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Dispose of the rng, let the player reap the reward [or penalty] of decisions made.
When you buy trailers just leave them set as public trailers in your garages. Hired drivers can use any trailer that is set to public. If you want to ensure that any trailers you buy are solely for your use, set them to private.
There sure are some drop off where you swear at the peterbilt 389 with a bed, and a 53' (one caterpillar drop off, I have to back up from the street when I get it, no way to turn that thing around in the yard, unless its totally empty of trailers. Getting off the San Francisco port is also done the same way you got in :P
As for reefer, I disagree. I don't know how it works for hired driver, but the main reefer advantage currently is it can take any van load. Since hired drivers seem to have a fixed % and not an actual changing chance depending on equipment/skills/area etc etc (to return empty from the LA/San francisco area, you REALLY have to want to, yet driver at my LA garage pull it every now and then). As for the reefer load itself, you'll typically find yourself handling the better paying hazmat deliveries, as the temperature load pay less than dry freight, and the dry freight load pay less for a reefer than they'd do for a drybox on the same job, since you load less weight every time vs the same load in a drybox.
Mind you, only the extreme change. I did a small excel file to get stats of my jobs when hauling my reefer, and when hauling my drybox.
In average, I was getting 10-15$ less per mile, and hauling approx 38500 lbs in average, vs a drybox average load being in the 39300 lbs range for me. This means I have higher gross weight (trailer is 3000 pounds heavier, roughly) and less pay. But I can take that frozen load that pays under the drybox average...
Until frozen load gets a special status that increases reward (note that there isn't any "type" that indicate frozen, just name, common sense, and realizing you didnt see that type of cargo before while hauling with a drybox) or that some dry load do not get such a high penalty to reward (not all mind you, some should not pay as much (like empty pallets, roughly 140 less pallets in a reefer than a drybox (400ish vs 540ish), dont bother paying the extra 100k for a trailer tha will overall make you less money.
Flatbeds are much different depending on how they're used. If hauling commodity materials (drywall, most lumber, etc) they will average about what a dryvan gets, maybe slightly more. Toss on machinery or other specialized goods and the rates will go much higher. Go to over dimentional and then you start seeing the rate go up exponentially.
Exceptions apply to all the above. Tradeshows, specialized carriers, expidite services are the leaders in exceptions.
typically, they make more regardless. The training required for the driver to operate and tie down the load safely, the trailer itself is also more expensive contrary to what you see in game. A drybox is a bit like a suspended bridge, the bridge platform is actually not what holds the weight, and is fairly flimsy, the wall and ceiling all work together to spread the weight. A flatbed has a massively reinforced floor that has to hold the weight by itself.
We often see shippers that do not want to pay flatbed rate, and try to ship ridiculously shaped/weighted items in drybox thinking because it fits in the door, its obviously doable.
As for reefers, obviously its a high risk high reward scenario. If you forget a load in a drybox in a yard, you get a pissed off customer that was waiting for his goods 3 days ago.
If you forget a reefer, it runs out of fuel, and you have to pay for a load that is entirely lost, and most likely pay a trailer cleanup. Would be kinda nice to see frozen load get such a mechanic, you have to fuel your reefer at gas station, if you forget and it runs out, cargo starts getting damaged fast, but you have much higher pay per mile. You would also need some setting control and on/off for when you haul dry goods to not spend fuel for nothing.
Because I make my living running LTL reefer now, I would welcome this but sadly I believe it is outside the scope of this game and not likely to ever see implimentation. Just like securement for open-deck loads would also fit into this category. Few folks outside the industry understand that a driving career is far more than holding a steering wheel.
Yeh I get you. I mean obviously tie-downs and such may be too complex to implement, and outside the general public audience target of the game. The reefer usage tough, is relatively simple to understand, and would be a very welcome addition. At least a reefer on/off option, even if temperature itself isnt implemented.