on this before?
Why has nobody EVER made the same observation in Euro Truck Simulator?
If it was even vaguely correct, there has been a considerable period of time since they were released for players to spot this, and the silence is deafening. I don't think you understand what "scaling" means, especially as both games use variable amounts of "scaling" for inside and outside cities. To make matters worse, there are 3 different levels in ETS2! The whole of the UK map is built to a different scale to the rest of Europe.
Your argument falls apart completely, as the power and acceleration are the same, no matter where you drive, in either game, no matter what scale SCS choose to implement.
You might want to reconsider the fact this is a just a PC game and not a perfect simulation of truck driving, far from it, but is made purely for entertainment, at an affordable price and complexity. The vast majority of players aren't in the least concerned about technicalities, they just want to drive and have fun.
Your points are still spurious, and entirely your opinion, which you are entitled to, but which are not relevant for SCS. Imaginary terms like "de-tune" and "de-rate" are not going to be a factor in the game at any point in the future, but buying a bigger engine is always going to be the answer.
Thank you
That's not how it works, look at any graph of a dyno and you see the peak power comes at a higher RPM than peak torque. If you look in the engine definition files you'll find a matrix of torque to rpm and if you run the calculations from that you'll find peak power around 1500 rpm or so.