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报告翻译问题
This is extremely detrimental to someone on low end hardware.
There is a mod for this. It is not working on 1.38 but is in process of being updated.
A few more trucks(roughly 40k polygons or more each) vs trees(2 polygons generated with a single line of code). You tell me which causes more lag. More states would make no difference to lag, as so much is already culled as you travel through the world. California, other than some assets used by other states, is completely unloaded when you're in Washington for example.
Just AI traffic on its own in Vegas, ignoring the landscape, causes FPS to drop for players. Add in the player vehicle(significantly more polygons) and Vegas itself, you start running into major FPS issues for some players.
I would love for the truck stops to be their own challenge, but in terms of performance, I'd rather not see them packed full of trucks. When we get to Iowa, I do hope we get the Iowa-80 Truck Stop, but I surely hope my performance and the performance of others doesn't tank because someone wanted all 700 spots filled with trucks/trailers.
On a slightly unrelated note: As much as I like progress, I do remember being in the shoes of barely meeting minimum requirements. Sure the game shouldn't be held back due to old hardware, but at the same time older hardware is slowly dying out so each year we're getting slightly more performance-heavy features added because their FPS cut is nullified by the newest bottom-line. Adding more trucks to truck stops in a game that's already scaled down doesn't really make sense. That performance used should be better spent elsewhere.
That is a fair point, but by doing that SCS are cutting their own throat eventually people will stop buying the game, because it look's old or does not do what another devloper bring's out in a truck sim. I am going to be really harsh here, maybe the guy with the 450 should buy games aimed at that level, and not hold other's back.
The first thing i would fix before truck stop's and the like is the drawn ahead distance, mountain's popping up in front of the tuck is a real spoiler.
Hi Royce I like the potato pc, I would class mine as maybe a smoked salmon but not Caviar
Bottom line, no game lasts forever. Even if the devs recreate ATS with Unreal 5 tomorrow, someone will find it to be a lackluster few years later because there will always be advancement and comparisons. Anyway, ATS is a four and half years old game already which bases off the even older 2012 ETS2 so it's holding on fairly well up to this point.
Lol, the fkin trees legit do lag my ass out. I have them on low and sometimes get frame drops when I enter heavily forested areas. Not to bad, but I definitely notice the little stutters.