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But where the are very obvious roads beyond those points? You could at least add content down the road and then stop the map at the end of the road (like a cul-de-sac or dead-end type of scenario) instead of "yup, there is a road there, but you can't go there".
You can always make a request for that feature at the SCS forum but as it stands it is the way they have made it.
The workshop has a few mods that either change it or get rid of it so it's invisible. Search for 'barrier'.
Pretty much every state has hidden roads - they don't have any xxxxxx showing but also don't show up on the map. It's Easter eggs. For example in Tucson one leads you to a race track you can turn hot laps on if you want.
Edit: This screenshot shows pretty well how it looks:
https://steamcommunity.com/sharedfiles/filedetails/?id=2440504357
Though it is from ETS2 and from inside a city, it shows that the road pretty much ends as soon as you aren't able to see it anymore normally.
No Roadblock + everything passable
Keep in mind that going beyond those barriers can get you to drive into the void, a big black space of nothingness that you can't get out of (if you don't know how to)
Yes, it would be great if SCS took the time to map out every single road but if they did that, it would take much longer for them to create the cities and would be wasted time since the GPS would never use them and the goal is to use the quickest route for delivery. Also think of it as a movie set. They only need to create what you can see.
I think that all came out so it's understandable. But if not someone will explain more... hopefully. Enjoy!
Let's be real here, I wasn't asking to include every road in every city, that'd be preposterous, but I find it ridiculous they take cities that in IRL would have tens of thousands of intersections across thousands of roads and scale it to such extremes that said city is now MAYBE 4-8 intersections, with MAYBE four traversable roads, and the other 12-30 parts of the intersection just drop.
Let's face it, a city the scale of LA or San Francisco done the way SCS currently does them, takes them MAYBE 1-2 days per MAJOR city and I feel that is being extremely generous. The smaller towns which are basically just over-glorified gas stations probably don't even take them a day. I feel the vast majority of their time is spent creating the route between cities (giving them scenery, programming certain grades of hills, certain features of certain stretches, etc) as opposed to creating those cities.
I feel like expanding the cities to 2 or 3 times their current scale would only delay expansions / updates maybe a week or two at best, and maybe 3-4 weeks at the worst. I would rather have them take the time to create something TRULY breathtaking than just another expansion that might be cool for the first day or two and then just "the same old" afterwards. Maybe that is the way the DLC is, IDK, I don't have any as of yet.