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As to the AI picking jobs: Yes, the return job is back to their home garage. But the game has a hardcoded 10% chance of them not finding a job to their home garage and returning empty.
As for trailers: You can use them but you have to keep in mind that some trailers drastically limit the available jobs for your hired drivers. Logging trailers are a prime example for that. Finding jobs for them is really hard and as your drivers have to return home with these the chance that they won't find a job home is pretty high.
Most of my drivers really like reefers. I guess it's because you can use them for all sorts of goods, not only the ones that need freezing. It's really funny to see it in the driver manager someone using a refrigerated container to transport furniture. Must be a shipment of cool gaming chairs.
The lowboy trailers also seem to have a very decent list of what you can load onto them.
By the way, does the AI pick jobs based on highest final payout or based on price per distance? Or some other calculations?
The devs should really give the base game company sim more love.
You only really need to pay attention to it at the start. But once you have two garages far away from each other, some 5 or so drivers and no more loans to pay, it's an exponential growth from there. You can just fast-travel from here to there and keep purchasing new trucks, garages, and drivers. Very soon you'll be making fat stacks every week.
I try to standardize my driver's trucks on a garage by garage basis. All five in the same garage have the same specs and paintjobs.
Doesnt really matter for AI. They can dismiss and "summon" another trailer from their garage.
So even though say driver A took a dry box from salt lake city to denver, he can magically come back with a flat bed, unless this was changed in recent months.
Now weither or not its worth it gameplay wise to buy more than say 5 drybox, or even any trailer at all is debatable.