American Truck Simulator

American Truck Simulator

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Rye Encoke Oct 15, 2018 @ 4:24pm
Does it matter what truck you buy for your drivers?
I remember on ETS2 I read a thread that said don't bother buying the best trucks with all the bells and whistles that your own truck has. Just buy a basic cheap truck.

My question is if I do buy them a bigger truck with all the bells and whistles, does that not allow them to do more types of jobs, longer jobs, etc? Does the truck they drive not affect which jobs they can take?

I will probably buy them all the same truck I drive just because I want all my company trucks to be the same, but still curious as to whether the truck they are driving will change the jobs they can get or their job performance?
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Showing 1-15 of 20 comments
D3s0lat10n Oct 15, 2018 @ 4:25pm 
No .. they will drive anything you give them and they will still take any job they can find
Last edited by D3s0lat10n; Oct 15, 2018 @ 4:25pm
~IsR~Dave2 Oct 15, 2018 @ 4:42pm 
I just bought the cheepest truck, but I gave them the paint job also. It's npt neccesary but makes me feel good. lol:steamhappy:
Ribalder Oct 15, 2018 @ 4:58pm 
Originally posted by GIGGLES (Robin):
No .. they will drive anything you give them and they will still take any job they can find
yeah empty pallets one way then drive 14 hours back empty for another cheap job load a crap LOL
Capt Fuzzy Oct 15, 2018 @ 4:59pm 
Originally posted by rye_encoke:
Does it matter what truck you buy for your drivers?
Yes and no.., while your drivers will drive any truck you assign them, if you want them to be able to take a wider variety of jobs then the truck, and now trailer, that you buy for them to use should reflect this.
You don't have to outfit them with a fancy customized version like you'd drive, but it should atleast have a decent trans and engine, and I usually outfit my drivers trucks with the larger fuel tanks as well. This allows them to do longer hauls with fewer stops for fuel.

Some people will say that this is all a bunch of 'poppy-♥♥♥♥' and there is no difference, but I've seen evidence to the contrary, so if you are in doubt, outfit one of your drivers with a more 'customized truck' and the rest with the cheapest, 'off-the-line' truck that you can get and then watch how much they all make, that will tell you all you need to know... lol
Last edited by Capt Fuzzy; Oct 15, 2018 @ 5:02pm
Nono54Fr Oct 15, 2018 @ 5:02pm 
Any post after 2015 stating that it doesn't matter is wrong.

Originally posted by Nono54Fr:
Not so long ago, a blog post, that I cannot found, explained further on that (*). From now on, the background computations (fuel spent, time spent, truck improvements, maintenance costs, ...) for the AIs would be the ones currently used for the player. If it benefits you, it benefits your fleet (engine, tires, gearbox); if it hinders you, it hinders them (cab, chassis).

(*) ' that ' was a first blog post explaining why the drivers would gain from better parts

That being said [...]

. their skills still govern the job they can take, not the parts
. the AIs cannot take jobs that would benefit from a 8x4 (losing money and fast)
. it does change their jobs performances (see quote above)
. it's merely a few percents per job for a fully equiped truck
. the disparities between two drivers are kinda meaningful after a few months
Ribalder Oct 15, 2018 @ 5:07pm 
Originally posted by Capt Fuzzy:
Yes and no.., while your drivers will drive any truck you assign them, if you want them to be able to take a wider variety of jobs then the truck, and now trailer, that you buy for them to use should reflect this.
You don't have to outfit them with a fancy customized version like you'd drive, but it should atleast have a decent trans and engine, and I usually outfit my drivers trucks with the larger fuel tanks as well. This allows them to do longer hauls with fewer stops for fuel.

Some people will say that this is all a bunch of 'poppy-♥♥♥♥' and there is no difference, but I've seen evidence to the contrary, so if you are in doubt, outfit one of your drivers with a more 'customized truck' and the rest with the cheapest, 'off-the-line' truck that you can get and then watch how much they all make, that will tell you all you need to know... lol

Cappy-tan is correcto. and you can set them to like long distance or time crunch, high value..etc.
so a driver with a 6x4 with like 500hp an a sleeper with a trailer set to long distance will make use of that and income will reflect that. it works
Asigion Oct 15, 2018 @ 7:02pm 
Originally posted by Ribalder:
Originally posted by Capt Fuzzy:
Yes and no.., while your drivers will drive any truck you assign them, if you want them to be able to take a wider variety of jobs then the truck, and now trailer, that you buy for them to use should reflect this.
You don't have to outfit them with a fancy customized version like you'd drive, but it should atleast have a decent trans and engine, and I usually outfit my drivers trucks with the larger fuel tanks as well. This allows them to do longer hauls with fewer stops for fuel.

Some people will say that this is all a bunch of 'poppy-♥♥♥♥' and there is no difference, but I've seen evidence to the contrary, so if you are in doubt, outfit one of your drivers with a more 'customized truck' and the rest with the cheapest, 'off-the-line' truck that you can get and then watch how much they all make, that will tell you all you need to know... lol

Cappy-tan is correcto. and you can set them to like long distance or time crunch, high value..etc.
so a driver with a 6x4 with like 500hp an a sleeper with a trailer set to long distance will make use of that and income will reflect that. it works

I don't know where you get the idea you can set drivers to anything. You can only change their training policy which means the next skill point they get will be added to that skill . That is it.

