American Truck Simulator

American Truck Simulator

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twin stick config
is there a way to configure twin stick shifting?
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Showing 1-15 of 38 comments
jcarder36 Aug 9, 2018 @ 6:04am 
not that i know of
kraul59 Aug 9, 2018 @ 6:23am 
Lets guess: If you connect a second shifter( or joystick ) you can setup it in controler configuration as second or third controller. So you'll able to set the second shifter as a range switcher in range + splitter config. I doesnt tested. i think it should working well.

https://www.youtube.com/watch?v=-DfDo-ojolY

or triple stick shifting

https://www.youtube.com/watch?v=8lEYaTvvq4g

Have fun
Last edited by kraul59; Aug 9, 2018 @ 7:23am
Reese Aug 9, 2018 @ 11:25am 
I guess you could rig up hardware together to support multi-stick configurations, Though I think you're on your own for this one.
Thogmar Aug 9, 2018 @ 2:06pm 
Originally posted by BlatantDave:
is there a way to configure twin stick shifting?
Krual has it right. If you hook up multiple joysticks or other controllers, you can put any shifting variable on any device you like.
It's up to you to hook up and designate devices that simulate large shifting sticks for you. There are many tutorials online about tearing apart joysticks, keyboards and mice to make entirely new controllers like buttons, sticks and levers. This includes both hardware and software shifting gates.
Rookie-31st Aug 9, 2018 @ 2:49pm 
For 1950 Kenworth, you would need to mod gearbox before you could configure sticks to act same way as on video. It basically has 4 ranges with 4 gears each, you won't be able to replicate this using existing range+splitter options unless you manually map each gear ratio for specific stick combination

Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch
Last edited by Rookie-31st; Aug 9, 2018 @ 3:08pm
BlatantDave Aug 9, 2018 @ 7:37pm 
i have two h shifters one is a fanatec and the other is a thrustmaster. so i got the hardware and mounting part if it done
Fury6 Aug 9, 2018 @ 8:05pm 
Originally posted by Rookie-31st:
For 1950 Kenworth, you would need to mod gearbox before you could configure sticks to act same way as on video. It basically has 4 ranges with 4 gears each, you won't be able to replicate this using existing range+splitter options unless you manually map each gear ratio for specific stick combination

Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch

Modding the gearbox itself would get you nowhere. The gearbox is just a sequential array of ratios, there's nothing in it that defines the shifting pattern nor range sets.

The layout file can support up to 64 ratios total - grouped into two sets (splitter) of 16 slots over two ranges (range). There's no need for re-mapping of slots except to map the extra slots you have available to the remaining unmapped slots (up to 16, as I mentioned above).

You are absolutely limited to, however, two sets (splitter L/H) over two ranges (range L/H) of 16 available ratio slots.
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[EDIT: Reworded - hadn't looked closely enough at the first video which obviously is an actual genuine twin stick box]
And yep, you're right about the Kenworth triple-stick videos, the guy just has a stick kit installed, the extra sticks just switch the splitter and range valves - absolutely *nothing* like the genuine multi-stick crash boxes of old.
Last edited by Fury6; Aug 11, 2018 @ 1:30am
Rookie-31st Aug 9, 2018 @ 8:49pm 
Originally posted by Fury6:
You are absolutely limited to, however, two sets (splitter L/H) over two ranges (range L/H) of 16 available ratio slots.

Meaning 1950 Kenworth twin-stick with 4 ranges having 4 gears each is not possible in the game
Last edited by Rookie-31st; Aug 9, 2018 @ 8:49pm
kraul59 Aug 10, 2018 @ 12:09am 
Originally posted by Rookie-31st:
For 1950 Kenworth, you would need to mod gearbox before you could configure sticks to act same way as on video. It basically has 4 ranges with 4 gears each, you won't be able to replicate this using existing range+splitter options unless you manually map each gear ratio for specific stick combination

Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch

That's what i meant with: "set the second shifter as a range switcher". Setting up Shifters each for Range and Splitter. Is not exactly like in video but more sticks. :steammocking:
Fury6 Aug 10, 2018 @ 2:12am 
Originally posted by kraul59:
Originally posted by Rookie-31st:
For 1950 Kenworth, you would need to mod gearbox before you could configure sticks to act same way as on video. It basically has 4 ranges with 4 gears each, you won't be able to replicate this using existing range+splitter options unless you manually map each gear ratio for specific stick combination

Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch

That's what i meant with: "set the second shifter as a range switcher". Setting up Shifters each for Range and Splitter. Is not exactly like in video but more sticks. :steammocking:

[EDIT: Lot's of rewording]
Actually, it's exactly like in the video, his extra sticks do nothing more than just switch the range (two stick video) and splitter (three stick video) valves, that's it. You could do this in ATS as it is already.

