American Truck Simulator

American Truck Simulator

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Duke Nov 5, 2018 @ 9:47am
Lowering Air Ride Seat?
Curious if it is possible to lower the drivers air ride seat? I don't want to lower my eye position, just the seat. In VR when looking down the seat is way too high. It is a bit or an imersion killer. It's as if when sitting in the seat it does not compress due to the drivers body weight and remains too high.

Brilliant game in VR! Just curious if this minor nitpick of mine is fixable?

Cheers
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Showing 1-14 of 14 comments
TruckerKid Nov 5, 2018 @ 10:08am 
I don't have a VR headset so I'm not sure, but are you able to go to the truck adjustment menu? You can either access it through the main menu, or press F4. There should be a seat adjustment option in there.
Sandhill Nov 5, 2018 @ 10:31am 
Originally posted by TruckerKid:
are you able to go to the truck adjustment menu? You can either access it through the main menu, or press F4. There should be a seat adjustment option in there.

That's exactly what he said that he did not want to do...
NWRMidnight Nov 5, 2018 @ 10:36am 
Originally posted by Sandhill:
Originally posted by TruckerKid:
are you able to go to the truck adjustment menu? You can either access it through the main menu, or press F4. There should be a seat adjustment option in there.

That's exactly what he said that he did not want to do...

He needs to both lower the seat and change his eye position on the F4 setting screen, just like if you where doing in real life. If you lower the seat in real life, you don't keep your eyes trained to the same poistion, you adjust where you look in conjuction to the height you are sitting. However, being VR it may not be as simple. It also can be effected by the sunvisor he has equiped.



Last edited by NWRMidnight; Nov 5, 2018 @ 10:37am
Fury6 Nov 5, 2018 @ 11:09am 
Can't be done. The seat is not animated, it's all part of the static interior model, when using F4 only your eyepoint position is moved.
MonkeyGamesVR Nov 5, 2018 @ 11:17am 
The only way I have could done this is by, unfortunaly, move the eye possition. (wich I understand you don't want?) I play this on 2 headsets vive pro and oculus rift, so i switch in between. The oculus seem to have to habbit to be too high when i start it up so the eye possition is what i adjust. (I move around a lot when sitting and standing). For the vive pro I havent had an issue yet, but sometimes it moves a little to the left-back, not sure what it causes but flips back again when I go to the menu screen and start up again to play. I think the F4 is for the eye possition, so youo want to want make your dessicion about this or move the sencors from the vr set.
NWRMidnight Nov 5, 2018 @ 11:28am 
Originally posted by Fury6:
Can't be done. The seat is not animated, it's all part of the static interior model, when using F4 only your eyepoint position is moved.


That is not true. lowering or raising the seat changes the veiw out the windshield((you see higher if you lower the seat, but decreases what you can see over your hood, if you raise the seat, the opposite happens). raising, lowering the seat changes your view inside the cab as well,
both results are exactly what would happen in real life. You have to also change your view angle, period, just as you would if you adjusted the seat in your car/truck or what ever in real life, meaning in real life, when you adjust your seat you don't keep your view locked, you adjust it in conjuction to the seat being raised or lowered.

If you don't believe me, go sit in your car, raise or lower the seat with a locked view (don't fixate on one location), and take note on how what you see changes. Then unlock your view and take note on how your adjust your view angle to compensate for the seat adjustment.

However, I am not doing VR, so it is possible the VR settings are not reacting as they do for NON VR. It could also be the VR headset/software causing the issue, OR the headset wasn't properly calibrated for the sitting position in that game, which should be done with all view settings in the game at default.


Last edited by NWRMidnight; Nov 5, 2018 @ 11:35am
Fury6 Nov 5, 2018 @ 11:32am 
Originally posted by NWRMidnight:
Originally posted by Fury6:
Can't be done. The seat is not animated, it's all part of the static interior model, when using F4 only your eyepoint position is moved.


That is not true. lowering or raising the seat changes the veiw out the windshield((you see higher if you lower the seat, but decreases what you can see over your hood, if you raise the seat, the opposite happens). raising, lowering the seat changes your view inside the cab as well,
both results are exactly what would happen in real life. You have to also change your view angle, period, just as you would if you adjusted the seat in your car/truck or what ever in real life, meaning in real life, when you adjust your seat you don't keep your view locked, you adjust it in conjuction to the seat being raised or lowered.