The jobs they get will be determined by the skills they have and you cannot assign any job to them.
Last edited by Asigion; Oct 15, 2018 @ 7:08pm
BELBOMBER Oct 15, 2018 @ 7:50pm 
Listen it dont matter the truck if they were trained by Werner . Damn ELD drivers hanging out at the TA truck stop swapping road storries while eating Liver and onions , than going back to the Truck where they need to do thier 10 but instead playing American truck simulator and talking crap on the CB . Mean while swift sitting next to him making his truck a damn DNA collector . Not to mention the dock time was delayed and recevier turned away your load cause its one degree to high in the reffer , than your driver backs over some bushes at Amazon and now insurance got a call from coporate and they are up your butt . Its a rough world out there maybe in this fairy tail the truck matters and not the Driver , what do i know I just haul a Box and cash checks . Over & Out !
Verfallen Oct 15, 2018 @ 8:25pm 
do the "stats" given by the chassis/engine/transmission matter? Ex the 370 hp engine has better "normal cargo" rate (which I guess is better mpg rates) but coupling a 6x4 and an 18 speed with retarder gives it a decent heavy cargo rating as well. Or do you have to slap a 500 hp engine on it? Can they even do heavy cargo?

Also regarding the "bling" can you meet your drivers on the road? if not it does make the paintjob kinda a waste :)
Capt Fuzzy Oct 15, 2018 @ 8:34pm 
Originally posted by Verfallen:
Also regarding the "bling" can you meet your drivers on the road? if not it does make the paintjob kinda a waste :)
No, you cannot, so you are right, the paintjob is more of a personal choice than anything else as you will never see it on the road anyway...
Ribalder Oct 15, 2018 @ 8:45pm 
Originally posted by Willy.J.K:

I don't know where you get the idea you can set drivers to anything. You can only change their training policy which means the next skill point they get will be added to that skill . That is it.

The jobs they get will be determined by the skills they have and you cannot assign any job to them.
? huh? yes u can- check it dude. in drivers profile u can pick their type runs to do. its a drop down menu, with like high value, long distance, time crunch etc. u dont know this? look-
Last edited by Ribalder; Oct 15, 2018 @ 8:47pm
Ribalder Oct 15, 2018 @ 8:54pm 
Originally posted by Verfallen:
do the "stats" given by the chassis/engine/transmission matter? Ex the 370 hp engine has better "normal cargo" rate (which I guess is better mpg rates) but coupling a 6x4 and an 18 speed with retarder gives it a decent heavy cargo rating as well. Or do you have to slap a 500 hp engine on it? Can they even do heavy cargo?

Also regarding the "bling" can you meet your drivers on the road? if not it does make the paintjob kinda a waste :)
no youll never see them on road or at garage, that would be cool though. so paint an bling dont matter at first give them a comes as plain cheap day cab an engine/♥♥♥♥♥♥, an leave them on normal setting, just get them rollin makin mula for ya. later you can paint yur fleet or customize as you please when your rich from them.
I was told to borrow the 500k an pay it off as fast as possible get yurself a truck an get going.
xplicits guide is great check it out for all things under guides Tab
Last edited by Ribalder; Oct 15, 2018 @ 8:57pm
Ryu Oct 15, 2018 @ 8:57pm 
Originally posted by Ribalder:
Originally posted by Willy.J.K:

I don't know where you get the idea you can set drivers to anything. You can only change their training policy which means the next skill point they get will be added to that skill . That is it.

The jobs they get will be determined by the skills they have and you cannot assign any job to them.
? huh? yes u can- check it dude. in drivers profile u can pick their type runs to do. its a drop down menu, with like high value, long distance, time crunch etc. u dont know this? look-

That drop-down is for "Training Policy". It's where you can direct how they spend their skill points as they earn them, not dictate what kind of jobs they select.
Last edited by Ryu; Oct 15, 2018 @ 8:57pm
Ribalder Oct 15, 2018 @ 8:59pm 
Originally posted by ~{DCMT}~ Ryu:
Originally posted by Ribalder:
? huh? yes u can- check it dude. in drivers profile u can pick their type runs to do. its a drop down menu, with like high value, long distance, time crunch etc. u dont know this? look-

That drop-down is for "Training Policy". It's where you can direct how they spend their skill points as they earn them, not dictate what kind of jobs they select.
Oh. well they 'training' by doing long runs after filling that bar already dude keeps doin long runs. makin good dough at it too so...its kind of acting like assigned to do that, i mean, by virtue of assigning that training. ?. lol, does that make sense?

course this driver has a maxed out truck an matching trailer I was using an got tired of-
Last edited by Ribalder; Oct 15, 2018 @ 9:48pm
Ryu Oct 15, 2018 @ 9:53pm 
Originally posted by Ribalder:
Originally posted by ~{DCMT}~ Ryu:

That drop-down is for "Training Policy". It's where you can direct how they spend their skill points as they earn them, not dictate what kind of jobs they select.
Oh. well they 'training' by doing long runs after filling that bar already dude keeps doin long runs. makin good dough at it too so...its kind of acting like assigned to do that, i mean, by virtue of assigning that training. ?. lol, does that make sense?

Correlation is not causation. ;) If you select Long Distance on that drop-down, then they will spend their points on Long Distance and not on anything else. And if you leave it on LD, then they will NEVER assign points anywhere else, thus restricting them from taking any jobs requiring Fragile, High Value, Important or Urgent skills. They appear to be taking longer routes once their skill is up because those longer routes are available, not because you've directed them to only spend points in Long Distance.
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Date Posted: Oct 15, 2018 @ 4:24pm
Posts: 20