American Truck Simulator

American Truck Simulator

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gbosecke77 Mar 23, 2021 @ 10:49am
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Daytime lighting
Does anyone else find the daytime lighting extremely bright with 1.40. Exterior seems whitewashed. When I lower brightness settings the interior of truck becomes extremely dark. Hopefully I am not the only one and this can be addressed. Cheers
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Showing 46-60 of 69 comments
Beef Supreme Mar 23, 2021 @ 2:36pm 
Originally posted by Wolfgang:
Originally posted by AEnoch:

Great, 2 short periods of the game look pretty. In direct sunlight without mods the colors start to be washed out and sun faded in appearance.


https://steamcommunity.com/sharedfiles/filedetails/?id=2433745814

https://steamcommunity.com/sharedfiles/filedetails/?id=2433750911

https://steamcommunity.com/sharedfiles/filedetails/?id=2433750204
Which is due to:
Originally posted by AyMazingATS:
You also now need to remember about this.....sun angles.

All paint jobs at certain times of the day are going to appear washed out, etc. Same thing with the roads and signage.

One thing that may help is turning down "Reflection Detail" in the Options >> Graphics. If set at 100%, try 50%.

I already have it set at 50%. This is not something that happens in the real world without sun damage. If you look at the painted yellow lines in game they look sun faded too during the day light. Road line paint doesn't sun fade. It wears off from friction. This update made point lights look pretty but missed the mark on the sun.
K-DOG (Banned) Mar 23, 2021 @ 2:36pm 
I adjusted both and it still sucks. I am going back to 1.39 til this is fixed ... I can live without wyoming.
Wolfgang Mar 23, 2021 @ 2:40pm 
Originally posted by AEnoch:
Originally posted by Wolfgang:
Which is due to:

I already have it set at 50%. This is not something that happens in the real world without sun damage. If you look at the painted yellow lines in game they look sun faded too during the day light. Road line paint doesn't sun fade. It wears off from friction. This update made point lights look pretty but missed the mark on the sun.
As for which:
Originally posted by Wolfgang:
Here the whole process of the new lighting:
https://forum.scssoft.com/viewtopic.php?f=41&t=294801&p=1504165#p1504165
What Max (SCS dev) said:
just some food for thought:

your both eyes has angle for sharp vision like 1-2 degrees plus few tens of degrees of non-sharp vision. if you "look out of the window" its many irregularly overlapping pictures each with different "settings" from one of two point of views. your brain is heck of a computer optimized by millenia of evolution to collect them, analyze and create image that you think you are looking at. your table computer does not have that amount of specialized processing power by far.

light IRL has continuous spectrum - this is huge collection of all frequencies even if you count just visible light. in past, smart guys came with idea that three colors could be taken as main and encode all meaningfully visible colors with relatively small losses for perception. this idea was further crippled by fact that intensities of color component are not real numbers but encoded into finite count of bites. not to mention your display unit does not have ability to mimic intensity of natural light sources.

what abaout data? all our texture data are taken by camera. so they are crippled already. what we would need is to decripple them close to their original information, work with them in memory of finite computer somewhat, process all lighting effect on them flawlessly and then tranform them to be able to diplay on your monitor in a way that your braing will process them in similar way as real world.

what was i trying to write? we are solving unsolvable problems so common workaround is to not emulate eye, but digital camera instead. it has all the behavior (sensor + processing + data) that can be more or less created artificially. amount of processing power we can afford to waste in adition can improve it a bit with some further postprocess tricks and cheats (more or less skillfully presented).

yes, for VR it is unfortunate. but there is nothing to "disable" except the rendering itself.
you can help us to play with our settings (aka tricks and cheats), maybe you can find better combination and balance, even something that could be backported as option into game - cumulative time and brain processing capacity of whole comunity is far higher than ours ..
mojo_musica Mar 23, 2021 @ 2:46pm 
Originally posted by K-DOG:
ya its there for all of us WAY TO BRIGHT I hope they fix this cause this is a game ended for me

Not too bright, you should spend some time adjusting your settings, I didn't touch my GFX settings from 1.39 and it looks like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2433775406


https://steamcommunity.com/sharedfiles/filedetails/?id=2433775568

Someone please point out anything wrong with the two screenshots I posted here at #50, taken just now and unedited. My GFX settings in game are unchanged from 1.39 this morning.
Last edited by mojo_musica; Mar 23, 2021 @ 2:49pm
Wolfgang Mar 23, 2021 @ 2:54pm 
Originally posted by mojo_musica:
Originally posted by K-DOG:
ya its there for all of us WAY TO BRIGHT I hope they fix this cause this is a game ended for me

Not too bright, you should spend some time adjusting your settings, I didn't touch my GFX settings from 1.39 and it looks like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2433775406


https://steamcommunity.com/sharedfiles/filedetails/?id=2433775568

Someone please point out anything wrong with the two screenshots I posted here at #50, taken just now and unedited. My GFX settings in game are unchanged from 1.39 this morning.
Most likely the same as with my screenshots. But what ¯\_(ツ)_/¯.
Beef Supreme Mar 23, 2021 @ 2:55pm 
Originally posted by Wolfgang:
Originally posted by AEnoch:

I already have it set at 50%. This is not something that happens in the real world without sun damage. If you look at the painted yellow lines in game they look sun faded too during the day light. Road line paint doesn't sun fade. It wears off from friction. This update made point lights look pretty but missed the mark on the sun.
As for which:
Originally posted by Wolfgang:
Here the whole process of the new lighting:
https://forum.scssoft.com/viewtopic.php?f=41&t=294801&p=1504165#p1504165
What Max (SCS dev) said:


So basically we found new tech and it doesn't match the real world but we like playing with it so screw you.

