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The game set it to medium and I played it for a bit and it was running fine so I bumped it up to high and the FPS dropped so back to medium. Which worked fine until dawn came in game and the FPS randomly drops. I just switched it to low so let's see. I'm sure it's mostly my GPU and I'm sure SCS will release some fixes for it.
Would have liked to see them go after VXAO or at least HBAO to at least be using the ambient occlusion from around 2016-17 or so....
https://imgur.com/qVpQcj1
EDIT: added image for comparison
EDIT: GeForce GTX 1060 with 6GB, i7-8700 3.2GHz, 16GB RAM, 500GB SSD -> HP Pavillion Power Desktop 580; No/never Mods installed, no/never overclocked CPU or GPU; latest drivers in use;
I am in N Washington and will try and get a load that takes me over that wonderful scenic route, and report how it works for me.
I have an Asus GTX 10160 6Gb and with SSAO on, everything high or ultra, 200% scaling, it is running in the low 100 fps even in the most built-up areas. I've just checked my latest screenshot on WoT and the console is showing 150fps for a static pic, this is on a Dell UltraSharp 1920x1200 24" monitor..
Is your monitor refresh rate affecting the display, have you locked you card to the monitor refresh rate, or let it run as fast as it can? Y
You should be able to run SSAO easily, I have not noticed any reduction in frame-rate since I installed 1.38 this morning.
What graphic settings are you running? I.e high/ultra/custom - just curious.
Just run a load from Grand Coolee via Omak to Bellingham and solid 60fps all the way, apart from one minor hesitation as I dropped down to the Diablo Lake causeway. Looked even more beautiful than before using SSAO (on high), due to the better shadowing
I use VSync not because I get screen tearing or anything, just that the higher framerate with VSync off works my 1070 GPU a nit harder and so makes more fan noise, and TBH my old eyes can see no benefit in the image compared to 60 fps!!
Bed calls now, but have lined up a load from Bellingham to Spokane for tomorrow and will go via Omak to see how it runs in the eastward direction.
Hey Robi,
Not understanding VXAO, HBAO, SSAO or WTF-AO, but would appreciate a tip here or there.
Tell me mate?
Are you gonna use SSAO and if so, what level are you gonna use?
Cheers mate.
Vernon
Very hard to find any info on GTAO other than details on how it is implemented in the Unity game engine, still doing some digging to try find details on it and how it compares to protocols I am familiar with.
I have tried it in all settings and TBH, really only see much difference when looking at screenshots. I have it on high in case it is maybe more evident in some of the newer state DLCs; have been running around the south lately.
Max
https://steamcommunity.com/sharedfiles/filedetails/?id=2166394745
Disabled
https://steamcommunity.com/sharedfiles/filedetails/?id=2166394813
Max
https://steamcommunity.com/sharedfiles/filedetails/?id=2166394581
Disabled
https://steamcommunity.com/sharedfiles/filedetails/?id=2166394689
Just parked up at Spokane after the run above - ran fine (steady 60fps without lags) for me running the Cascades Scenic Loop road west to east too.