American Truck Simulator

American Truck Simulator

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Digitac Dec 9, 2018 @ 8:00am
Support for Xbox One Elite Controller's paddle buttons?
Is there a way to get ATS to recognize the Elite Controller's four extra paddle buttons? In the settings menu, it comes up as a regular Xbox One controller, and as such, the buttons are unresponsive, except for one that seems to be tied to the A button.
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Showing 1-4 of 4 comments
Sandhill Dec 9, 2018 @ 9:43am 
Are you assigning buttons and paddles under options/controls rather than under options/keys? I don't have that controller, but I have never had a button or axis on a usb controller not recognized by ATS...
Last edited by Sandhill; Dec 9, 2018 @ 9:44am
Reese Dec 9, 2018 @ 11:08am 
Unsure if related, but the Microsoft page for the controller states:

Customize your experience even further with an easy-to-use app.* Adjust trigger min/max values, thumbstick sensitivities, button assignments, and more. Create as many controller profiles as you like in the app and instantly change between 2 of them in game with the built-in Profile Switch.
Assignable inputs
A, B, X, and Y, D-pad up, down, left, and right; Left and right bumpers; Left and right trigger activation; Left and right thumbstick click
*Button mapping available via Xbox Accessories app for Xbox One and Windows 10.


Haptic feedback
Features Impulse Triggers*** and rumble motors. Motor control can be adjusted in the App.
***In Supported games

Perhaps it's just not assignable through the game because the controller itself isn't allowing external applications(ETS2) to access them.
Last edited by Reese; Dec 9, 2018 @ 11:09am
Komfr  [developer] Dec 10, 2018 @ 7:14am 
As far as I understand it, the only thing you can do with those paddles is to assign them as aliases to some other button on the controller.

The problem is that Microsoft decided to heavily push its Xbox 360 based XInput API. Unlike the older DirectInput API which supports a ton of buttons, axes and POVs, the XInput API was written to exactly match the capabilities of the X360 controller so it can not support more buttons than the original controller had. While they could teoretically create a DirectInput driver which would provide those as additional buttons, it is unlikely as they consider it to be a legacy API.
Last edited by Komfr; Dec 10, 2018 @ 7:23am
Cromi Dec 10, 2018 @ 8:14am 
Your best bet will be to configure the buttons through Steam's Big Picture overlay.
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Date Posted: Dec 9, 2018 @ 8:00am
Posts: 4