There's a reason devs on other games do tricks with the lighting. It's because they know we can't mimic real daylight well just yet.

That sort of response is an "up yours" to the player and customer. The first response was to blame installed mods when they weren't the issue. When provided screenshots of the complaint with evidence that mods were not used. You guys doubled down and still blamed the customer. Then we're being fed an argument how it's technically "correct" but visually unappealing and that's that.

SCS can learn a lesson from Microsoft in an earlier version of MS Flight Sim. The numbers and the data were all "correct" but the in game behavior didn't match real world flight characteristics. The community of real pilots and enthusiasts ended up fixing the handling for them and they didn't make the same mistake again.
Beef Supreme Mar 23, 2021 @ 2:57pm 
Originally posted by mojo_musica:
Originally posted by K-DOG:
ya its there for all of us WAY TO BRIGHT I hope they fix this cause this is a game ended for me

Not too bright, you should spend some time adjusting your settings, I didn't touch my GFX settings from 1.39 and it looks like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=2433775406


https://steamcommunity.com/sharedfiles/filedetails/?id=2433775568

Someone please point out anything wrong with the two screenshots I posted here at #50, taken just now and unedited. My GFX settings in game are unchanged from 1.39 this morning.


post something that's not mostly dark colors and not dawn or dusk
Wolfgang Mar 23, 2021 @ 3:03pm 
Originally posted by AEnoch:
Originally posted by Wolfgang:
As for which:


So basically we found new tech and it doesn't match the real world but we like playing with it so screw you.

There's a reason devs on other games do tricks with the lighting. It's because they know we can't mimic real daylight well just yet.

That sort of response is an "up yours" to the player and customer. The first response was to blame installed mods when they weren't the issue. When provided screenshots of the complaint with evidence that mods were not used. You guys doubled down and still blamed the customer. Then we're being fed an argument how it's technically "correct" but visually unappealing and that's that.

SCS can learn a lesson from Microsoft in an earlier version of MS Flight Sim. The numbers and the data were all "correct" but the in game behavior didn't match real world flight characteristics. The community of real pilots and enthusiasts ended up fixing the handling for them and they didn't make the same mistake again.
And I'm not having the same problem as you do. That should tell you that your problem is completely subjective. If it were objectively a problem everyone would complain. Yet, this is not happening.
Dray Mar 23, 2021 @ 5:48pm 
I dunno, at first I had a problem with this update, I couldn't see **** on the road at night, even with high-beams on. Then I increased the brightness in the graphics options up about 30% and it was like my headlamps (and nothing else, thankfully) were 3x brighter. And it also looks much nicer. As for daytime brightness, it doesn't seem TOO bright to me, maybe a touch. I love the night-day transitions. And I have a crappy GTX 710 TI card, too.
Nekhebu Mar 23, 2021 @ 6:12pm 
Same here. Ended up creating a ReShare preset that makes everything look normal.

This is 1.40 without ReShade and for my eyes it's totally unusable:
https://steamcommunity.com/sharedfiles/filedetails/?id=2433873375
Also, I find it hilarious when people are suggesting that it's caused by a mod or telling us to adjust settings. There is literally one setting called Brightness, the rest don't affect the lighting in any way! It's the way they've developed the engine, not my monitor settings.

I don't understand why literally every other driving game can get it right (check out any NFS, Forza, Project Cars, Assetto Corsa and numerous other games) but SCS even after all the feedback about the insane brightness can't. Thank god for ReShade, otherwise this would've been the end of this game for me.
Last edited by Nekhebu; Mar 23, 2021 @ 6:20pm
DaBucs Mar 23, 2021 @ 6:31pm 
i'm just taking a shot here, but if your monitor has an fps mode and its in that mode, it jacks up the monitors contrast...if thats the case try it in normal mode (in my case its scenery mode. I have an Asus gaming monitor) and see if that changes anything.

I have no issues with the lighting being washed out.
AyMazingATS Mar 23, 2021 @ 6:41pm 
I'm playing with an 27" Acer Predator 240Hz, HDR10 monitor.

Some concrete sections for me(bridges) can be a little bright but otherwise I am not seeing anything that really stands out.

Sun angles play a huge role in this update too which can cause overexposure, and the like.
Knottypine Mar 23, 2021 @ 6:46pm 
Originally posted by AEnoch:
Originally posted by Wolfgang:
Not having any problems at all:
https://steamcommunity.com/sharedfiles/filedetails/?id=2433616498


Your screen shot shows the issue people are complaining about with washed out colors. In your mirrors your truck is clearly a nice shade of blue. Your hood looks sun faded and much closer to white than what's in the mirrors.
I did notice this on one of my trucks. Outside it's a deep black colour, while in the cab the hood colour is washed out to a light grey colour, and a bit grainy looking. Everything else looks fine.
Deperem Mar 23, 2021 @ 6:49pm 
The screenshots being posted, with the posters saying they look terrible, actually look just fine to me. Perhaps their monitor and video card display settings need to be calibrated?
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Date Posted: Mar 23, 2021 @ 10:49am
Posts: 69