Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://eurotrucksimulator2.com/multimon_config.php
https://docs.google.com/spreadsheets/d/10ZPxnqXieqdkqcMU5AMk3rFWnzK2PMot
r_multimon_vert_offset_left and r_multimon_vert_offset_right - Vertical offset in meters of the left/right monitor from the center one. Can be used to move the left side view up or down to improve visibility of the mirrors given the limited vertical field of view.
I have been using the multimon_config.sii file to modify the values, and the closest line I could find to that was this - vertical_fov_relative_offset: 0.00000.
I have changed that value as much as 2.0000 and it does not seem to have any affect. I do not see any other text line that would indicate a way to move the center of the view up or down for the side monitors. Am I missing something?
Not using multiple monitors, but you could try adding the vert_offset lines. As with other config files, some little-used settings are not present but can be added.
r_multimon_vert_offset_right: 1.000000
r_multimon_vert_offset_left: 1.000000
I have both these lines for both the side monitors in the config file. 1.0 was chosen randomly to see if there was a change
uset r_multimon_vert_offset_right "0"
uset r_multimon_vert_offset_left "0"
monitor_config : Side 1 {
name: left
normalized_x: 0.000000
normalized_y: 0.000000
normalized_width: 0.333333
normalized_height: 1.000000
horizontal_fov_relative_offset: 1.000000
vertical_fov_relative_offset: 0.000000
heading_offset: 0.000000
pitch_offset: 0.000000
roll_offset: 0.000000
camera_space_offset: (0.000000, 0.000000, 0.000000)
horizontal_fov_override: 35.000000
vertical_fov_override: 0.000000
frustum_subrect_x: 0.000000
frustum_subrect_y: 0.000000
frustum_subrect_width: 1.000000
frustum_subrect_height: 1.000000
render_interior: true
render_exterior: true
uset r_multimon_vert_offset_right: 1.000000
uset r_multimon_vert_offset_left: 1.000000
}
The two lines I added are at the very bottom, and the first thing I tried was matching the format with the rest of the lines, ie "vert_offset_xxxx"
uset r_multimon_mode "4"
is set to 4 so the game knows to go look for your custom multimon_config.sii
You also need to manually set your aspect ratio in the config.cfg and make sure the monitors are all set to the same refresh rate.
https://roextended.ro/forum/viewtopic.php?p=17658#p17658
as mentioned in earlier post, settings in multimon_config.sii only take effect, when r_multimon_mode "4" in config.cfg is set.
A simpler way is to use r_multimon_mode "2".
It is a fixed layout where multimon_config.sii settings are not used. All settings in drivers seat configuration can be adjusted except fov setting.
For fine tuning of fov you can use r_multimon_fov_horizontal and r_multimon_fov_vertical in config.cfg or as command in developer console. When using in console, changes applied immediately.
Bezel correction can be set with r_multimon_border_fov_right and r_multimon_border_fov_left. Depending of the size of your monitor frame, you can try a value between 1.2 and 1.4
Also it is recommended to set g_interior_camera_zero_pitch "1" when using multimonitor layout.
Another important note as it has not yet been written: Multimonitor in ETS2 and ATS only work when setting Nvidia Surround triple screen desktop layout if you have a Nvidia GPU or AMD Eyefinity when using AMD GPU (at least when using Windows, on Linux it works in a different way).