If you mean as in the *first* video, then no that's not really possible and what you're suggesting won't actually work anything much at all like any kind of actual gearbox. Remember, you have two separate functions here, range and splitter, both independant with no way to tie the operation of one with dependence on the other (without some other mechanism external to the game).

You could easily make it work semi-realistically for a two speed auxilliary, but no way to make it work for more than that (unless you're happy with a very clunky and extremely unrealistic shifting method and gearbox operation for the auxilliary).
--

Originally posted by Rookie-31st:
Originally posted by Fury6:
You are absolutely limited to, however, two sets (splitter L/H) over two ranges (range L/H) of 16 available ratio slots.

Meaning 1950 Kenworth twin-stick with 4 ranges having 4 gears each is not possible in the game

Not really no. Not in any way that would work the same as those old boxes did.
Last edited by Fury6; Aug 11, 2018 @ 1:50am
Thogmar Aug 10, 2018 @ 8:33am 
Originally posted by Rookie-31st:
For 1950 Kenworth, you would need to mod gearbox before you could configure sticks to act same way as on video. It basically has 4 ranges with 4 gears each, you won't be able to replicate this using existing range+splitter options unless you manually map each gear ratio for specific stick combination

Triple stick on W900L is actually normal gearbox where extra sticks are used as splitter and range switch
That is correct for the classic Kwhopper, and it would drive players nuts unless they're obsessive. Drivers shifted those things continuously and it was a workout that drivers gladly left behind as soon as possible.
Reese Aug 10, 2018 @ 5:08pm 
Perhaps this could be useful. https://eurotrucksimulator2.com/input_config.php
DoktorPete Jun 17, 2019 @ 1:52am 
Originally posted by ReesesCup:
Perhaps this could be useful. https://eurotrucksimulator2.com/input_config.php

I haven't looked at the layout file so I may be wrong on how this works, but I think in theory that by using some of the info in there you could roughly simulate an old Mack Triplex or Quadruplex twin stick setup. If you can program position 1 of an H-shifter to register as splitter lo/range lo, you've basically got your lo-lo from a compound box. Position 2 would be splitter hi/range lo, equivalent to lo. Direct would technically be in position 4 following the Quadruplex pattern and be splitter lo/range hi. Then set position 3 to be splitter hi/range hi for your OD.

This would obviously just work as a jazzed up splitter on a stick if you left it stock, but if you can edit the ratio's in the layout file you could presumably set it so that your gears are selected by any combination of your splitter/range stick (ie. a simulated compound/auxillary box) and 5 speed main box.
Fury6 Jun 17, 2019 @ 2:52am 
As I've already said, no I don't think you can make this work in the current state of the game. There is no mechanism, that I can think of, by which a selector input can have an effect on another selector input, which is what would be needed for an auxiliary/compound gearbox. In order for these types of gearbox arrangements to work like they do IRL you would need some way for the input on one selector to affect the input of another, which the game has no way to achieve in the layouts as-is.

I think the only possibility might be with a plugin, however that assumes selector input/outputs etc. are sufficiently exposed in the API (I haven't looked).
--

It *might* also be possible to manually edit the control.sii file to add the necessary discrete splitter & range function combinations to each required gear slot assignment but I haven't thought through the actual logic on that, nor done any practical testing so I have no idea how viable this would be.

Even if it worked though, it means your game is now dedicated to this one particular compound/auxiliary gearbox arrangement. If you change vehicles/gearboxes in-game, you'd have to manually swap out different control.sii files. Not particularly convenient (granted this may not be an issue for some people).
DoktorPete Jun 17, 2019 @ 3:27am 
Originally posted by Fury6:
It *might* also be possible to manually edit the control.sii file to add the necessary discrete splitter & range function combinations to each required gear slot assignment but I haven't thought through the actual logic on that, nor done any practical testing so I have no idea how viable this would be.

Even if it worked though, it means your game is now dedicated to this one particular compound/auxiliary gearbox arrangement. If you change vehicles/gearboxes in-game, you'd have to manually swap out different control.sii files. Not particularly convenient (granted this may not be an issue for some people).

Editing the control.sii is the method I'm referring to. It doesn't really matter that you can't have one input selector affect another for the purposes of simulating the pattern, as you're simply telling the game what position both sticks (one acting as your splitter and range, one as your main gearbox) have to be in to equal a certain gear/ratio.

I play with an economy mod and after a couple hundred hours I'm still only at level 12 and can't come close to being able to afford to upgrade my garage or buy a second truck so it really doesn't mean much that I'd be stuck with a single shifter layout.

It's clearly not for the faint of heart, but I think it is technically do-able for the weirdo's like myself who want to try something different.
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Date Posted: Aug 9, 2018 @ 5:46am
Posts: 38