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https://www.youtube.com/watch?v=-DfDo-ojolY
or triple stick shifting
https://www.youtube.com/watch?v=8lEYaTvvq4g
Have fun
It's up to you to hook up and designate devices that simulate large shifting sticks for you. There are many tutorials online about tearing apart joysticks, keyboards and mice to make entirely new controllers like buttons, sticks and levers. This includes both hardware and software shifting gates.
Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch
Modding the gearbox itself would get you nowhere. The gearbox is just a sequential array of ratios, there's nothing in it that defines the shifting pattern nor range sets.
The layout file can support up to 64 ratios total - grouped into two sets (splitter) of 16 slots over two ranges (range). There's no need for re-mapping of slots except to map the extra slots you have available to the remaining unmapped slots (up to 16, as I mentioned above).
You are absolutely limited to, however, two sets (splitter L/H) over two ranges (range L/H) of 16 available ratio slots.
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[EDIT: Reworded - hadn't looked closely enough at the first video which obviously is an actual genuine twin stick box]
And yep, you're right about the Kenworth triple-stick videos, the guy just has a stick kit installed, the extra sticks just switch the splitter and range valves - absolutely *nothing* like the genuine multi-stick crash boxes of old.
Meaning 1950 Kenworth twin-stick with 4 ranges having 4 gears each is not possible in the game
That's what i meant with: "set the second shifter as a range switcher". Setting up Shifters each for Range and Splitter. Is not exactly like in video but more sticks.
[EDIT: Lot's of rewording]
Actually, it's exactly like in the video, his extra sticks do nothing more than just switch the range (two stick video) and splitter (three stick video) valves, that's it. You could do this in ATS as it is already.
If you mean as in the *first* video, then no that's not really possible and what you're suggesting won't actually work anything much at all like any kind of actual gearbox. Remember, you have two separate functions here, range and splitter, both independant with no way to tie the operation of one with dependence on the other (without some other mechanism external to the game).
You could easily make it work semi-realistically for a two speed auxilliary, but no way to make it work for more than that (unless you're happy with a very clunky and extremely unrealistic shifting method and gearbox operation for the auxilliary).
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Not really no. Not in any way that would work the same as those old boxes did.
I haven't looked at the layout file so I may be wrong on how this works, but I think in theory that by using some of the info in there you could roughly simulate an old Mack Triplex or Quadruplex twin stick setup. If you can program position 1 of an H-shifter to register as splitter lo/range lo, you've basically got your lo-lo from a compound box. Position 2 would be splitter hi/range lo, equivalent to lo. Direct would technically be in position 4 following the Quadruplex pattern and be splitter lo/range hi. Then set position 3 to be splitter hi/range hi for your OD.
This would obviously just work as a jazzed up splitter on a stick if you left it stock, but if you can edit the ratio's in the layout file you could presumably set it so that your gears are selected by any combination of your splitter/range stick (ie. a simulated compound/auxillary box) and 5 speed main box.
I think the only possibility might be with a plugin, however that assumes selector input/outputs etc. are sufficiently exposed in the API (I haven't looked).
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It *might* also be possible to manually edit the control.sii file to add the necessary discrete splitter & range function combinations to each required gear slot assignment but I haven't thought through the actual logic on that, nor done any practical testing so I have no idea how viable this would be.
Even if it worked though, it means your game is now dedicated to this one particular compound/auxiliary gearbox arrangement. If you change vehicles/gearboxes in-game, you'd have to manually swap out different control.sii files. Not particularly convenient (granted this may not be an issue for some people).
Editing the control.sii is the method I'm referring to. It doesn't really matter that you can't have one input selector affect another for the purposes of simulating the pattern, as you're simply telling the game what position both sticks (one acting as your splitter and range, one as your main gearbox) have to be in to equal a certain gear/ratio.
I play with an economy mod and after a couple hundred hours I'm still only at level 12 and can't come close to being able to afford to upgrade my garage or buy a second truck so it really doesn't mean much that I'd be stuck with a single shifter layout.
It's clearly not for the faint of heart, but I think it is technically do-able for the weirdo's like myself who want to try something different.