American Truck Simulator

American Truck Simulator

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jack shite Jan 26, 2019 @ 7:18pm
Why would you want to do anything other than quick jobs?
The freight and cargo markets equate to so much more driving because you have to drive to the origin just to get the cargo before beginning the actual delivery trip. Indeed, after making a delivery, you can check what deliveries that company has so that you can cut out a useless driving trip, but you won't find the same high-paying jobs as you would in the global markets.

If you just take quick jobs, you can not only pick from the highest-paying jobs, but also travel instantly to the origin so that you can immediately begin your trip to the destination. I understand that game time passes during this quick travel, but real time doesn't, so you get to skip the grind of a useless trip.

The only reason I can think of not doing the quick jobs is if you just like driving. Someone give me some insight on this.

Update

Above statement about game time passing during quick travel to the origin for a quick job is incorrect. I recently discovered that selecting a quick job will instantly teleport you to the origin without a second passing on the in-game clock (an oversight in the design of the game mostlike). For other jobs, however, you have to drive to the origin with an empty trailer, so you use time and money on a commute that a user here referred to as "deadheading". A proper solution to this problem would be either 1) accounting for commute time during a quick travel or 2) have your player actually drive their Geo Metro to the origin before hopping into the truck to begin the delivery trip. One reason why you would care about this in-game time is loan payments. If you can skip a 500-mile commute to an origin, you just saved around 8 hours (a whole third of a day) which allows you to get more long jobs done before your next payment is due. Imagine how much easier it would be to pay your bills in real life if you could work two full-time jobs in concurrence.

But there's another issue regarding deadheading. You may get a job that pays $35/mile, but you're not getting paid for the commute to the origin (as one would expect). Therefore, if it's 500 miles from the origin to destination, but 250 miles from your current location to the origin, you're actually driving 750 miles which takes your price per mile down to $23 (35 * (500 / 750)) which is a difference of $6,000. Therefore, what this game really needs is a means to account for deadhead hours in the job listings. This way, you can truly see what your cost per mile will calculate to. You can do this yourself, but it would be an extraordinarily tedious effort.

Lastly, while I haven't yet confirmed this (and probably won't), it's also likely that no in-game time passes in between quick jobs, either, which is the period in which you are returning the company's truck and trailer and also returning to your Geo Metro so you can drive it to another quick job.

So I am going to answer my own question based on the discussions had in this thread:

IF...

- you like grinding for the sake of grinding
- you like a lower price per mile
- you like the driving because it reminds you of the old days when you used to drive trucks for a living 40 years ago
- you like to unlock things
- you take a casual, leisurely approach to progess
- you really like the feeling it gives you deep down to own your own truck

...then you should get your own truck and trailer and go for the freight and cargo markets.

However, IF...

- you want to progress faster
- bring in a true higher price per mile
- don't mind driving a random company truck
- like to exploit weaknesses in game design to get a leg up on your loan payments

...then you should still upgrade your garage and get trucks and trailers for your drivers, but don't buy a truck for yourself and instead take on quick jobs.
Last edited by jack shite; Jan 27, 2019 @ 1:19am
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Showing 1-15 of 44 comments
jack shite Jan 26, 2019 @ 7:23pm 
Also, if you do the quick jobs, you use the trailer provided by the company, so you're not limited to what cargo you can carry as is the case if you use your own trailer.
Last edited by jack shite; Jan 27, 2019 @ 3:10pm
AyMazingATS Jan 26, 2019 @ 7:38pm 
Quick jobs is to get you "started" in forming your own company.

Buying a truck and trailer in essence makes you an Owner-Operator. If you hire drivers this is your own trucking company.

It all comes down to what each person wants to do. I prefer running my own truck as an Owner-Operator without having any hired drivers.

The most versatile trailer in the game is the reefer. You can haul dry, refrigerated, and frozen loads. The flatbed would be the next best option as there usually are loads in every city for those trailers too.
Last edited by AyMazingATS; Jan 26, 2019 @ 7:40pm
JDaremo Fireheart Jan 26, 2019 @ 7:42pm 
I usually do quick-jobs upto Level 16 so I'm sure I have enough for a good truck and upgrade my Garage. Depending on how much I've made, I sometimes can also get a good starter truck and driver to start mt Fleet as well.
Other than that, you make a lot more money with your Own Truck and eventually your Own Trailers. The whole idea behind the game is to build up your own Company, so doing only Quick-Jobs will only hold you back from that.
jack shite Jan 26, 2019 @ 7:45pm 
Originally posted by AyMazingATS:
Quick jobs is to get you "started" in forming your own company.

Buying a truck and trailer in essence makes you an Owner-Operator. If you hire drivers this is your own trucking company.

It all comes down to what each person wants to do. I prefer running my own truck as an Owner-Operator without having any hired drivers.
I get all that. Before I just bought my first truck, I had two drivers with their own trailers while I did quick jobs. Then I bought my truck and realized how much extra driving there is which just adds to the real-time grind hours of playing the game. It's the grind that I don't like. I miss the quick travel with the quick jobs.
JDaremo Fireheart Jan 26, 2019 @ 7:49pm 
Originally posted by jack ♥♥♥♥♥:
Originally posted by AyMazingATS:
Quick jobs is to get you "started" in forming your own company.

Buying a truck and trailer in essence makes you an Owner-Operator. If you hire drivers this is your own trucking company.