If you don't believe me, go sit in your car, raise or lower the seat with a locked view (don't fixate on one location), and take note on how what you see changes. Then unlock your view and take note on how your adjust your view angle to compensate for the seat adjustment.
--

Nonsense. The seat is *not* animated, it *can not* be moved, that's all that matters regarding the OP's question. Whatever happens in the real-world vehicle is irrelevant.
NWRMidnight Nov 5, 2018 @ 11:35am 
Originally posted by Fury6:
Originally posted by NWRMidnight:


That is not true. lowering or raising the seat changes the veiw out the windshield((you see higher if you lower the seat, but decreases what you can see over your hood, if you raise the seat, the opposite happens). raising, lowering the seat changes your view inside the cab as well,
both results are exactly what would happen in real life. You have to also change your view angle, period, just as you would if you adjusted the seat in your car/truck or what ever in real life, meaning in real life, when you adjust your seat you don't keep your view locked, you adjust it in conjuction to the seat being raised or lowered.

If you don't believe me, go sit in your car, raise or lower the seat with a locked view (don't fixate on one location), and take note on how what you see changes. Then unlock your view and take note on how your adjust your view angle to compensate for the seat adjustment.
--

Nonsense. The seat is *not* animated, it *can not* be moved, that's all that matters regarding the OP's question. Whatever happens in the real-world vehicle is irrelevant.

False, go into the game and play with the seat settings and pay attention.

Better yet go watch this, start at 0:48. It shows the animation and how the view changes both inside and outside the truck with eye angel adjustments and seat adjustments.

https://www.youtube.com/watch?v=99-YURzyWYk
Last edited by NWRMidnight; Nov 5, 2018 @ 11:42am
Fury6 Nov 5, 2018 @ 12:10pm 
Originally posted by NWRMidnight:
Originally posted by Fury6:
--

Nonsense. The seat is *not* animated, it *can not* be moved, that's all that matters regarding the OP's question. Whatever happens in the real-world vehicle is irrelevant.

False, go into the game and play with it and pay attention.,

Yeah, sure mate. If you can find the animation tag used for independant seat animation in BlenderTools I'll be happy to stand corrected.

In the mean time, I see exactly what I expect, F4 moves the camera eyepoint up and down while the seat in the interior model remains unmoved.
Sandhill Nov 5, 2018 @ 12:58pm 
Originally posted by NWRMidnight:
Originally posted by Fury6:
--

Nonsense. The seat is *not* animated, it *can not* be moved, that's all that matters regarding the OP's question. Whatever happens in the real-world vehicle is irrelevant.

False, go into the game and play with the seat settings and pay attention.
Did you even read the OP? What you are suggesting is EXACTLY what he does not want to do. He wants to move the seat, because in VR it looks to him to be too high, uncompressed by his weight. He was asking if he could move the seat without moving his eye position. You keep telling him to change his eye position.
Imagine if you have to that he wants to be taller and have a lower seat. His eyes would not move but the seat would be lower. Fury6 answered his question fully in post 4 of this thread.
NWRMidnight Nov 5, 2018 @ 5:55pm 
Originally posted by Fury6:
Originally posted by NWRMidnight:

False, go into the game and play with it and pay attention.,

Yeah, sure mate. If you can find the animation tag used for independant seat animation in BlenderTools I'll be happy to stand corrected.

In the mean time, I see exactly what I expect, F4 moves the camera eyepoint up and down while the seat in the interior model remains unmoved.

Oh, I am sorry, I though you where talking about the animation for the view you have when you are looking forward (the dash, and the view out the windshield/windows). I wasn't aware that the actual seats moving up and down when you look at it, or if you look from a 3rd person camera the person doesn't move had ANYTHING to do with the OP question, as the view looking out the windows and dash are the only relivent animation required. I guess if you spend all of your time looking at the floor/seat/ passenger door, it would be important.


