American Truck Simulator

American Truck Simulator

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Loots. HJ Jun 20, 2018 @ 5:23am
Heavy Rescue Simulator?
What's up guys. When will we get a Heavy Rescue Simulator with Rotators etc?

How about "Highway Thru Hell" as a template?

Why is it, Farm Simulator 2017 has Heavy Wreckers but in the trucking community we don't have anything?
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Showing 1-15 of 28 comments
hackintoshchap Jun 20, 2018 @ 5:47am 
The primary purpose of ATS is to transport goods from one location to another location. Various trucks and trailers are available to vary the gameplay. Adding heavy rescue as a feature would disrupt the main goal of ATS.

I am not saying that is could not be done, but it isn't really a high ranking feature that is ever likely to become a main feature of ATS. It would require additional work outwith the already demanding requirement for extra maps, trucks and trailers for the game. SCS would require licensing of the trucks and equipment used for heavy rescue as a feature. Additional controls may be required to operate equipment which may also prove to be problematic as ATS already uses most of the available keyboard for one feature or another.

You can request this feature over on the SCS forum.
MEAN MACHINE NJ Jun 20, 2018 @ 6:05am 
I think there should be wreckers to tow your truck when you break down or crash instead of just pushing a button and have a video playing why your truck is going back to the shop
hackintoshchap Jun 20, 2018 @ 7:07am 
Originally posted by Mean Machine:
I think there should be wreckers to tow your truck when you break down or crash instead of just pushing a button and have a video playing why your truck is going back to the shop

Best get cracking on writing the code to implement this. ;)
Reese Jun 20, 2018 @ 9:25am 
Actually, there are already wrecker mods for ETS2. They just haven't been updated in like 4 years. It doesn't require any additional code. Just need to make the towed vehicles as trailers and the wrecker "hitch" point to be behind the rear axles instead of on them. Advanced coupling would hinder ability to attach.

Now with multiple pivot points, it's possible to haul more than just the tractor unit. You could haul the tractor and trailer and everything would pivot just fine.
Sandhill Jun 20, 2018 @ 11:04am 
I hope never...this has no place in ATS
Reese Jun 20, 2018 @ 11:23am 
How does it not have a place? Wreckers are trucks. Trucks and trailers are their cargo. Doesn't even have to be damaged trucks.
Sandhill Jun 20, 2018 @ 12:36pm 
I just don't want to see the actual wrecker operations, winching etc implemented...should have been clearer
Loots. HJ Jul 4, 2018 @ 10:17am 
You misunderstand. I didn't mean for it to be added to ATS or ETS. I just didn't know where else to post it. I was hoping the creators of ETS & ATS would see the post and concider doing a Heavy Rescue Simulator next.
nfsboss88 Jul 4, 2018 @ 3:57pm 
Originally posted by Loots. HJ:
You misunderstand. I didn't mean for it to be added to ATS or ETS. I just didn't know where else to post it. I was hoping the creators of ETS & ATS would see the post and concider doing a Heavy Rescue Simulator next.
Thats never gonna happen, SCS has more then enough with ATS and ETS2. Even BusCoach Sim has been delayed,remember SCS is just a small indie developer so dont expect too much.
Madkine Jul 4, 2018 @ 4:57pm 
Originally posted by nfsboss88:
Originally posted by Loots. HJ:
You misunderstand. I didn't mean for it to be added to ATS or ETS. I just didn't know where else to post it. I was hoping the creators of ETS & ATS would see the post and concider doing a Heavy Rescue Simulator next.
Thats never gonna happen, SCS has more then enough with ATS and ETS2. Even BusCoach Sim has been delayed,remember SCS is just a small indie developer so dont expect too much.

Also the steam forum's aren't a place they are likely to see your post.
JuK3b0x_Gr1m Jan 20, 2020 @ 10:22am 
I agree with the folks asking for a game like this. Especially with high-profile shows like Heavy Rescue 401.

You don't need to get licensing deals made at all. No one "owns" the words "Heavy Rescue" as it is common buzz words in the business.

Get a few basic tow trucks to start off with and progress through the big rigs all the way to an 85,000 ton rotator. Would be so cool and would sell well.

