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Dislike the ideas of a toolkit and the need to eat. They have absolutely no relation to operating a truck.
Actually, the actual game "career" mode is more the "freelancer" mode I was refering.
Career mode: you own nothing, you work for ONE company of your choice at beginning, until you reach/have enough XP, skills and reputation to work for another company of your choice (that is employing better, more skilled drivers). In this mode you could make well enough money. You could even buy your truck and use it while still on contract with the company.
Freelance mode would be like the beginning of the actual ATS game: no truck, buy working for the compagny of your choice, choosing your cargos at will.
Owner/operator mode is like what's its like in the actual game.
How come having the right tools to be able to repair your truck (at a certain extent) is not in relation with operating a truck?
As for the need for food, I don't like the idea much myself, but I've seen this asked a couple of time, and if this would be implemented as an option (on/off), I don't see how it would hurst gameplay for people who wouldn't want this in the game.
They key for nearly all my suggestions is : having the possibility to enable/disable them at will.
I would -LOVE- more depth to the career system and the suggestion you gave is awesome.
So are most of the other ideas for parts failures, tyres blow out and more difficult terrain (which can be modded)
Some I don't agree as it becomes too much. (Need for food, etc) but ETS2 and ATS really needed more depth. Or better modding tools so fans could create it the way they want to.
Ah reminds me of Rebel Trucker a bit with the tutorial mission. Wayyyyyy older game but was around the of SCS trucking games
Every week or two you need to get back home or
BOOM divorce, half your money and half the value of your garages and trucks get taken by the lawyers.
Seriously though, I do think that even though it is more than easy to make loads of money, the heavy haul jobs should pay more than regular jobs since it requires special equipment and experience. Perhaps another column like there are for fragile, expensive ect.
That being said I am an enthuseist of this series and as soon as there is at least 5 or 6 more states to explore I'm sure I'll be more inclined to play it. i bought a lot of the DLC in preparation for that day.... but damn if the next 9 or 10 states don't simply get added for free it's going to look like a huge rip off in my eyes.... considering I've already spent as much money for like 3 times as much content in ETS2.
What I mean is, most trucks these days can't be fixed roadside. It's just not possible with tools that you'd be able to carry on your truck. Too many electronics that require specialized tools. Sure, depending on the problem, you could fix it roadside. Anyway, as you said, options.
SCS like most Euros work about 20 hours a week. 10 hours complaining about the previous 20 hours work last week then a week off. Socialism only seems like a good system to the lazy and the incompetent.