Originally posted by Sandhill:
Originally posted by NWRMidnight:

False, go into the game and play with the seat settings and pay attention.
Did you even read the OP? What you are suggesting is EXACTLY what he does not want to do. He wants to move the seat, because in VR it looks to him to be too high, uncompressed by his weight. He was asking if he could move the seat without moving his eye position. You keep telling him to change his eye position.
Imagine if you have to that he wants to be taller and have a lower seat. His eyes would not move but the seat would be lower. Fury6 answered his question fully in post 4 of this thread.

Yes, I read the OP.

I am explaing that how the game/simulation reacts exactly like moving the seat up or down would do in real life when it comes to looking at the dash and out the windows. What he is asking for is not realistic. You can't raise or lower your seat without having to move your eye position (same in real life and in this game)... example: if you lower a seat by 4 inches, then your head is going to drop 4 inches as well, which means eye position has to change as well. There is not getting around this, unless he is asking the devs to remove a realistic feature from the simulator.

What it sounds like is he doesn't want to give up not being able to see over the hood as easily when he lowers the seat, hence the only real reason anyone would have a problem with having to change eye position. Basically, if he wants to be a short person (lowering the seat) then he has to take the reprocusions that go with it. If he wants the veiw of a tall person, then he has to live with sitting higher in the truck.

He either has to be a short trucker or a tall trucker, and accept the penelties that goes with his choice. I am a short person, and because of that, I don't get the same view as tall people when behind the wheel. It is just the way it is. Get over it.

and no, Fury6 answered nothing, he is talking about the seat animation inside the cab.. has nothing to do with the view. Even in real life, a truck drive has to adjust the air seat to his desired softeness, or stiffness when they sit in it (which the game is giving a compressed view point), and then adjust the height of the seat based on their comfort of reaching the peddles.


Last edited by NWRMidnight; Nov 5, 2018 @ 6:06pm
Duke Nov 5, 2018 @ 5:57pm 
Originally posted by Fury6:
Can't be done. The seat is not animated, it's all part of the static interior model, when using F4 only your eyepoint position is moved.

Thanks for the replies. Fury6, this is what I suspected. Oh well. Not a biggie.

Duke Nov 6, 2018 @ 8:32am 
Originally posted by NWRMidnight:
Originally posted by Fury6:


and no, Fury6 answered nothing, he is talking about the seat animation inside the cab.. has nothing to do with the view. Even in real life, a truck drive has to adjust the air seat to his desired softeness, or stiffness when they sit in it (which the game is giving a compressed view point), and then adjust the height of the seat based on their comfort of reaching the peddles.

Actually, Fury6 answered the question I asked in the OP. In VR the seat animation is visibly too high. IRL when you sit on one of these seats it compresses under the weight of the driver and is in a lower position than without a drivers weight. In the sim (in VR) the seat, when I glance around it (the seat graphic) is too high. If you sat in an ATS truck cab in VR and looked around, you would instantly understand...
Last edited by Duke; Nov 6, 2018 @ 8:47am
Fury6 Nov 6, 2018 @ 10:14am 
Originally posted by NWRMidnight:
Oh, I am sorry, I though you where talking about the animation for the view you have when you are looking forward[...]

Yeah, it's ok, we could tell you were confused, apology accepted -.-


Originally posted by NWRMidnight:
[...]and no, Fury6 answered nothing, he is talking about the seat animation inside the cab.. has nothing to do with the view.[...]

Always nice to have someone drop into a thread, hiijack it to post a couple of off-topic ranting essays basically detailing how he's right and everyone else is wrong while ignoring a rather unsubtle 'suggestion', or two, that he may have misunderstood the OP's question then presume to adjudicate answers on the OP's behalf.

Having said that, the sarcasm is intended as harmless fun, offered in good humour - I am not intending to escalate this into a post/flame war, so by all means make your response and have at me, but let's just agree to leave it there, shall we?
--

[edit]
BTW, I know how you feel re seat height vs OTH view, I'm fairly short myself and I find, interestingly, that I used to tend to lift the seat overly high in games that let me (since toned down over the years). I'm guessing it was a kind of overcompensation for a view that I'll never get to see IRL.
Last edited by Fury6; Nov 6, 2018 @ 10:27am
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Date Posted: Nov 5, 2018 @ 9:47am
Posts: 14