SCS already has the trucking bit done. All you need to add is the functionality of the wreckers which isn't that complex. Up/Down/WinchLock/WinchUnlock. Rotator would just need the boom controls but for the folks with wheels, you switch to a standard joystick to control.
meatballs_21 Jan 20, 2020 @ 1:19pm 
Originally posted by JuK3b0x_Gr1m:
SCS already has the trucking bit done. All you need to add is the functionality of the wreckers which isn't that complex. Up/Down/WinchLock/WinchUnlock. Rotator would just need the boom controls but for the folks with wheels, you switch to a standard joystick to control.

2018 necro aside, “isn’t that complex”? How much Heavy Rescue 401 have you watched? With all the careful planning and coordinated pulls and airbags and other preparations to ensure physics doesn’t win, and the damage to the truck and its cargo is minimized?

A game about that would need a serious physics engine to correctly and satisfyingly model what’s involved in recovery operations. Making it just “push X to hook up winch, left stick to adjust boom” is Aerosoft level “simulation” and would get boring very quickly.
J4MESOX4D Jan 20, 2020 @ 1:51pm 
Originally posted by meatballs_21:
Originally posted by JuK3b0x_Gr1m:
SCS already has the trucking bit done. All you need to add is the functionality of the wreckers which isn't that complex. Up/Down/WinchLock/WinchUnlock. Rotator would just need the boom controls but for the folks with wheels, you switch to a standard joystick to control.

2018 necro aside, “isn’t that complex”? How much Heavy Rescue 401 have you watched? With all the careful planning and coordinated pulls and airbags and other preparations to ensure physics doesn’t win, and the damage to the truck and its cargo is minimized?

A game about that would need a serious physics engine to correctly and satisfyingly model what’s involved in recovery operations. Making it just “push X to hook up winch, left stick to adjust boom” is Aerosoft level “simulation” and would get boring very quickly.
Exactly. Unless it was painfully barebones and simple, it would be a huge task and probably require a total rework of existing physics and a lot more added in to boot.

The driving is excellent in ATS but when you bobble around on dirt like a shopping trolley and bounce up kerbs and bumps, it doesn't ooze much confidence in more complex mechanics which the game clearly doesn't have or is made for.
Reese Jan 20, 2020 @ 6:55pm 
About the licensing, we were talking about the licensing of the tow bodies that go on the trucks, as well as the licensing to modify the chassis(extend the frames) of the existing trucks to be able to fit the tow bodies. Those require licensing since they are not covered by the original truck licenses that were obtained. It's no different from tuning DLC that we have for some trucks in ETS2.

As for systems to actually make them work, I agree that the Prism3D engine is not designed to handle that. Recovery operations won't get much better than they are currently. Disappear and reappear at a location.

However, roadside towing could definitely be an option. No bad physics to worry about. No complicated mechanics need to be implemented. Using the existing trailer adjustment option in F4(albeit re-purposed), have an option to lower the tow arm. That's it. Once lowered, back under a truck that gets generated alongside the highway, connect to it like any trailer, game would handle the rest(frame forks, chains, safety chains) under their new cargo loading black screen. Then off we go to a repair shop.

Thinking about it, all the systems already exist. All that's needed is multi-drop and just have the "multiple drops" be an array of all of the service stations. Simple as that. Nothing complicated about implementing simple truck towing.

Back to the licenses though, yeah. That's a problem. We don't need recovery(as that's likely to include damage, which is a no go for ATS/ETS2). Just towing.

Edit: Just crossed my mind, we already have towing of trucks in the game. I don't know what it's called, but you can tow Kenworth trucks as triples. I haven't seen them towed the way they are in ATS(with the lead 5th wheel tow bar), but rather using a specially made plate that connected to the fifth wheel similar to how a wrecker would connect to a truck frame from the front or rear. Just remove the pivot from the fifth wheel to the lead Kenworth unit and put the pivot on the front axle of that lead unit and remove the trucks behind it and replace them with a trailer and there we go. We now have a wrecker that functions with a truck we can tow.

Now if only I could figure out BlenderTools and that horribly complicated mess of collision boxes and multiple cabins and frames that I can't decipher. I would do it myself. Or start from scratch if I could find a tutorial for it. :\
Last edited by Reese; Jan 20, 2020 @ 7:12pm
Sandhill Jan 20, 2020 @ 6:58pm 
^^^ +1
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Date Posted: Jun 20, 2018 @ 5:23am
Posts: 28