American Truck Simulator

American Truck Simulator

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What's with all the blocked off roads?
Seriously, title says it all. Even in coastal California, where I am literally hundreds of miles away from a DLC locked state, I still come across intersections with an x-ed out barrier. Makes the game feel extremely incomplete... Don't get me wrong, I enjoy the game, but it doesn't feel as open world and inviting to "exploring" when it feels like you cannot drive on half the roads that are in game...
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Showing 1-15 of 28 comments
Asigion Jun 5, 2021 @ 9:08pm 
It has been that way since the beginning. They need to have some barrier to where the map finishes and that is why they are there.
UnwieldyRex Jun 5, 2021 @ 9:11pm 
Originally posted by Willy.J.K:
It has been that way since the beginning. They need to have some barrier to where the map finishes and that is why they are there.

But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".
Asigion Jun 5, 2021 @ 9:18pm 
Originally posted by UnwieldyRex:
Originally posted by Willy.J.K:
It has been that way since the beginning. They need to have some barrier to where the map finishes and that is why they are there.

But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".

You can always make a request for that feature at the SCS forum but as it stands it is the way they have made it.
mr_bman Jun 5, 2021 @ 9:35pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=737761750
The workshop has a few mods that either change it or get rid of it so it's invisible. Search for 'barrier'.
Pretty much every state has hidden roads - they don't have any xxxxxx showing but also don't show up on the map. It's Easter eggs. For example in Tucson one leads you to a race track you can turn hot laps on if you want.
Last edited by mr_bman; Jun 5, 2021 @ 9:41pm
Wolfgang Jun 6, 2021 @ 1:31am 
Originally posted by UnwieldyRex:
Originally posted by Willy.J.K:
It has been that way since the beginning. They need to have some barrier to where the map finishes and that is why they are there.

But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".
There is only enough road for you to see. But after that the road ends. These parts are used for AI spawning and despawning. Also the road looses collision pretty quickly after that and you would fall into the void if you try to drive on there.

Edit: This screenshot shows pretty well how it looks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2440504357
Though it is from ETS2 and from inside a city, it shows that the road pretty much ends as soon as you aren't able to see it anymore normally.
Last edited by Wolfgang; Jun 6, 2021 @ 1:34am
TW Jun 6, 2021 @ 8:07am 
There is a much better one then that. In the workshop..
No Roadblock + everything passable
Underscore_101_3 Jun 6, 2021 @ 8:44am 
idk the mod mentioned, but similar to what TW said, get a mod that not only removes the XXX and <<</>>>, but also the invisible barriers, otherwise you're going to crash without seeing it coming.

Keep in mind that going beyond those barriers can get you to drive into the void, a big black space of nothingness that you can't get out of (if you don't know how to)
gspectre Jun 6, 2021 @ 9:48pm 
Originally posted by UnwieldyRex:
Originally posted by Willy.J.K:
It has been that way since the beginning. They need to have some barrier to where the map finishes and that is why they are there.

But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".

Yes, it would be great if SCS took the time to map out every single road but if they did that, it would take much longer for them to create the cities and would be wasted time since the GPS would never use them and the goal is to use the quickest route for delivery. Also think of it as a movie set. They only need to create what you can see.
Last edited by gspectre; Jun 7, 2021 @ 11:27am
Wolfgang Jun 7, 2021 @ 3:03am 
Originally posted by gspectre:
Originally posted by UnwieldyRex:

But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".

Yes, it would be great if SCS took the time to map out every single road but if they did that, it would take much longer for them create the cities and would be wasted time since the GPS would never use them and the goal is to use the quickest route for delivery. Think of it as a movie set. They only need to create what you can see.
It would more be impossible to make that on a 1:20 scale outside of cities and a 1:3 scale inside of cities.
Pharaoh Jun 7, 2021 @ 8:46am 
I feel like a lot of this is because those are not usually trucking routes
HuskyDynamics Jun 7, 2021 @ 12:00pm 
Since the map is at roughly 1:20 scale on average, including every single road just isn't feasible. Plus, it would require exponentially higher amounts of work (and therefore time) to complete any given area, both increasing the price of DLCs and the time between their releases.
GT182 Jun 7, 2021 @ 1:39pm 
Rex, ATS, by no means, is perfect. It will never be even tho it's called a Simulation. I've been "playing" ATS with mods since May of 2017, Use mods to make it better for YOU if you want. But be prepared that for every update, map change or addition, and some other things you will be sent back to your Home Garage and lose whatever you are doing for a "loaded" trip delivery after your last save. And I recommend saving very trip you finish in the Freight Market. Also Mods will no longer work or will need updating. Tho some from the Steam Workshop will be automatically updated by the ones that made them. It can get very very frustrating at times, tho some updates will not cause a problem. Other than that this is the best trucking sim out there for the USA. Note too that the only, so far, above buying the original ATS Sim will be SCS' map updates, if you haven't seen that yet. They're not expensive, but necessary to the "Sim" to continue on.

I think that all came out so it's understandable. But if not someone will explain more... hopefully. Enjoy!
UnwieldyRex Jun 7, 2021 @ 9:22pm 
Originally posted by HuskyDynamics:
Since the map is at roughly 1:20 scale on average, including every single road just isn't feasible. Plus, it would require exponentially higher amounts of work (and therefore time) to complete any given area, both increasing the price of DLCs and the time between their releases.

Let's be real here, I wasn't asking to include every road in every city, that'd be preposterous, but I find it ridiculous they take cities that in IRL would have tens of thousands of intersections across thousands of roads and scale it to such extremes that said city is now MAYBE 4-8 intersections, with MAYBE four traversable roads, and the other 12-30 parts of the intersection just drop.

Let's face it, a city the scale of LA or San Francisco done the way SCS currently does them, takes them MAYBE 1-2 days per MAJOR city and I feel that is being extremely generous. The smaller towns which are basically just over-glorified gas stations probably don't even take them a day. I feel the vast majority of their time is spent creating the route between cities (giving them scenery, programming certain grades of hills, certain features of certain stretches, etc) as opposed to creating those cities.

I feel like expanding the cities to 2 or 3 times their current scale would only delay expansions / updates maybe a week or two at best, and maybe 3-4 weeks at the worst. I would rather have them take the time to create something TRULY breathtaking than just another expansion that might be cool for the first day or two and then just "the same old" afterwards. Maybe that is the way the DLC is, IDK, I don't have any as of yet.
Last edited by UnwieldyRex; Jun 7, 2021 @ 9:23pm
meatballs_21 Jun 8, 2021 @ 5:58am 
Let’s be real here: those timelines for city building are pulled out of your backside and have little basis in reality. “I feel” like you don’t have a clue what you’re talking about, or quite how much time is actually needed to build and test maps. It’s simply not a question of placing a few extra roads and some scenery objects and taking an early lunch - if they did that, you’d be first in line to complain that it looked like a lazy copy-paste job.
Ryu Jun 8, 2021 @ 6:16am 
Having larger cities also means having less distance between them. I realise many cities are very large, however, I do like having some semblance of distance from one to the next. They simply can not fit everything into the scale of the map. To have those cities be as gigantic as they are in real life would mean we'd do nothing but drive through cities all the time with never any space between.
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Date Posted: Jun 5, 2021 @ 8:58pm
Posts: 28