It all comes down to what each person wants to do. I prefer running my own truck as an Owner-Operator without having any hired drivers.
I get all that. Before I just bought my first truck, I had two drivers with their own trailers while I did quick jobs. Then I bought my truck and realized how much extra driving there is which just adds to the real-time grind hours of playing the game. It's the grind that I don't like. I miss the quick travel with the quick jobs.
Yeah, but there's quite a few Easter Eggs and other Real World Arcitecture to find and see that you may not be able to do by doing only Quick-Jobs.
jack shite Jan 26, 2019 @ 7:50pm 
Originally posted by JDaremo Fireheart:
Other than that, you make a lot more money with your Own Truck and eventually your Own Trailers.
You might make more money with your own truck per hour of game time, but you make less money per hour of real play time because you have to grind out the drive to the original before the actual delivery trip begins.
AyMazingATS Jan 26, 2019 @ 7:50pm 
This is exactly how it is in real life too.

As a former professional driver pulling box trailers...I sometimes had to "deadhead" over 75 miles for my next load. One load in particular that I remember was a 150 mile deadhead. Deadhead meaning is you are pulling an empty trailer. This is most visible with flatbeds. If you ever see them empty going down the road, they are deadheading.


In the real world being a company driver you are of course paid for those miles and don't have to worry about fuel costs.

jack shite Jan 26, 2019 @ 7:58pm 
Originally posted by AyMazingATS:
This is exactly how it is in real life too.
I would agree that the game is holding true to the term "simultation". However, you will notice that the game arbitraily removes some elements of that simulation. For example, why do quick jobs allow you to fast travel to the origin instead of driving your Honda Civic? How come you don't have to return the truck and trailer to the origin after a delivery?

What would really be nice is a feature that also accounts for the deadhead driving hours when calculating your price per mile so that you don't have to manually calculate every single listing.
JDaremo Fireheart Jan 26, 2019 @ 7:59pm 
Originally posted by jack ♥♥♥♥♥:
Originally posted by JDaremo Fireheart:
Other than that, you make a lot more money with your Own Truck and eventually your Own Trailers.
You might make more money with your own truck per hour of game time, but you make less money per hour of real play time because you have to grind out the drive to the original before the actual delivery trip begins.
I actually don't find the driving a grind. If you find it a grind and a lot of work, then either keep doing the quick jobs while buying vehicles for your company or play another game for a while.
I have ADD so I have to keep switching games regularly, or I become bored with them
Rookie-31st Jan 26, 2019 @ 7:59pm 
You don't have to drive to the origin to get a job from Freight Market, at least after you did it once you purchased your truck - then you can take next contract right where you delivered, unless you are picky about what to haul

Cargo Market is worse, I agree. There are only few types of trailers suitable for most companies. I don't use it because it is not connected to WoT.
Last edited by Rookie-31st; Jan 26, 2019 @ 8:00pm
Trucker_71 Jan 26, 2019 @ 7:59pm 
Originally posted by jack ♥♥♥♥♥:
The only reason I can think of not doing the quick jobs is if you just like driving.

So, you chose to spend your money on a driving game... why?
JDaremo Fireheart Jan 26, 2019 @ 8:00pm 
Originally posted by AyMazingATS:
This is exactly how it is in real life too.

As a former professional driver pulling box trailers...I sometimes had to "deadhead" over 75 miles for my next load. One load in particular that I remember was a 150 mile deadhead. Deadhead meaning is you are pulling an empty trailer. This is most visible with flatbeds. If you ever see them empty going down the road, they are deadheading.


In the real world being a company driver you are of course paid for those miles and don't have to worry about fuel costs.
Oh man, I know quite a few truckers who've done Red-Eye runs and they weren't happy with them.
jack shite Jan 26, 2019 @ 8:01pm 
Originally posted by Rookie-31st:
You don't have to drive to the origin to get a job from Freight Market, at least after you did it once you purchased your truck - then you can take next contract right where you delivered, unless you are picky about what to haul

Read my OP:

Originally posted by jack ♥♥♥♥♥:
Indeed, after making a delivery, you can check what deliveries that company has so that you can cut out a useless driving trip
Trucker_71 Jan 26, 2019 @ 8:07pm 
Originally posted by AyMazingATS:
This is exactly how it is in real life too.

One load in particular that I remember was a 150 mile deadhead.

I got one better. Years ago before I retired, I called dispatch from Fargo ND and they said drop your trailer right there at the Flyin J and bobtail to Gainsville Texas. That was one bumpy 1000 mi ride! LOL
Elwenil Jan 26, 2019 @ 8:07pm 
The Quick Jobs are just that, quick jobs. They are something to do to get you used to how the driving feels and get you playing ASAP without any long tutorial. They are also there in the later game for whenever you just want to make a quick run and don't want to spend a lot of time doing anything but hauling. I think the vast majority of players probably never go back to do Quick Jobs once they get their own truck.

I do have to correct one point, you DO NOT make more money doing Quick Jobs. I make ridiculous amounts of money doing Freight or Cargo Market jobs and I rarely have to "deadhead" more than across town or maybe to the next town if I am looking for something specific. But it is up to the driver to choose and if you choose a load that is 200 miles away, yes, you will lose money, or at least the chance to make money that is now blown by dead heading. Once you get your skills maxed out there are plenty of long runs that pay outrageous and horribly unrealistic amounts of cash. Even if I didn't have a couple dozen drivers running around, I would still have millions at this point in the game.
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Date Posted: Jan 26, 2019 @ 7:18pm
Posts: 44