Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1 - Graphic Mods
2 - sound accessories
3 - Map Mods
4 - Accessories, traffic addons
5 - trucks and skins
1. Physics mod
2. Traffic mod
3. Sounds
4. Promods
5. Trucks/cars/vans/buses (player)
6. Cargo mods/trailers
7. Paint / skins
go before or after the trucks
Don't deviate from this because the game wont sound good or hear cut out sounds or another mod will over write another mod..
From what I've been told and I've been running is this way;
Backgrounds
Sound(s)
Weather
Physics
Ui/other
Tuner mods
Paint
Trailer
Truck
Maps
Many different load orders will work, it's mainly about what a mod depends on, or what it changes.
So it's logical that paint jobs and accessory mods go after truck and trailer mods, but more often than not it makes 0 difference.