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OK, I just got the achievement by driving to the one north of Alamogordo. I honestly can't reconstruct what misled me here. It's *possible* that I had already triggered the 'west of Tucumcari' truck stop awhile ago. Maybe it's a riddle wrapped in a mystery wrapped in an enigma.
In any event, I got the achievement to trigger, which is a sigh of relief, considering the problems that so many have had of only getting to 21/22.
Still, you get what you pay for, and the guides are free! So I can't complain, really.
Or users simply forget they wrote them :)
I think you raise an interesting point about game-play here.
ATS and ETS2 are, essentially, perpetual motion. There's no 'goal', game-wise, like there is in an FPS game where you defeat the Final Boss and thus 'finish' the game. So I can understand the folks that find it 'pointless', after discovering all the roads and cities, to keep playing.
Achievements, though not an SCS innovation, add another angle to game-play.
Further, you even have a choice how to go about achieving same. Pick them off as you travel in your daily drives, as you said, or specifically hunt them.
With more being added with each map DLC, it really gives the game legs.
As to whether to use guides or not, I choose not to but fully understand why others would choose otherwise, especially for a game like this where you still have to do the thing that is the point of the game (ie. drive). I guess my aversion comes from many years of playing text adventures (I first played advent on a Tech. College PDP system back in 1977) and subsequently puzzle games, where hints and later walkthroughs just tainted the experience a little for me.
Ever play M.U.D ?
I did need a few hints to solve Graham Nelson's "Curses!" though, but that one's pretty hard (and hugely entertaining).
https://ifdb.org/viewgame?id=plvzam05bmz3enh8&version=14
Off topic! :-)