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You don't have to outfit them with a fancy customized version like you'd drive, but it should atleast have a decent trans and engine, and I usually outfit my drivers trucks with the larger fuel tanks as well. This allows them to do longer hauls with fewer stops for fuel.
Some people will say that this is all a bunch of 'poppy-♥♥♥♥' and there is no difference, but I've seen evidence to the contrary, so if you are in doubt, outfit one of your drivers with a more 'customized truck' and the rest with the cheapest, 'off-the-line' truck that you can get and then watch how much they all make, that will tell you all you need to know... lol
(*) ' that ' was a first blog post explaining why the drivers would gain from better parts
That being said [...]
. their skills still govern the job they can take, not the parts
. the AIs cannot take jobs that would benefit from a 8x4 (losing money and fast)
. it does change their jobs performances (see quote above)
. it's merely a few percents per job for a fully equiped truck
. the disparities between two drivers are kinda meaningful after a few months
Cappy-tan is correcto. and you can set them to like long distance or time crunch, high value..etc.
so a driver with a 6x4 with like 500hp an a sleeper with a trailer set to long distance will make use of that and income will reflect that. it works
I don't know where you get the idea you can set drivers to anything. You can only change their training policy which means the next skill point they get will be added to that skill . That is it.
The jobs they get will be determined by the skills they have and you cannot assign any job to them.
Also regarding the "bling" can you meet your drivers on the road? if not it does make the paintjob kinda a waste :)
I was told to borrow the 500k an pay it off as fast as possible get yurself a truck an get going.
xplicits guide is great check it out for all things under guides Tab
That drop-down is for "Training Policy". It's where you can direct how they spend their skill points as they earn them, not dictate what kind of jobs they select.
course this driver has a maxed out truck an matching trailer I was using an got tired of-
Correlation is not causation. ;) If you select Long Distance on that drop-down, then they will spend their points on Long Distance and not on anything else. And if you leave it on LD, then they will NEVER assign points anywhere else, thus restricting them from taking any jobs requiring Fragile, High Value, Important or Urgent skills. They appear to be taking longer routes once their skill is up because those longer routes are available, not because you've directed them to only spend points in Long Distance.