American Truck Simulator

American Truck Simulator

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TW Nov 29, 2018 @ 8:09am
SET LAUNCH OPTIONS
Does anyone know the setting for this option. Or know where it is here in steam. It will tell you which dds file is out of date and give you the new file i a folder on your hard drive...
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Showing 1-8 of 8 comments
XBL Laberbacke Nov 29, 2018 @ 8:10am 
What does a dds file have to do with launch options?
TW Nov 29, 2018 @ 8:19am 
UH, I meant to say the pmg or pmd files. I guess I was asleep at the wheel when I typed this. It is not the dds file... Smack myself in the head. :steamfacepalm:
XBL Laberbacke Nov 29, 2018 @ 8:25am 
I still don't get what you want. The console?
Humpfester Nov 29, 2018 @ 8:41am 
Those files need to be opened in Blender or zmod and there are videos on youtube to show you how to import those from a mod. Half Fast Gaming has some very good tutorials on moding and the SCS forums as well.
TW Nov 29, 2018 @ 8:45am 
In your library, left click American Truck Simulator, properties, under General there is a button there that states: Set Launch Options. Clik that and it open to a place where you can set an option for the game. But this settinjg I want is you set it and start the game, and run it for a couple of minutes, and it will put on you hard drive C:\ a file for converted pmg or pmd file to the newest that are available. You replace the one in the mod with the new one in that file and you mod will be up to date with the new file.
Wolfpig Nov 29, 2018 @ 8:51am 
Originally posted by TW:
But this settinjg I want is you set it and start the game, and run it for a couple of minutes, and it will put on you hard drive C:\ a file for converted pmg or pmd file to the newest that are available. You replace the one in the mod with the new one in that file and you mod will be up to date with the new file.

As far as i know....you have to do that by extracting the scs files, search for the pmg/pmd you need and copy it yourself into the mod.
But depending on what stuff changed just replacing those files might not be enough.
Komfr  [developer] Nov 29, 2018 @ 8:55am 
I think you are looking for -conversion_dump_path
room217au Nov 30, 2018 @ 8:50am 
Originally posted by Komfr:
I think you are looking for -conversion_dump_path
Further to this..
Make a folder on your hard drive seomwhere, called "dump"
In the launch options box, put:
-conversion_dump_path "X:\dump"
(include the quotes)
(where X is the letter of your hard drive)

Run the game.
Go to a repair centre.
Go through each and every accessory, adding it to the truck. You can remove it immediately after.
Once you do that completely, exit the game.

In that "dump" folder, you'll find a number of folders. More'n likely "vehicle", with a bunch of subfolders. The pmg files inside these folders have been converted to the current format by the game engine.
The folder structure inside your "dump" folder is EXACTLY the same as the mod it is from.
All you need do now is copy the pmg files from "dump" to the exact same folder in your mod, overwriting the pmg that exists in the mod.

That's it.
Oh, and don't forget to remove the conversion_dump_path switch from the launch options.
Last edited by room217au; Nov 30, 2018 @ 9:01am
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Date Posted: Nov 29, 2018 @ 8:09am
Posts: 8